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Author Topic: DoomRL 0.9.9.6 out, GRAPHIC TILES  (Read 161369 times)

Skynet 2.0

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Re: DoomRL
« Reply #105 on: January 07, 2009, 06:02:30 pm »

My stupidest death? I was trying to clear a path between an Invulnerability Globe and the stairs, so that I would max out my invulnerable time. It was down below ~15, so it would have helped in case the game decided to spawn multiple Arch-Viles next to a group of Revenants. This very thing had happened twice to me already, one of those on my current level. I had very low health, below 15% I believe, and was planning to grab the Invulnerability Globe rather than waste one of my precious Large Med-Packs. I was moving some barrels next to walls to blow a path through, as I lacked a Rocket Launcher. I normally use either a pistol build, with Son of a Gun, Eagle Eye, and Dualgunner, or a shotgun build, with Reloader, Shottyman, and Hellrunner, so I had no need for the Rocket Launcher after I used it to blow my way through The Wall. I was not paying much attention at the moment, as I was thinking about how I was to reposition the next barrel I needed to use, and pushed my current one right into some lava. So because of my extreme stinginess with Invulnerability Globes (am I alone in this, or does anyone else treat them and Megaspheres similarly?) I inadvertently caused the death of my character. Worse still, he was one of my highest-scoring characters, and his name appears prominently on my score list, with the cause of death as 'committed a stupid suicide'. As of that day, my quest has been to get enough high scoring characters to remove that embarrassing stain on my High Score List.
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Skynet 2.0

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Re: DoomRL
« Reply #106 on: January 07, 2009, 11:23:46 pm »

And since they can't use rocket launchers, the only way of getting through The Wall would have to be somehow finding the Anti-Freak Jackal before then.  But I don't even know if that would work.

Well according to the wiki, the Anti-Freak Jackal fires bullets that explode in a 1-tile radius, so you should be able to break through the wall if you found it, unless it acts differently from all the other explosives in the game.

Alright, even the Anti-Freak Jackal might not help against The Wall. I picked it up after that level, so I never got a chance to test it. It fires 10mm bullets that explode in a 3x3 blast, that sometimes destroys walls. You can fire it a few times if you need to break through a wall, such as in the  Halls of Carnage, although there you could just take a shot at the door. Still, on The Wall, the titular wall is very thick, so you would need to waste a lot of ammo on it, assuming you can even use it to blow up walls on that level.
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pndrev

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Re: DoomRL
« Reply #107 on: January 08, 2009, 08:15:25 am »

DoomRL is one of my favourite RLs, together with a couple of *band variants. Permadeath rules. :D

Especially the music and soundeffects are great. I still have a version of Doom (only slightly altered to make use of openGL graphics and mouse) on my PC along with the Doom re-release on XBLA.

Some classics just never die. And you can ALWAYS come back to Doom.
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Ampersand

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Re: DoomRL
« Reply #108 on: January 08, 2009, 06:14:09 pm »

I was dual wielding the Gammatron Cleric Beretta, and the Trigun, I was incredibly lucky to find both of them. I was on Hurt Me Plenty too. I was doing sooo well until I got ambushed by two Archviles and something like 20 Revanants. I should have just ran away.

The problem with dual wielding them is that you can't reload them at once. You have to reload one, switch to the other, and reload that one. Both have an alternate reload, and the Trigun's alternate reload nukes the level.
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Skynet 2.0

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Re: DoomRL
« Reply #109 on: January 08, 2009, 06:34:49 pm »

They should make two skill levels of Dualgunner, one that lets you wield two pistols at a slightly reduced firing rate, like now, and a second level that lets you reload both pistols at the same time. That's the only thing that I don't like about pistol builds, that you have to keep switching between the weapons to use your main trait.
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deadlycairn

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Re: DoomRL
« Reply #110 on: January 08, 2009, 07:13:35 pm »

Can't you just use capital R to reload? Or did i misinterpret what you said?
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Skynet 2.0

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Re: DoomRL
« Reply #111 on: January 08, 2009, 09:31:03 pm »

I meant that it would automatically reload the secondary weapon, with just a normal reload, and fire the pistols at the standard rate, instead of the 120% speed that rank 1 Dualgunner has.
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Skynet 2.0

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Re: DoomRL
« Reply #112 on: January 18, 2009, 06:56:14 am »

Spoiler: Mortem (click to show/hide)

Recent run that I did. I had unlocked the Captain rank (Angel of Impatience was horrible :P), and wanted to test out the recently-unlocked Nightmare! skill level. As is visible in the mortem, I died trying to fend off a mob of zombies and imps. I didn't actually stay alive long enough to appreciate the respawn aspect of Nightmare!, but I did hear one respawn as I was leaving level 1. Although I only cleared the first level, and killed a few enemies on level 2, Nightmare! multiplies your score x4, so this run still made it to my high score list.
« Last Edit: January 18, 2009, 04:07:14 pm by Skynet 2.0 »
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Ampersand

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Re: DoomRL
« Reply #113 on: January 18, 2009, 08:11:46 am »

My last run, from a few hours ago.
[spoiler]
Code: [Select]
--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 Derek Yu, level 9 Demon Sergeant, killed by a Cyberdemon
 on level 25 of the Phobos base.
 He survived 115687 turns and scored 62409 points.
 He didn't like it too rough.

