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Author Topic: DoomRL 0.9.9.6 out, GRAPHIC TILES  (Read 158863 times)

Dorten

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Re: DoomRL: Hell just froze over
« Reply #1395 on: April 05, 2011, 11:07:29 pm »

But it WILL be a life saver against mancubi! Cause, they almost never can hit you directly.
And with Viles: AFAIR their hits are partially dodged with dodgemaster, so it ight help.
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Cacodemon 2nd Leutenant
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Duke 2.0

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Re: DoomRL: Hell just froze over
« Reply #1396 on: April 05, 2011, 11:23:08 pm »

 I guess spoilery, but this was a welcome revenge for what happened on my AoS run.

Spoiler (click to show/hide)
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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JoshuaFH

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Re: DoomRL: Hell just froze over
« Reply #1397 on: April 10, 2011, 10:35:24 pm »

That's awesome Duke!

I should get the latest version of this game and see what's new. It's been awhile since I last checked it out.

Some bad news though is that, and I'm not sure how it happened, but my copy of Doomrl on my flashdrive got corrupted (or that eerily specific sector got corrupted) and now it's not only unusable, but checking the size of the file says that it's 37.2 gigabytes large, when the flashdrive is only 4 gigs large.
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Angel Of Death

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Re: DoomRL: Hell just froze over
« Reply #1398 on: April 10, 2011, 10:37:58 pm »

That's awesome Duke!

I should get the latest version of this game and see what's new. It's been awhile since I last checked it out.

Some bad news though is that, and I'm not sure how it happened, but my copy of Doomrl on my flashdrive got corrupted (or that eerily specific sector got corrupted) and now it's not only unusable, but checking the size of the file says that it's 37.2 gigabytes large, when the flashdrive is only 4 gigs large.
Did you by any chance divide by zero?
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Cheese

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Re: DoomRL: Hell just froze over
« Reply #1399 on: May 03, 2011, 03:56:28 am »

DoomRL v0.9.9.3 released

Code: [Select]
[add] -- TR#---: Level events! Three already implemented, more to come!
[add] -- TR#---: dungeon levels now may have rivers!
[add] -- TR#---: warehouse level-type and room-type
[add] -- TR#---: max level changed to 25, after char level 12 all basic traits are pickable to a higher level (3 or 5)
[add] -- TR#---: Too Hot Down Here by Simon Volpert added as midi for Lava Pits
[add] -- TR#---: Halls of Carnage and City of Skulls... more interesting
[add] -- TR#---: start of AI overhaul -- new AI for demons and skulls
[add] -- TR#---: three new basic assemblies, two new advanced assemblies
[add] -- TR#---: 15 new badges -- ranks adjusted, and a experience rank for masochists too ;)
[add] -- TR#---: two new medals
[add] -- TR#---: four new really fun exotics (one weapon, three "packs"), two uniques!
[add] -- TR#---: new rare power up
[add] -- TR#---: one more inventory slot!
[add] -- TR#185: known assemblies screen in-game
[add] -- TR#178: configurable timestamp format for mortem and screenshot folder (and a sensible default)
[add] -- TR#---: difficulty and challenge codes on player screen
[add] -- TR#---: highlights for invulnerability, berserk and envirosuit status effects
[add] -- TR#---: config allows for command chaining
[add] -- TR#---: command.use_item for quickkeys for using items
[mod] -- TR#134: Ammochain requires TH2 and Rel2
[mod] -- TR#---: armor/boots made more rare, armor shards more common
[mod] -- TR#---: Hell Armory guaranteed on HNTR+
[mod] -- TR#---: max 4 feature rooms in city and tiled levels
[mod] -- TR#---: removed item/being limit from levels
[mod] -- TR#---: power mod color changed to light red
[mod] -- TR#---: armor/medical depot now doesn't waste charges if there's nothing to do (and has custom depletion message too!)
[mod] -- TR#---: minor balancing on existing assemblies
[mod] -- TR#---: alternative reward of Cathedral is guaranteed if req's are met
[mod] -- TR#---: no Vaults special level on ITYTD
[mod] -- TR#176: EmptyConfirm now works with unpumped combat shotguns and multiammo weapons
[mod] -- TR#---: shamblers and LE's will now respect their soundbinds (except .fire)
[mod] -- TR#---: AoPu Hell Armory always spawns a non-schematic reward
[mod] -- TR#---: quick level skips noted in player history
[mod] -- TR#---: UV+ spawns sergeants inside not outside base entry
[fix] -- TR#184: DoomRL is again Windows 95/98 compatible!
[fix] -- TR#---: all corpses are now gibbable
[fix] -- TR#---: fists no longer use wielded weapon attack time
[fix] -- TR#175: the player will no longer teleport or spawn in a locked vault
[fix] -- TR#182: spawning when there's no room (lava) wont crash anymore
[fix] -- TR#189: LS/AA bug fixed (finally!)
[fix] -- TR#186: double nuking cyberdemon bug fixed
[fix] -- TR#187: sound crash on too quick death sequence skip
[fix] -- TR#188: endless teleporter bug fixed
[fix] -- TR#---: Unholy Cathedral is permawalled now
[fix] -- TR#---: acid barrels will once again spawn on higher levels
[fix] -- TR#---: ammo rooms with rockets will be generated again
[fix] -- TR#190: BB code screenshots fixed
[fix] -- TR#---: fixed Arena Master CC on N! bug
[fix] -- TR#---: API inv.add, inv[] and eq[] now take string id's also
[fix] -- TR#174: bulk-modded minigun wont crash (ammo and ammomax limit raised)
[fix] -- TR#177: chaining assemblies not possible anymore
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Tarran

