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Author Topic: DoomRL 0.9.9.6 out, GRAPHIC TILES  (Read 161779 times)

Duke 2.0

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Re: DoomRL
« Reply #780 on: December 27, 2009, 09:17:07 pm »

 Shotguns seem useful for one purpose, and that is abusing a pathfinding trick. There are not nearly enough times where you are close to the enemy when you encounter them to justify such a massive damage dropoff.

 I propose that in future patches all ultimate traits are as amazing as Ammochain. The AotD trait will grant no damage dropoff instead of armor piercing.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

JoshuaFH

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Re: DoomRL
« Reply #781 on: December 28, 2009, 01:14:02 am »

Or even better, both. Plasma shotgun, which I got one time, is not that useful, even if you're running a shotgun build that doesn't utilize AotD, if only because, once again, plasma cells are valuable and better spent with the BFG.
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SolarShado

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Re: DoomRL
« Reply #782 on: December 28, 2009, 01:46:43 am »

I've found the Plasma SG a couple of times. Used it quite a bit. 'course, I still haven't made it to lv25 in this version...
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JoshuaFH

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Re: DoomRL
« Reply #783 on: December 28, 2009, 02:24:21 am »

Do you have any idea why you're losing so frequently?

I wish I could find the anti-freak Jackal atleast once, and before the wall so I could tackle all the barons and knights in a straight line as opposed to a giant angry mob of them.

So tough.
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zchris13

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Re: DoomRL
« Reply #784 on: December 28, 2009, 06:04:28 am »

Drop a half depleted green armor.  Wait for forever.  SHOOT LIKE CRAZY!!!
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JoshuaFH

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Re: DoomRL
« Reply #785 on: December 28, 2009, 06:08:17 am »

I do really need to practice gift dropping,  but I overlook it since I often don't have the patience.
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zchris13

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Re: DoomRL
« Reply #786 on: December 28, 2009, 06:11:32 am »

comma, period.  Automatic "wait until enemy or 20 steps have past."  SOOO EASY
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JoshuaFH

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Re: DoomRL
« Reply #787 on: December 28, 2009, 06:22:14 am »

Why am I finding this out NOW?!

Also, is there any surefire way of getting the med packs in phobos base (aka, first level)? 90% of the time I can never get there in time, and the dumb enemies will use them.
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Ampersand

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Re: DoomRL
« Reply #788 on: December 28, 2009, 06:39:43 am »

Sprint, and get hell runner for your starting skill.
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!!&!!

Farce

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Re: DoomRL
« Reply #789 on: December 28, 2009, 06:46:46 am »

Wait, they spawn as items in the base?  I thought they were equipment the zombies spawned with or something.

I usually just hope they don't use 'em or anything before I can kill them.

Also, I am opposed to giftdropping.  It seems like such a blatant AI exploit.  Besides, standing in the doorway and gunning everything down is cooler.

JoshuaFH

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Re: DoomRL
« Reply #790 on: December 28, 2009, 09:37:34 am »

Absolutely AMAZING run this time around!

Chalk up another win, medium difficulty. I'm starting to think ammochain is overpowered.

Code: [Select]
--------------------------------------------------------------
 DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------

 Ron Hammer, level 10 Cacodemon Lance Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 121341 turns and scored 92880 points.
 He played for 2 hours, 9 minutes and 58 seconds.
 He didn't like it too rough.

 He killed 473 out of 475 hellspawn. (99%)
 He was a real killing machine...


-- Awards ----------------------------------------------------

  Grim Reaper's Badge
  Hell Champion Medal
  Reaper Bronze Badge
  Reaper Silver Badge
  Reaper Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..................###.....................................
  #........###.......###.......###...........................
  #........###.......##........#.#.............###...........
  #........###..................##.............###...........
  #............................................###...........
  #..........................................................
  #..........................................................
  #.....###........................###.......................
  #.....##......|..................###.....................##
  #..............|.................###.....................##
  #.............}.|...........................###..........##
  #......X....................................#>#....###.....
  #...........................................###....###.....
  #..................................................###.....
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 40/50   Experience 45310/10
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Son of a bitch   (Level 3)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->TH->Fin->Fin->WK->MAc->SoB->TH->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [6/6] (200%) (BP)
    [b] [ Weapon     ]   Railgun (8d8) [30/40]
    [c] [ Boots      ]   protective boots [2/2] (100%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] modified plasma rifle (1d8)x6 [0/40] (A1P1T1)
    [b] modified BFG 9000 (11d8) [10/130] (A1B1P1)
    [c] Angelic Armor [3/7] (49%)
    [d] power cell (x50)
    [e] power cell (x50)
    [f] power cell (x50)
    [g] power cell (x50)
    [h] power cell (x50)
    [i] power cell (x50)
    [j] power cell (x50)
    [k] power cell (x50)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] power cell (x50)
    [o] power cell (x50)
    [p] power cell (x50)
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack
    [t] large med-pack

