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Author Topic: DoomRL 0.9.9.6 out, GRAPHIC TILES  (Read 160974 times)

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Re: DoomRL
« Reply #720 on: December 19, 2009, 08:45:41 pm »

My standard AoM build (SoG -> SoG -> DG -> EE -> HR -> HR -> DM -> MGK -> Fin).
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zchris13

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Re: DoomRL
« Reply #721 on: December 19, 2009, 09:02:01 pm »

EE?

▼OHHHHHH
« Last Edit: December 19, 2009, 09:20:22 pm by zchris13 »
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Re: DoomRL
« Reply #722 on: December 19, 2009, 09:11:25 pm »

Eagle eye?
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zchris13

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Re: DoomRL
« Reply #723 on: December 19, 2009, 09:20:56 pm »

Why do you take Eagle Eye? It's not that useful.  Hellrunner is infinitely more useful.
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Re: DoomRL
« Reply #724 on: December 19, 2009, 09:28:42 pm »

It certainly seems to help. If you're shooting things from three tiles away when all of your shots are guaranteed to hit there's virtually no point to playing AoM, as anything of consequence takes about four turns to kill anyway, and it'll be in melee range by then. With one level in EE I can easily hit things that are out of my field of view (and thus unable to fire back), which is a lifesaver (far more than Hellrunner, if not Dodgemaster in certain situations, is), and I'm always running out of ammo not long into the hell levels.
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zchris13

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Re: DoomRL
« Reply #725 on: December 19, 2009, 09:29:39 pm »

I take every single bullet ever.  I have around 13 stacks.

Of Course you will run out if you are using the GCB.

I always run out using that gun.
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Re: DoomRL
« Reply #726 on: December 19, 2009, 09:37:07 pm »

I had it on single shot. I've only ever found it once before, on a normal run, and it ate through ammo like nobody's business.

I normally stop picking up ammo around 8 or 9 stacks. It's usually abundant to the point of redundancy (lol) until the hell levels (wherein former captains are a lot rarer). The problem is that if I take any more stacks, I'll have fewer medpacks (which I will, invariably, need later on) and less armour (which I will, invariably, need later on).
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Kagus

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Re: DoomRL
« Reply #727 on: December 20, 2009, 01:03:01 am »

I remember running out of bullets in hell...  That character shed his mortal coil by punching a baron in the face.  Repeatedly.

Only later did I realize I had a nuke.  I might actually have been able to stick it to that sucker.

Farce

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Re: DoomRL
« Reply #728 on: December 21, 2009, 06:57:47 pm »

Started playing this recently due to this thread.  I remember trying it on my other computer, but it's Vista so I couldn't.  :(

So I just got to... level 13?  Anyway, it was a Hellish Caves level, full of Arachnotrons.

No cover, got crossfired from full health to dead.  I had JUST found a BFG in the VERY LAST LEVEL, but didn't have it out.  The turn I got it out I died.  :(  The turn before that I'd used a large medkit, and was at full health.

Spoiler (click to show/hide)

I had fun times with this guy, too.  Like spawning in a room with a former commando and a Hell Knight on both exit paths outside - after getting blasted from 100% to 34% in one turn, I managed to kill the commando with two double shotty blasts without taking any return fire - Knight couldn't see me due to some wall or something, but I circled this other building and got him, even though he blew open a room full of demons with an acid barrel.

ToonyMan

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Re: DoomRL
« Reply #729 on: December 21, 2009, 09:09:22 pm »

Spider caves suck.  They are unwinnable, UNWINNABLE.  Makes me want to save scum so I don't have to deal with that bullshit.
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JoshuaFH

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Re: DoomRL
« Reply #730 on: December 21, 2009, 10:57:29 pm »

What's in a spider cave? I've yet to run into one.
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ToonyMan

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Re: DoomRL
« Reply #731 on: December 21, 2009, 11:06:49 pm »

What's in a spider cave? I've yet to run into one.

They look like this:
Code: [Select]
  ###########################################################
  #####################...#####===###.^..#.=.=...#...###==.##
  #####################...######===##.........=^.....======.#
  #####################..|#####.===#.##......===......=====#.
  #####################..####.======#..#.+A.===...=....====##
  ####################.#####.=======.....==.........#...==###
  ###################...###...==.===...=..=............=#=###
  ####################....#...========#...#.......==...#.=###
  ####################...###.#.#======.^.=.#....#.====...=.#.
  ######################..###>...===#.==..==......=.==..==...
  ######################...#.=.A=#=#=====..........=.==.=A==#
  #########################A....=....===A...........====.==##
  #######################.............===............=.=....#
  ########################.........======#=........==.=.=.=.#
  ########################.|......======...==......#===.==.##
  ########################.....========......|....###=...=###
  ######################.#...=.....=.=.....=.=^..####=.==####
  ######################........X+.A.#...#==.=########=######
  #######################......##..#..#...===################
  ###########################################################

They're full of Archanos or whatever the hell they're called.

Metal spiders with plasma cannons of DEATH.
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Itnetlolor

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Re: DoomRL
« Reply #732 on: December 22, 2009, 12:32:09 am »

I didn't have too much trouble with Arachnotrons. Then again, a few concentratede DB-shottys to the face does them in in both RL and 3D. Chainguns with proper mods also are rather effective.


EDIT:
DB-Shottys are most effective close-range weapons.
« Last Edit: December 22, 2009, 03:29:03 pm by Itnetlolor »
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Farce

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Re: DoomRL
« Reply #733 on: December 22, 2009, 06:06:38 am »

Seriously?  Because I swear I shot that bugger like five times with my double shotty from like three or so tiles away and he never died.  I only had reload speed mods on it, though.

Dammit, I was SO close to finally getting ammochain.  I wanted infinite ammo for stuff, man.

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Re: DoomRL
« Reply #734 on: December 22, 2009, 09:54:20 am »

See, this is why DM is useful. Not HR. I've been saved on more than one occasion purely due to DM giving me the ability to dodge every single shot fired by two or more arachnotrons until I can get to a better position.

Also, firing at an enemy at anything more than a single tile away with the double shotty is a waste. It's probably less effective per shot than a combat.

The trick with arachnotrons is to try to get into a position where you can take them on one at a time. If there's only one of them you can run directly next to it and shoot at it point-blank - they've got utterly useless melee attacks.

On that subject, killed by an arch-vile. With an entire inventory full of large medpacks. With a P2T1 advanced combat shotgun and advanced double (with the same mods). And bulked red armor. Pff.
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