Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

After experimenting with the options, how is 40d13? Problems only count if the defaults don't work.

Faster than 40d, no problems
- 42 (26.1%)
Faster than 40d, problems
- 72 (44.7%)
No slower than 40d, no problems
- 14 (8.7%)
No slower than 40d, problems
- 16 (9.9%)
Slower than 40d, no problems
- 2 (1.2%)
Slower than 40d, problems
- 3 (1.9%)
Doesn't work (please explain)
- 12 (7.5%)

Total Members Voted: 160


Pages: 1 ... 47 48 [49] 50 51 ... 147

Author Topic: FotF: Help test the output code for the next version of DF (40d13)  (Read 373608 times)

Shades

  • Bay Watcher
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #720 on: January 10, 2009, 05:42:30 am »

Just so you know you can use apt-get to get getlibs and then use getlibs to install libSDL_image-1.2.so

Code: [Select]
sudo apt-get install getlibs
sudo getlibs -l libSDL_image-1.2.so.0

This basically just does the same thing though.

I had issues using apt-get with the 64bit version of linux.  On my 32bit system it worked fine, but the same procedure on the 64bit system retrieved only the 64bit libs.  As it turns out it is necessary to have the 32bit libs for DF.

Weird, I'm using 64bit ubuntu 8.10 and those commands worked fine for me, getlibs should be getting the 32bit libs even for 64bit systems. (although apt-get gets the 64bit version of getlibs)
Logged
Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

fleischwolff

  • Escaped Lunatic
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #721 on: January 10, 2009, 06:36:13 am »

First of all for those on linux 64-bit machines:

you need the packages ia32-libs and ia32-libs-gtk installed, which you can get via any package manager. The libSDL image package can be downloaded directly from the package pages in the web, since the manager automatically downloads according to the coresponding architecture. For debian this would be https://packages.debian.org , for ubuntu you can google, but as far as i know, ubuntu is basically the same as debian.
Download the file for i386 systems and copy the .o files in the lib folder in df.

At least for me in works. I get a whole lot of error messages though, and it does not seem to run any faster than the standard version in wine...
Logged

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #722 on: January 10, 2009, 07:42:24 am »

Okay, I'm having weird problems.

When I go up a few z-levels, it keeps going up and up and up. Like before, only worse. Because I can't go down. Everytime I hit the shift key, it acts as if I hit shift+comma. So when I try to go down, it keeps going up.

Also, I can't abandon a fort, and when I try to change my key bindings, it turns the key I change to 5 every time I hit k.

What keyboard layout are you using?
I have a suspicion about that...
Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Catinthewall

  • Bay Watcher
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #723 on: January 10, 2009, 09:01:56 am »

I updated my 40d build to 40d7, and it went from an average of 10-20fps on an active fort to ten times that, THANK YOU!
Reupped again to 40d9 (an average of 200 damage, ouch), and it's just as stable, with the buggy esc menu fixed. I've found a new bug though.
Using vista, I alt-tab away from DF, and alt-tab back. completely unresponsive untill I repeat it. replacing either the Alt-tabbing out or in with a click and there's no problems at all though, I think it might be an issue with the menu most programs get when you tap alt.
PS, would it be too much to ask for having right click move the X-cursor around with all the commands that use it?
Logged

Udib Gasolbomrek

  • Bay Watcher
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #724 on: January 10, 2009, 09:51:57 am »

Hey there, I'm just now starting testing of DF.*d9 on PPC7450 (G4@1GHz) Mac OS X 10.5.5.

So far so good, except when cleaning up after a quit:
Quote
terminate called after throwing an instance of 'CAException'
terminate called recursively
df: line 4: 15698 Abort trap              ./dwarfort.exe

Raw debug report behind this spoiler. 
Spoiler (click to show/hide)
Logged

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #725 on: January 10, 2009, 11:27:35 am »

Catinthewall: I'm installing vista today, for the express purpose of testing your problem.

Well, that and to be able to actually use my 6GB of memory. :P


Udib: And naturally, the backtrace is worthless since the binary is very thoroughly stripped. Um, could you try it with SOUND:OFF, though?
Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Calessa Lynn Orphiel

  • Bay Watcher
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #726 on: January 10, 2009, 12:03:49 pm »

Just a quick note:  Installed Windows 7 Beta yesterday on the same PC I've been running DF on for a long time.  My partial print options had to be changed to get it to run correctly, but it seems to be running just fine.  Speed-wise sees a slight improvement from XP (about 5% increase in FPS - d7 version, haven't tested d8 or d9 yet), though the performance increase may be due to the different partial print options as much as anything else.
« Last Edit: January 10, 2009, 12:29:51 pm by Calessa Lynn Orphiel »
Logged

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #727 on: January 10, 2009, 12:46:47 pm »

I just wanted to report that PNG tilesets with alpha transparency are working perfectly in d8. I checked both the creature and character sets. Bravo!
Logged
<3

mattmoss

  • Bay Watcher
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #728 on: January 10, 2009, 12:55:54 pm »

Just downloaded Mac 40d9 and it ran flawlessly and fast -- much better than my original crappy Mac code.  :D

For point of reference, my machine is iMac 2.66 2GB 10.5.6. Ran it with default everything, windowed. (Will try other settings later when I have time.)
Logged

shaver

  • Bay Watcher
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #729 on: January 10, 2009, 01:07:13 pm »

Yeah, 40d9 is running great on my MBP (Leopard) with default init.txt settings.  Looking forward to getting it all tuned with the partial print stuff, and figuring out how to import Mayday's DFG goodness.

(Oh, and figuring out wtf I can't build bc on my laptop!)
Logged

Karlito

  • Bay Watcher
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #730 on: January 10, 2009, 01:53:21 pm »

I get a crash whenever I try to load up my old save on this version. Haven't tested with a new world.

terminal output
Code: [Select]
Using OpenGL output path with client-side arrays
Ideal catalog size: 384x368
Using OpenGL output path with client-side arrays
Ideal catalog size: 384x368
Using OpenGL output path with client-side arrays
Ideal catalog size: 384x368
Logged
This sentence contains exactly threee erors.

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #731 on: January 10, 2009, 03:01:56 pm »

Well, please do try with a new world?
Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Karlito

  • Bay Watcher
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #732 on: January 10, 2009, 03:26:27 pm »

Works alright with a new world, still its a pity because I was rather fond of my old fort.
Logged
This sentence contains exactly threee erors.

AbuDhabi

  • Bay Watcher
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #733 on: January 10, 2009, 03:39:29 pm »

Works nice for me. One problem I've found (now that non-QWERTY keyboards are supported) is that it reverts to QWERTY when Shift is pressed. So Shift+, and Shift+. are W and E, rather than < and >, respectively, under Dvorak. This can be worked around by assigning key bindings for Z-level change to W and E, but I'm not sure if that won't cause significant problems.
Logged

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #734 on: January 10, 2009, 04:18:09 pm »

Doing it any other way would require serious work in constructing a translation table.. work which, unfortunately, I don't have the time to do anymore.

You're welcome to submit a patch, though. :)
Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?
Pages: 1 ... 47 48 [49] 50 51 ... 147