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Author Topic: Angry Red Planet - Totally And Completely Dead  (Read 48185 times)

Nilocy

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Re: Angry Red Planet - Turn 5 - One Whole Hour
« Reply #300 on: January 19, 2009, 07:27:03 am »

Right, sorry 'bout the delay.

Spoiler (click to show/hide)
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Aqizzar

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Re: Angry Red Planet - Turn 5 - One Whole Hour
« Reply #301 on: January 19, 2009, 11:25:41 am »

Really have to sleep now - I'll be able to do the turn tonight (late tonight).  Sounding the alarm for Squeegy and the War Minister, who fortunately enough get to start going crazy together.  No Asheron either, but he hasn't logged on in over a week.
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Squeegy

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Re: Angry Red Planet - Turn 5 - One Whole Hour
« Reply #302 on: January 19, 2009, 09:34:17 pm »

Help Feris, if he does nothing spend more time in my fort.
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IndonesiaWarMinister

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Re: Angry Red Planet - Turn 5 - One Whole Hour
« Reply #303 on: January 20, 2009, 05:17:15 am »

Yeah, sorry for the AFK.

Squeegy, what are you planning? I myself want to establish contacts and explore the surrounding.

Bah, I'll just act now:

Spoiler (click to show/hide)
« Last Edit: January 20, 2009, 05:35:54 am by IndonesiaWarMinister »
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Aqizzar

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #304 on: January 20, 2009, 02:47:36 pm »

Groups

Convenient link to the Master List.

Spoiler: Squeegy and Faris (click to show/hide)

Spoiler: Long John Silver (click to show/hide)

Spoiler: Sean Mirrsen (click to show/hide)



Spoiler: Kallev (click to show/hide)

Spoiler: Simon (click to show/hide)



Spoiler: Harry (click to show/hide)

Spoiler: Andrzej (click to show/hide)

Spoiler: Trippy (click to show/hide)


Now In Contact
No one has dropped contact, and Faris and Squeegy have joined the network.  Harry has physically found Strife, Tetsuo, Augusta, and Vernon, and Vlad and Qwerty can see each other.  Andrezj is up and about, but can only make garbled bursts of noise.

The Next Turn
Meetings and more meetings, plus Kallev is in more immanent danger than the immanentness of before.  Five(5) minutes again, and I should be able to have the post on Thursday morning.

Spoiler: Notes and Comments (click to show/hide)
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Grek

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #305 on: January 20, 2009, 03:03:35 pm »

I'm going to look around and see if we have any oxygen masks in the medical bay. If we could get a pair of those, maybe we could make a run for some other pod if this one breaks apart. How heavy are those air tanks?
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Aqizzar

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #306 on: January 20, 2009, 04:03:24 pm »

How heavy are those air tanks?

Not so heavy that you couldn't run with one.  But I'll save you the turn with this-

Shideh balks at your plan.  In her learned medical opinion, instant contact with deoxygenated, nil pressure, -90F air would probably make your eyeballs pop out of your head.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Grek

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #307 on: January 20, 2009, 04:32:32 pm »

Well, that sucks. I suppose I'm have to wait here till somebody comes along with some spare pressure suits. Good thing I didn't get my eyeballs exploded.
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Duke 2.0

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #308 on: January 20, 2009, 04:51:49 pm »


 If Kallev survives, I expect a lot of WTF?! faces from the other crewmembers.

 Now we just need to go for a rescue to prove that eyeballs don't explode on mars.
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Aqizzar

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #309 on: January 20, 2009, 04:52:43 pm »

Kallev is slightly different, in that his head flesh is not directly exposed to the air.

He's also in shock and rapidly freezing to death.

EDIT: And now I've updated the list to reflect that.  Knew I was forgetting something.
« Last Edit: January 20, 2009, 04:57:05 pm by Aqizzar »
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Frelock

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #310 on: January 20, 2009, 04:58:05 pm »

Well, since I don't know where Kallev is, I suppose I should do my best to help those I can.

"Querty, you've got two people in the medical pod with you, right?  And you say the structure is compromised?  We've got two extra suits in the hydroponics lab, I'll see about getting them over to you.  With any luck, the hydroponics lab can support the majority of us for a while until we find the others."

I start heading back to the lab to get the pressure suits.
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Sean Mirrsen

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #311 on: January 20, 2009, 05:40:07 pm »

Aqizzar, you missed a 'v' in 'Surviving' in Harry's entry in the List and copypasted it all over the place. Fix please.

I'll think of something interesting to do later.

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sonerohi

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #312 on: January 20, 2009, 08:20:07 pm »

OOC:For the love of god Long John, lemme in!!!


 IC:Kallev desperately pounds on the door, throwing as much of his weight as is safely possible against the door, as in he makes sure he won't rebound off the door into space and away from the capsule.
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qwertyuiopas

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #313 on: January 20, 2009, 08:27:47 pm »

I'll try to help out with the medical area, repairing any obvious damage, and more importantly, trying to find a safe exit for it's occupants.
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Strife26

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #314 on: January 20, 2009, 08:32:06 pm »

This game is rolling fast! Thanks Aqizzar!

I'll chat with everyone and finally suggest that, with the extra manpower, we should try to stabillize the bridge, as it is best suited for a comand area.
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