-- Kills -----------------------------------------------------

    56 former humans
    72 former sergeants
    21 former captains
    69 imps
    64 demons
    75 lost souls
    28 cacodemons
    20 barons of hell
    1 Cyberdemon
    25 hell knights
    15 arachnotrons
    5 former commandos
    5 pain elementals
    8 arch-viles
    2 mancubi
    7 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 8 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he ventured into the Halls of Carnage.
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 24 he found the Railgun!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Fire -- Choose target...
   The missile hits the Cyberdemon.
 Fire -- Choose target...
   The missile hits the Cyberdemon. The Cyberdemon fires! You are hit!
 You use a large med-pack. You feel fully healed.
 You are hit! Your Angelic Armor is damaged!
 You wear/wield : a modified red armor [6/6] (200%) (BP)
 You start running!
 You wear/wield : a Railgun (8d8) [40/40]
 You dodge! Boom!
 Fire -- Choose target...
   The missile hits the Cyberdemon.
 Fire -- Choose target...
   The missile hits the Cyberdemon. The Cyberdemon dies. You feel
 relatively safe now. Congratulations! You defeated the Cyberdemon!

-- General ---------------------------------------------------

 Before him 7 brave souls have ventured into Phobos:
 2 of those were killed.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 5 souls claim to have killed him...
 2 killed the bastard and survived.
 3 showed that it can outsmart hell itself.

--------------------------------------------------------------

As you can see, I both completed the Mortuary, then got the Railgun!

I know none of you will believe me when I say this, but the Railgun actually spawned MUCH earlier, like at the beginning of hell, but it got destroyed by a barrel JUST as I was about to pick it up. I was pretty angry over that, but then OVERJOYED when it spawned again just before the Phobos Arena! So in other words, the Railgun spawned twice in one game. I was amazed at my luck.

Also, this was the first time I ever overcharged a BFG. Since I got an extra one upon completing the Mortuary, I thought "Hey, why not?" and then overcharged it on the Cyberdemon... and frickin' MISSED! I demolished him with my moddeduptohighheaven spare, and then finished him off with my Railgun, just for fun, but still...

Also, while it says I completed the wall, I accidentally blew up the backpack and advanced rocket launcher while fighting for dear life... I was awestruck at my stupidity.

Nothing else of note except for the fact that the game was surprisingly stingy with the orbs this time around for some reason. Also, I'm pretty sure there wasn't a single Thermie that spawned in the entire run, which is always bothersome, even if I don't get invulnerability to use it. I should go to the forums and suggest for a guaranteed way of getting a thermie, like as a special level prize or something.
« Last Edit: December 28, 2009, 09:40:39 am by JoshuaFH »
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ToonyMan

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Re: DoomRL
« Reply #791 on: December 28, 2009, 09:46:57 am »

When I beat my HMP run I didn't get one single nuke.  :[
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beorn080

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Re: DoomRL
« Reply #792 on: December 28, 2009, 11:47:24 am »

You can change the starting location one the phobos base level from the upper left corner to the mid right side. Puts you significantly closer to the door.
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JoshuaFH

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Re: DoomRL
« Reply #793 on: December 28, 2009, 11:51:21 am »

You can change the starting location one the phobos base level from the upper left corner to the mid right side. Puts you significantly closer to the door.

Explain yourself.
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SolarShado

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Re: DoomRL
« Reply #794 on: December 28, 2009, 11:54:27 am »

's the equivalent of an init option, th think the file's "doomrl.ini"

EDIT: in the doomrl folder, open "doomrl.ini" find the line "Frontal          = FALSE;" and change false to true, I duno if it has to be capslock'd but it wouldn't hurt. there's quite a few other options in there too, documented with comments.
« Last Edit: December 28, 2009, 11:58:59 am by SolarShado »
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