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Re: DoomRL: Hell just froze over
« Reply #1400 on: May 03, 2011, 04:11:45 am »

...Damn, I think I'll have to look at this again. Sounds really nice.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Cheese

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Re: DoomRL: Hell just froze over
« Reply #1401 on: May 03, 2011, 05:50:35 am »

It's pretty damn awesome. 15-45 minute roguelike + achievements is win.
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Robsoie

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Re: DoomRL: Hell just froze over
« Reply #1402 on: May 03, 2011, 05:54:02 am »

The update sounds great with the new content, always had plenty of fun in 0.992, downloading the new version right now.
One of my favorite game.
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Angel Of Death

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Re: DoomRL: Hell just froze over
« Reply #1403 on: May 03, 2011, 05:57:27 am »

I know this is off topic, but how long have you guys been playing DoomRL?

I've been playing it for about 6 years.
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BishopX

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Re: DoomRL: Hell just froze over
« Reply #1404 on: May 03, 2011, 07:06:50 am »

Four years?
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Cheese

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Re: DoomRL: Hell just froze over
« Reply #1405 on: May 03, 2011, 07:23:03 am »

Around 2.
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Robsoie

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Re: DoomRL: Hell just froze over
« Reply #1406 on: May 03, 2011, 07:24:12 am »

Just one year.
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ToonyMan

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Re: DoomRL: Hell just froze over
« Reply #1407 on: May 03, 2011, 08:19:17 am »

December 21, 2008, 04:38:52 pm
Give or take one hour.
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Tarran

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Re: DoomRL: Hell just froze over
« Reply #1408 on: May 03, 2011, 01:57:21 pm »

Not sure. I think since 2010-10-16, or 7 months ago if my first post on this thread is to be believed. Though I could've started before I signed up to these forums or before I posted.

...Man, I sure feel new compared to you guys.
« Last Edit: May 03, 2011, 02:06:38 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Tarran

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Re: DoomRL: Hell just froze over
« Reply #1409 on: May 03, 2011, 08:45:38 pm »

Hey, guys, if you liked the accuracy of the Assault Rifle, check out the Hyperblaster.

More damage than the Assault, more accurate, Faster firing speed, Plasma damage... this is without a doubt better in every way compared to the Assault rifle besides reload time.

Anyway, come on guys, discuss this more. I feel like I'm the only one playing it right now.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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