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After experimenting with the options, how is 40d13? Problems only count if the defaults don't work.

Faster than 40d, no problems
- 42 (26.1%)
Faster than 40d, problems
- 72 (44.7%)
No slower than 40d, no problems
- 14 (8.7%)
No slower than 40d, problems
- 16 (9.9%)
Slower than 40d, no problems
- 2 (1.2%)
Slower than 40d, problems
- 3 (1.9%)
Doesn't work (please explain)
- 12 (7.5%)

Total Members Voted: 160


Pages: 1 ... 55 56 [57] 58 59 ... 147

Author Topic: FotF: Help test the output code for the next version of DF (40d13)  (Read 373702 times)

Baughn

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Re: Future of the fort: Help test the output code for the next version of DF
« Reply #840 on: January 26, 2009, 01:29:28 pm »

Not much I can do, then.

I've got the same GPU you do, and driver version, so I don't think that's it. Is it possible that your system just doesn't support OpenGL?

Windows has a built-in software renderer for OpenGL 1.1, which covers what 40d uses (though it'd be slow), but not any of the newer versions. You can test by seeing what GLView (http://www.realtech-vr.com/glview/) says.
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Feldrin

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Re: Future of the fort: Help test the output code for the next version of DF
« Reply #841 on: January 26, 2009, 04:27:44 pm »

According to the extension viewer I've got everything 100% up to version 2.1, and I've got 86% of the stuff that version 3.0 uses. Just to give something else a try I've updated my nvidia drivers to 181.22, downloaded and installed this and gave the extension viewer another try but nothing seemed to be different, nor did the updated DF work.

I do have a bunch of extension verifications coming up in bold font at the end of the report list though, but that might just be normal. I don't see how I could fix this, if it needed fixing, since that sortof stuff ought to be part and parcel of the basic video display drivers.
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Baughn

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Re: Future of the fort: Help test the output code for the next version of DF
« Reply #842 on: January 26, 2009, 06:28:54 pm »

The missing functions are OpenGL 3 stuff. I don't use anything anywhere near that, so that's not the issue.

It doesn't seem very likely to be the problem anyway. If absolutely nothing shows up, and especially with it spinning the CPU... about the only possibility is that something is really horribly, catastrophically wrong, and even if I was sitting at your computer chances are I wouldn't be able to fix it. You can, though - fix your OS. :P
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Andir

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Re: Future of the fort: Help test the output code for the next version of DF
« Reply #843 on: January 26, 2009, 06:49:29 pm »

It doesn't have to be OpenGL... it could be sound or something else that's causing it.
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brainfire

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Re: Future of the fort: Help test the output code for the next version of DF
« Reply #844 on: January 26, 2009, 07:57:22 pm »

In Linux, I sometimes get clusters of a message: "Mouse reset; this should not happen" (printed to the terminal i ran df in). It seems to happen when my mouse is right on the edge of the window, just inside the window border. (Even though I have MOUSE:NO)
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Baughn

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Re: Future of the fort: Help test the output code for the next version of DF
« Reply #845 on: January 27, 2009, 03:09:33 am »

That's due to a fencepost error in 40d9. It was fixed quite a while ago, actually.
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Shades

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Re: Future of the fort: Help test the output code for the next version of DF
« Reply #846 on: January 27, 2009, 08:09:09 am »

That's due to a fencepost error in 40d9. It was fixed quite a while ago, actually.

Is there bug list of known (and fixed) bugs for 40d9? would stop the same ones being mentioned :)
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Aegis

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Re: Future of the fort: Help test the output code for the next version of DF
« Reply #847 on: January 27, 2009, 11:55:48 pm »

I think I finally understand the FPS and G_FPS things in the init file. Can anyone please correct me if I'm wrong?

The FPS_CAP controls how fast the game advances.
The G_FPS_CAP is how often the screen refreshes, so if this is low and your FPS is high then the dwarfs jump around.
Is that right?
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Footkerchief

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Re: Future of the fort: Help test the output code for the next version of DF
« Reply #848 on: January 28, 2009, 12:07:33 am »

Yes.
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EvilCheerio

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Re: Future of the fort: Help test the output code for the next version of DF
« Reply #849 on: January 29, 2009, 02:01:19 am »

So with this version i'm getting a good increase when i use very large areas, but if i stick to 80*50 i'm getting little to no increase, is that wierd?
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Baughn

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Re: Future of the fort: Help test the output code for the next version of DF
« Reply #850 on: January 29, 2009, 08:15:04 am »

It optimizes display output.

The work the simulation has to do is mostly independent of the size of the grid, but the display code gets worked harder the larger the grid is, and that's where the improvements are.
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Warlord255

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Re: Future of the fort: Help test the output code for the next version of DF
« Reply #851 on: January 30, 2009, 03:23:48 pm »

Yea, I'm immensely late in coming, here... I wanted to go on break until the next release, but I want to do some testing for tilesets and see how much better this "optimized" version runs.

But downloading the OSX folder contains... a .exe that I can't run on mac. ._. wut?
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Baughn

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Re: Future of the fort: Help test the output code for the next version of DF
« Reply #852 on: January 30, 2009, 04:31:40 pm »

Well, we're still waiting for someone to actually create a .app bundle, but the .exe is in fact the mac executable - not a windows one. Odd, I know. :P

It won't run as-is, though. You'll need to open a terminal, change to the directory you unpacked DF in and run the df shell script to start it.
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Warlord255

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Re: Future of the fort: Help test the output code for the next version of DF
« Reply #853 on: January 30, 2009, 06:30:15 pm »

Well, we're still waiting for someone to actually create a .app bundle, but the .exe is in fact the mac executable - not a windows one. Odd, I know. :P

It won't run as-is, though. You'll need to open a terminal, change to the directory you unpacked DF in and run the df shell script to start it.

...How does one change directory. I know next to nothing about this stuff.
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Footkerchief

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Re: Future of the fort: Help test the output code for the next version of DF
« Reply #854 on: January 30, 2009, 06:35:29 pm »

...How does one change directory. I know next to nothing about this stuff.

The "cd" command.  http://www.ss64.com/osx/
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