 He killed 424 out of 444 hellspawn. (95%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!


 He saved himself once.

-- Graveyard -------------------------------------------------

  ###########################################################
  #....X.....................................................
  #..........................................................
  #........................................###........###....
  #...................................###..#>#........###....
  #............................###....###..###........###....
  #....C.......................###....###....................
  #............................###...........................
  #.......#..................................................
  #..........................................................
  #...................................................###....
  #...................................................###....
  #...................................................###....
  #........###...............................................
  #........###.............###...............................
  #........###.............###........###.........###....###.
  #........................###........###.........###....###.
  #...................................###.........###....###.
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health -2/50   Experience 34778/9
  ToHit +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Hellrunner     (Level 1)
    Tough as nails (Level 1)
    Son of a gun   (Level 2)
    Eagle Eye      (Level 2)
    Cateye         (Level 2)
    Dualgunner     (Level 1)

  SoG->SoG->DG->EE->EE->Cat->Cat->TaN->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Malek's Armor [0/3] (11%)
    [b.] [ Weapon     ]   Grammaton Cleric Beretta (1d8)x3 [0/18]
    [c] [ Boots      ]   protective boots [2/2] (90%)
    [d] [ Prepared   ]   Trigun (3d6) [6/6]

-- Inventory -------------------------------------------------

    [a] advanced pistol (2d5) [8/8] (D1R1S1M1)
    [b.] blue armor [1/2] (49%)
    [c] blue armor [2/2] (78%)
    [d] modified red armor [2/4] (32%) (M)
    [e] red armor [4/4] (92%)
    [f] 10mm ammo (x80)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] 10mm ammo (x100)
    [m] small med-pack
    [n] small med-pack
    [o] small med-pack
    [p] large med-pack
    [q] large med-pack
    [r] weapon accuracy mod

-- Kills -----------------------------------------------------

    67 former humans
    58 former sergeants
    28 former captains
    68 imps
    44 demons
    66 lost souls
    14 cacodemons
    10 barons of hell
    12 hell knights
    10 arachnotrons
    3 former commandos
    6 pain elementals
    4 arch-viles
    7 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 11 he found the Grammaton Cleric Beretta!
  On level 16 he found the Trigun!
  On level 23 he found the Malek's Armor!
  Then at last he found Phobos Arena!
  On level 25 he finally was killed by a Cyberdemon.

-- Messages --------------------------------------------------

 You reload the Trigun with 10mm ammo. The Cyberdemon fires! Boom! Your
 Malek's Armor is damaged! The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon.
 You use a small med-pack. You feel healed.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 fires! You are hit!
 You reload the Trigun with 10mm ammo. The Cyberdemon reloads his rocket
 launcher.
 You swap your weapon. The Cyberdemon fires! You are hit! Your Malek's

-- General ---------------------------------------------------

 Before him 105 brave souls have ventured into Phobos:
 88 of those were killed.
 3 of those were killed by something unknown.
 And 14 couldn't handle the stress and committed a stupid suicide.

--------------------------------------------------------------[/size]
I got extremely lucky.
« Last Edit: January 22, 2009, 01:05:00 am by Ampersand »
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ToonyMan

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Re: DoomRL
« Reply #114 on: January 18, 2009, 08:30:56 am »

Skynet 2.0.......that was a lot of bad guys.  Must unlock captain rank now.  I think I need to beat the game to get captain rank if I remember. 
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Deon

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Re: DoomRL
« Reply #115 on: January 18, 2009, 08:37:32 am »

Quote
1 didn't read the thermonuclear bomb manual.

Huh? :)
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ToonyMan

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Re: DoomRL
« Reply #116 on: January 18, 2009, 08:39:27 am »

If you activate the nuke and don't leave the level you'll get that message, because you BLASTED YOURSELF TO THE MOON!!



EDIT:  Or if you are in an unwinnable situation (3 arch-viles) and you want to go down in history I Am Legend style.
« Last Edit: January 18, 2009, 08:41:41 am by ToonyMan »
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Wooty

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Re: DoomRL
« Reply #117 on: January 18, 2009, 06:29:35 pm »

Spoiler (click to show/hide)

I finally got to the end, even if it was on easy. I had invulnerability at the start of the last level and I was hoping it would last until the nuke went off, but it died at 6 seconds to go :(
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Skynet 2.0

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Re: DoomRL
« Reply #118 on: January 19, 2009, 04:51:41 pm »

[This is odd because I totally have like eight other dudes]

You have to quit the game using the exit option in the main menu. If you just close the window, it won't save any high scores/accomplishments.
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Skynet 2.0

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Re: DoomRL
« Reply #119 on: January 21, 2009, 12:42:43 pm »

I'm thinking of trying out a rocket launcher build, instead of my usual chaingun or pistol. With Eagle Eye, Reloader, Finesse, Whizkid, and an Advanced Rocket Launcher, I would be able to reload and fire it at several rockets per turn, and I've never had a problem with finding enough rockets to use. The only thing that I'm worried about is that I would destroy a lot of equipment because of the large splash damage, although it wouldn't be too large of a problem with Eagle Eye, as long as I'm careful about it.
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