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Author Topic: Socketed Weapons/Armor/Items  (Read 2764 times)

Eagle of Fire

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Re: Socketed Weapons/Armor/Items
« Reply #15 on: August 26, 2007, 09:06:00 pm »

In some D&D worlds (especially Dragon Lance, from what I know), dwarves loathe magic. It would be logic, in such a way, that dwarves then do nothing with magic other than what can already be done manualy, and have the other races have mages and magical items at their dispositions.

It would be nice to know Toady oppinion about this. Did he ever mention something about it?

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mikefictiti0us

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Re: Socketed Weapons/Armor/Items
« Reply #16 on: August 26, 2007, 10:33:00 pm »

quote:
Originally posted by Eagle of Fire:
<STRONG>In some D&D worlds (especially Dragon Lance, from what I know), dwarves loathe magic. It would be logic, in such a way, that dwarves then do nothing with magic other than what can already be done manualy, and have the other races have mages and magical items at their dispositions.</STRONG>

But then the dwarves would be foolish to turn away from magic simply because of superstition. In DF, from a military and defensive stand point, I simply can't see the dwarves sitting idly by whilst other nations build their spellcasting forces, forces which, in the fullness of time (and training), would have the ability to not only strike down dwarven armies with their spells, but also shield their own conventional forces with their magic.
Even a powerful, lone human/elf spellcaster could inflict huge losses on a dwarven army.

As for socketed weapons/items, it could work. What I fear is that, if enchanting of weapons and armor is added (only needing an "enchanter" dwarf to enchant the items), you'd have entire dwarven armies wielding magical weapons and armor within a few years of gaining your first enchanter.

With a socket system, or even the need for a single rare and special gem that retains magical energy, per weapon/armor/item enchanted, you could have it so that the creation of such artifacts would be quite rare.

Even then, you'd need enchanters to enchant such gems with various effects (in proportion to the enchanters skill), and the chance of failure (ie, the gem breaking during the process) should be reasonably high for relatively unskilled enchanters, thus making it even harder to create these artifacts.

[ August 26, 2007: Message edited by: mikefictiti0us ]

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Sylverone

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Re: Socketed Weapons/Armor/Items
« Reply #17 on: August 27, 2007, 01:41:00 am »

This is my first post! I hope you don't mind me jumping in with my two (okay, roughly five) bits.

I agree that socketed weapons don't seem like a good idea, especially the typical "ohhh, I add ruby get fire sword!" type stuff.
Gems definitely shouldn't have automatic enchanting effects. that doesn't automatically rule out gem-encrusted weapons, though. The thing you must realize is that even if a sword was originally decorational, with a powerful enchantment it can still become a legendary and quite useful sword.

Also, it doesn't seem too bad if the gem is enchanted beforehand, and THEN used to make a magical weapon.

I don't think that relics should be automatically magical (especially if they are created by a non-magic-using dwarf), but I think the idea of each engraving on one having a chance to be magical sounds like an elegant and open-ended way to handle it, although I don't think engravings should be the only way for it to be magical.

I think that a good way to handle magical items would be to have some sort of enchanter skill (but perhaps for your dwarves to learn it, you must have an arcane loremaster noble, then once they've undergone initial training they can train their skill up by practicing enchanting items). There would naturally have to be a limit to what they could do... one of the most obvious of which would be for enchantments to fade over time. Each enchantment would have a quality rating similar to the way crafting works. Only a "masterwork" level enchant would be considered permanent until the object broke (like an artifact, except instead of a perfect item, it's a perfect enchantment). Even better, when such a dwarf became moody, instead of requiring materials, they will ask for an item to work an amazing enchantment on. For instance, one might ask for a bronze sword (or just a bronze weapon if that's too restrictive). Any item that received a relic-level enchantment would automatically be considered a relic from then on.

Based on that idea, tell me... what would be the logical result of an relic-level enchantment on a large bronze statue?

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Tamren

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Re: Socketed Weapons/Armor/Items
« Reply #18 on: August 27, 2007, 01:42:00 am »

quote:
Originally posted by Sylverone:
<STRONG>Based on that idea, tell me... what would be the logical result of an relic-level enchantment on a large bronze statue?</STRONG>

A bronze colossus!  :D

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