Away for the holidays, but testing on laptop. Crashes for any testing I can make. Probably because this is not a gaming laptop. Dwarf Fortress itself (latest version) runs, but this thing you're having us test doesn't.
Intel Pentium Dual CPU T2370 1.73 GHz
1 GB RAM, haven't a clue what type
Mobile Intel(R) 965 Express Chipset Family, latest drivers at least according to the device manager + look for new drivers (I have no clue how to update them, if at all possible)
Windows Vista Service Pack 1
Report
Renderer: Intel 965/963 Graphics Media Accelerator
Vendor: Intel
Memory: 320 MB
Version: 1.5.0 - Build 7.14.10.1329
Shading language version: N/A
Max number of light sources: 16
Max viewport size: 2048 x 2048
Max texture size: 2048 x 2048
Max anisotropy: 2
Max samples: 0
Max draw buffers: 0
Max texture coordinates: 8
Max vertex texture image units: 0
Extensions: 56
GL_3DFX_texture_compression_FXT1
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_IBM_texture_mirrored_repeat
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_EXT_extensions_string
WGL_EXT_swap_control
Core features
v1.1 (100 % - 7/7)
v1.2 (100 % - 8/8)
v1.3 (100 % - 9/9)
v1.4 (100 % - 15/15)
v1.5 (100 % - 3/3)
v2.0 (10 % - 1/10)
v2.1 (0 % - 0/3)
v3.0 (0 % - 0/21)
OpenGL driver version check (Current: 1.5.0 - Build 7.14.10.1329, Latest known: 0.00.000):
Latest version of display drivers found
According the database, you are running the latest display drivers for your video card.
No ICD registry entry
The current OpenGL driver doesn't expose the SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers registry entry. Unable to detect the driver version, driver revision name and filename.
Compiled vertex array support
This feature improves OpenGL performance by using video memory to cache transformed vertices.
Multitexture support
This feature accelerates complex rendering such as lightmaps or environment mapping.
Secondary color support
This feature provides an alternate method of coloring specular highlights on polygons.
S3TC compression support
This feature improves texture mapping performance in some applications by using lossy compression.
Texture edge clamp support
This feature improves texturing quality by adding clamping control to edge texel filtering.
Vertex program support
This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)
Fragment program support
This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)
Texture anisotropic filtering support
This feature improves the quality of texture mapping on oblique surfaces.
Occlusion test support
This feature provides hardware accelerated culling for objects.
No OpenGL Shading Language support
This may break compatibility for applications using per pixel shading.
No Frame buffer object support
This may break compatibility for applications using render to texture functions.
Extension verification:
GL_ARB_imaging was not found, but has the entry point glBlendEquation
GL_ATI_separate_stencil was not found, but has the entry point glStencilOpSeparateATI
GL_EXT_cull_vertex was not found, but has the entry point glCullParameterdvEXT
GL_EXT_cull_vertex was not found, but has the entry point glCullParameterfvEXT
GL_ARB_texture_rectangle was not found, but is available in driver version 1.5.0 - Build 7.14.10.1364
GL_EXT_texture_rectangle was not found, but is available in driver version 1.5.0 - Build 7.14.10.1364
Rendering Test
...2.0:
ARB_shader_objects not supported.
...2.1:
ARB_pixel_buffer_object not supported.
Intel 965/963 Graphics Media Accelerator
Intel(R) Pentium(R) Dual CPU T2370 @ 1.73GHz
1280 x 800 pixels, 32 bits, 60 Hz
it states that I passed with an FPS of about 150 up until tests 2.0 and 2.1, which failed with an FPS of -1.
Running BC.exe gives the following error before it crashes:
"SDL_GL_ALPHA_SIZE failed
Using OpenGL output path with VBOs"
Haven't the slightest what that means. Will test in early January on a different computer if you still need testing then. If there are fixes to gain comaptability with BattleChamps I'd gladly do them.