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Author Topic: Squad Digger(6th round)  (Read 14267 times)

Squeegy

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Re: Squad Digger(hope for better name)
« Reply #15 on: December 24, 2008, 11:30:39 am »

Nice to see my changes to the Dig Three Squares map is included!
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Duke 2.0

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Re: Squad Digger(hope for better name)
« Reply #16 on: December 24, 2008, 11:43:18 am »

 Team Duke Gooooooooo!
 0E: MWA

 You may spread them as you wish. Do we get a 3x3 open space to start in with? In which case, 9E would be best. And what symbol shall we use for the 'Flag"?

 I propose ⌂.
« Last Edit: December 24, 2008, 01:49:00 pm by Duke 2.0 »
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SHAD0Wdump

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Re: Squad Digger(hope for better name)
« Reply #17 on: December 24, 2008, 01:12:45 pm »

specific coordinates would be appreciated.(I.E. D2)

Qwerty and Duke placed,stats added,still need one more player.
« Last Edit: December 24, 2008, 02:08:00 pm by SHAD0Wdump »
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DFNewb

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Re: Squad Digger(hope for better name)
« Reply #18 on: December 24, 2008, 02:49:35 pm »

I will join!!! I would like MWA (mason, Warrior, and an Archer)

start me at B2 make all three of them on the bottom 3 spaces.

Also I prepse the flags to be the colour of the team that owns them and this symbol ¥
« Last Edit: December 24, 2008, 02:55:51 pm by DF newb »
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SHAD0Wdump

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Re: Squad Digger(hope for better name)
« Reply #19 on: December 24, 2008, 03:03:37 pm »

what flags?

Maybe in a later game but this one is just kill everybody.

We are ready to begin,first turn will be qwertyuiopas,please copy-paste the map+stats and edit in your moves.
« Last Edit: December 24, 2008, 04:07:21 pm by SHAD0Wdump »
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DFNewb

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Re: Squad Digger(hope for better name)(1st turn qwertyuiopas)
« Reply #20 on: December 24, 2008, 03:11:38 pm »

you know if you add the come back to life rule you should have the flags...
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Duke 2.0

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Re: Squad Digger(hope for better name)(1st round-qwertyuiopas)
« Reply #21 on: December 24, 2008, 03:30:52 pm »

My Mason moves West to 8F and fortifies 7F.
Warrior moves South to 8E and digs 6E.
Archer moves south to 0E and does nothing.

 Darn how we only have three points per turn. Perhaps we could borrow some rules from Brik Wars?
« Last Edit: December 24, 2008, 04:03:46 pm by Duke 2.0 »
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DFNewb

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Re: Squad Digger(hope for better name)(1st round-qwertyuiopas)
« Reply #22 on: December 24, 2008, 03:33:41 pm »


 Darn how we only have three points per turn. Perhaps we could borrow some rules from Brik Wars?

Well I think SHAD0Wdump  wants a fast game that might even end today or tomorrow
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SHAD0Wdump

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Re: Squad Digger(hope for better name)(1st round-qwertyuiopas)
« Reply #23 on: December 24, 2008, 03:41:49 pm »

Alright... I'm gonna just patch in Inaluct's 3 AP PER character thing right now.

I'm definitely going to have to sort out how the rounds work,either everybody takes their turn at the same time or people take their round in order of who posts first.

Duke,please edit your turn for the change.
« Last Edit: December 24, 2008, 03:52:54 pm by SHAD0Wdump »
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qwertyuiopas

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Re: Squad Digger(hope for better name)(1st round)
« Reply #24 on: December 24, 2008, 04:20:27 pm »

J2 to I3, fortify J4
H1 dig G2
H3 to G2, dig F2
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Duke 2.0

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Re: Squad Digger(hope for better name)(1st round)
« Reply #25 on: December 24, 2008, 04:24:36 pm »


 How do we handle diagonals?
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SHAD0Wdump

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Re: Squad Digger(hope for better name)(1st round)
« Reply #26 on: December 24, 2008, 04:27:09 pm »

Explain your concern.
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Duke 2.0

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Re: Squad Digger(hope for better name)(1st round)
« Reply #27 on: December 24, 2008, 04:29:13 pm »


 I dunno, then straight halls perfect for the archer would be abandoned in favor of zig-zagging halls. Then again, that would provide good protection from them. Then again, stuff like that usually hinders movement.

 Aww screw it. It won't made much of a difference.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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SHAD0Wdump

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Re: Squad Digger(1st round) DF NEWB WEEER WAAAITING!
« Reply #28 on: December 24, 2008, 04:39:29 pm »

Right!

Also,I'm going to fatally embarrass anyone who is the last to post their moves.
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DFNewb

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Re: Squad Digger(1st round) DF NEWB WEEER WAAAITING!
« Reply #29 on: December 24, 2008, 07:11:27 pm »

My Turn
My Mason moves West to 8F and fortifies 7F.
Warrior moves South to 8E and digs 6E.
Archer moves south to 0E and does nothing.

 Darn how we only have three points per turn. Perhaps we could borrow some rules from Brik Wars?
Duke I think you mean your warrior digs 7E
J2 to I3, fortify J4
H1 dig G2
H3 to G2, dig F2
DF Newb: All three of my dwarves dig a square south and move one south and dig one more south.

Code: [Select]
A .,.███████
B ,,.███████
C ,.,███████
D MWA████.,.
E .,.███,W,A
F █,████║M,,
G █W████████
H W,.███████
I ,.M███████
J .,.║██████
 1234567890

Duke 2.0:
W,3/3 HP at 8E
A,3/3 HP at 0E
M,3/3 HP at 8F

qwertyuiopas:
W,3/3 HP 2G
W,3/3 HP 1H
M,3/3 HP 3I

DF newb:
W,3/3 HP D2
A,3/3 HP D3
M,3/3 HP D1

Environment:
wall=█
reinforced wall=▓
fortification(open)=║/═
fortification(closed)=│/─
open space=./,
character=colored first initial,duplicates are in bold/italicized/underlined.

because it took me so long I did the map and if I made any mistakes I am sorry
« Last Edit: December 24, 2008, 07:28:10 pm by DF newb »
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