ok redid some of the tests but still had the g_fps issue where if it is above 43 total fps will be capped at 43
Standard plus 1000 fps cap, 20 g_fps cap
fps=860-853 Very stiff fps still it really just jumps between the two number
thats about a 30 fps improvement though
Standard plus 1000 fps cap, 30 g_fps cap
fps=804 Very stiff fps too it almost never fluctuates
about 70 fps improvement
ok these next tests I did just for the hell of it and i was very surprised
Standard plus 10000 fps cap, 20 g_fps cap
Fps=......are you ready? 10000 very stiff never fluctuates.....
Standard plus 10000 fps cap, 43 g_fps cap
Fps=10000 not so stiff but it is hard to tell since battles are over in .5 seconds but the lowest i saw was 8000....
Standard plus 5000 fps cap, 20 g_fps cap
fps=5000 very stiff
well i kept testing to see where exactly I started to experience the fps loss and narrowed it down to some where between 2470 and 2490. If I set the fps cap between those numbers i get weird fps behavior where it will flash between a number much lower than the cap (like 1900) and then one slightly higher than I have set( like 2485 when fps cap was set on 2470) but for 2490 and above it remains pegged at the cap
Note that I cannot seem to exceed 10000 fps despite the cap limit but I assume that that is a hardcoded limit to prevent my machine from exploding
Baughn I dont know how much you about hardware but it should be noted that I have a rather high end machine the ati hd radeon 4870 gpu is currently Ati/amd flagship gpu and to put that in Nvidia terms it currently rates somewhere around a GTX 280/260 no offense intended
. Also I kept an eye on my cpu usage its pegged at about 50% for each core during battles without ever reaching 100% I also messed with setting some core affinities which would max out one of the cores but all that really didd was hurt my fps some so i stopped messing with it
EDIT: I will be out for dinner soon so I may take some time to respond to any further posts