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Author Topic: Angry Red Planet - Totally And Completely Dead  (Read 48150 times)

Pandarsenic

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Re: Angry Red Planet - Turn 7 - Communication Breakdown
« Reply #360 on: January 25, 2009, 09:33:08 pm »

Wait, can I let Kallev in without losing all of my air...?
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Sir_Geo

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Re: Angry Red Planet - Turn 7 - Communication Breakdown
« Reply #361 on: January 25, 2009, 11:57:50 pm »

Maybe if you're reeeeaaaaally fast!
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IndonesiaWarMinister

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Re: Angry Red Planet - Turn 7 - Communication Breakdown
« Reply #362 on: January 26, 2009, 12:26:29 am »

I continue to pilot the bot.

And I try to devise a plan to get out from the life shuttle
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PTTG??

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Re: Angry Red Planet - Turn 7 - Communication Breakdown
« Reply #363 on: January 26, 2009, 01:53:16 am »

I updated my orders.
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Pandarsenic

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Re: Angry Red Planet - Turn 7 - Communication Breakdown
« Reply #364 on: January 26, 2009, 03:01:36 am »

Wait, can I let Kallev in without losing all of my air...?
If I can, I change my action to letting him in.
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Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Nilocy

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Re: Angry Red Planet - Turn 7 - Communication Breakdown
« Reply #365 on: January 26, 2009, 07:25:31 am »

[spolier] I'm going to attempt to clean this place up, if people are going to be coming here, we won't have much room left will we? (@Aqizzar, how big is the hydroponics bay? Big enough to house a reasonablely large amount of crops I hope? Or was it more a research station?) Anyway, I'll continue to keep an ear on the radio just incase, and if possible, set up some sort of emergancy beacon, if theres a dust storm on its way, then people are bound to get lost. [/spoiler]
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qwertyuiopas

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Re: Angry Red Planet - Turn 7 - Communication Breakdown
« Reply #366 on: January 26, 2009, 07:54:20 am »

the first spoiler says spolier
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Aqizzar

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Re: Angry Red Planet - Turn 7 - Communication Breakdown
« Reply #367 on: January 26, 2009, 07:55:14 am »

Nilocy: The Lab is... Garage sized.  Two car garage ish.  Once landed, more fabricated greenhouses and rooms were supposed to be build - the Lab is just that, a Lab.  And freezedried meals were supposed to provide the main food supply anyway.

And yes, that would be spoiler.  Spolier is the quality of being more spoly than another reference.
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Sean Mirrsen

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Re: Angry Red Planet - Turn 7 - Communication Breakdown
« Reply #368 on: January 26, 2009, 08:01:04 am »

Also reminiscent of "Langolier" :P

Btw, I somehow doubt that even something like an Exploratory lab would be completely devoid of usual survival stuff. I should probably search for some sort of emergency air regenerator embedded into a wall... sometime next turn, or when I feel the need.
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Gantolandon

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Re: Angry Red Planet - Turn 7 - Communication Breakdown
« Reply #369 on: January 26, 2009, 02:51:41 pm »

Spoiler (click to show/hide)
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Squeegy

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Re: Angry Red Planet - Turn 7 - Communication Breakdown
« Reply #370 on: January 26, 2009, 07:41:49 pm »

I spend my turn trying to figure out how to start a farm in the hostile environment.
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Serg

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Re: Angry Red Planet - Turn 7 - Communication Breakdown
« Reply #371 on: January 29, 2009, 01:39:55 am »

((Okay, I should've posted by Tuesday, and I'm sorry.))

Time to start pre-assembling as much stuff in the cabin as Serg has access to, that could possibly be used in a modular design. So it all snaps together and can easily be transported out and assembled. You know, an ideal construction that would normally take a non-heroic Russian engineer several years to begin to conceptualize, let alone construct from salvageable debris from a crash landing.

((Because the hydroponics lab was supposed to come down later, would it be possible that there was materials for future habitazation on Mars? Or would that be for another bay to construct prior to the landing?))

((Sorry again.))

((Really, I'm a bastard.)
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Aqizzar

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Re: Angry Red Planet - Turn 7 - Communication Breakdown
« Reply #372 on: January 29, 2009, 03:53:08 am »

((Sorry again.))

((Really, I'm a bastard.)

You're a bastard?  I'm the one who hasn't updated.

And no, the hydroponic lab was for hydroponics.  There were other modules meant to be lived in.  Nobody has found them yet.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
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n9103

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Re: Angry Red Planet - Turn 7 - Communication Breakdown
« Reply #373 on: January 29, 2009, 04:45:14 am »

You're a bastard?  I'm the one who hasn't updated.

LMAO... seriously, that's like the phrase that's (should) running through every Forum-GM's head.  ;D
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Aqizzar

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Re: Angry Red Planet - Turn 7 - Communication Breakdown
« Reply #374 on: January 29, 2009, 04:52:17 am »

Yeah, my scheduling has just fallen apart this week.  Lot of little things.  I do have all the results determined, along with a few other things, I just need to actually write everything again.  That's always the hang-up.

My plan from now on is, instead of waiting until Update Day and trying to write 18 responses in one go (an all day affair) I'll try to write them as they come (which still is usually one day, but whatever).  I thought there would be a problem with determining results of actions before everyone it could involve has posted, but it's easy enough to go back and handle that.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.
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