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Author Topic: Seven Cities of Glass - Community fortress - Map Available  (Read 4275 times)

Bluerobin

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Re: Seven Cities of Glass - Community fortress(no spots left)
« Reply #15 on: December 23, 2008, 08:27:56 pm »

I'm not picky, except I'd like some farmable soil on the surface.  I'm good to have a spot on the aquifer, but I realized I'd like a few (5 or fewer is fine) pieces of bauxite as well as what I asked for up above.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Shoruke

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Re: Seven Cities of Glass - Community fortress(no spots left)
« Reply #16 on: December 23, 2008, 09:41:39 pm »

I really do need a screenshot of the fortress before I can choose what part of the map I like. Or an uploaded map on the DF map archive. Or something like that.
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Glacies

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Re: Seven Cities of Glass - Community fortress(no spots left)
« Reply #17 on: December 24, 2008, 08:59:54 am »

I just need a layer of soil, and five bits of stone when someone feels generous. When we start, have me mine out a 4x4 plot for pig tails, a 4x4 plot for strawberries/sunberries above that, and a weaver, farmers workshop, clothier and loom. I'll also trade someone some strawberries for a bed and glass blocks later on.

I assume we divy up the migrants equally? And if we get an odd number, the rounded off ones stay in the trading depot until the number of dwarves is divisible by six again.

LegoLord

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Re: Seven Cities of Glass - Community fortress(no spots left)
« Reply #18 on: December 24, 2008, 10:57:05 am »

Hey, is the glass mod being used for this or are we going vanilla?  I'm assuming the latter, but it was just a thought.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Boksi

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Re: Seven Cities of Glass - Community fortress(no spots left)
« Reply #19 on: December 24, 2008, 12:26:09 pm »

I'll be using one surprise mod* but it's not the glass mod.

I've already embarked and everything, I just need to gather all the information and write it up. We'll see what I'll be able to put up today.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
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[SUN_TSU_NOUN:art:war]

Maggarg - Eater of chicke

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Re: Seven Cities of Glass - Community fortress(no spots left)
« Reply #20 on: December 24, 2008, 01:25:11 pm »

All I require is soil to grow my plants to turn into some rotgut.
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...I keep searching for my family's raw files, for modding them.

DFNewb

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Re: Seven Cities of Glass - Community fortress(no spots left)
« Reply #21 on: December 24, 2008, 02:28:10 pm »

all I want is some soil and close to a river or a pond.
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Boksi

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Re: Seven Cities of Glass - Community fortress(no spots left)
« Reply #22 on: December 25, 2008, 09:20:08 pm »

There's a slight problem...

I can't export the map. DF exports the current window instead of the map when I push e to export the local map. I get the export local image menu on every single z-level map instead of, you know, the actual map. In fact I get a 3 by 3 grid of the export local image menu.

So you'll just have to pick a vague descriptor and I'll use screenshots...

Also, skeletal fire imps are bad. And the only soil is in the evil region. The mountain offers an aquifer-free area full of stone that isn't quite as hostile, but the evil forest offers sand and wood.

I've got everybody's location requests except shoruke's. Sorry, I can't really screenshot the entire area.
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LegoLord

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Re: Seven Cities of Glass - Community fortress(no spots left)
« Reply #23 on: December 25, 2008, 10:05:34 pm »

I want that  evil soil.  My title demands it.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Keldor

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Re: Seven Cities of Glass - Community fortress(no spots left)
« Reply #24 on: December 26, 2008, 06:47:41 pm »

There's a slight problem...

I can't export the map. DF exports the current window instead of the map when I push e to export the local map. I get the export local image menu on every single z-level map instead of, you know, the actual map. In fact I get a 3 by 3 grid of the export local image menu.

So you'll just have to pick a vague descriptor and I'll use screenshots...

Also, skeletal fire imps are bad. And the only soil is in the evil region. The mountain offers an aquifer-free area full of stone that isn't quite as hostile, but the evil forest offers sand and wood.

I've got everybody's location requests except shoruke's. Sorry, I can't really screenshot the entire area.

Are you using that DF optimizer patch?  It does that - uninstall it and the map should export, then you can reinstall it again.
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Boksi

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Re: Seven Cities of Glass - Community fortress(no spots left)
« Reply #25 on: December 26, 2008, 07:12:36 pm »

It worked!

http://mkv25.net/dfma/map-4236-dragoncities

Take a gander and pick your spots :3

First come first serve, and remember to pick a five by five spot that does not intersect any other spot or the trade depot. I recommend against going to close to the magma vent. Skeletal fire imps lurk thereabouts.
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DFNewb

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Re: Seven Cities of Glass - Community fortress - Map Available
« Reply #26 on: December 26, 2008, 07:26:32 pm »

I have a question is the wall surrounding the 5X5 area?
here is my spot if that is the case:

Spoiler (click to show/hide)
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Boksi

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Re: Seven Cities of Glass - Community fortress - Map Available
« Reply #27 on: December 26, 2008, 07:46:10 pm »

You can build a wall around that if you want. Just tell me, what do you want to build there?
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[BODY_DETAIL:NAIL:NAIL:NAIL]
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DFNewb

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Re: Seven Cities of Glass - Community fortress - Map Available
« Reply #28 on: December 26, 2008, 09:10:12 pm »

Here is my new one

I want the Green line to be the wall that surrounds my area.
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LegoLord

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Re: Seven Cities of Glass - Community fortress - Map Available
« Reply #29 on: December 26, 2008, 09:23:30 pm »

Okay, here is my decision.  I would like a wall around it initially.  We are going to be able to expand outwards from the surface eventually, right?  If we do, I've marked the picture with plans for that.  They're small plans, though.

Spoiler (click to show/hide)
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember
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