Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

After experimenting with the options, how is 40d13? Problems only count if the defaults don't work.

Faster than 40d, no problems
- 42 (26.1%)
Faster than 40d, problems
- 72 (44.7%)
No slower than 40d, no problems
- 14 (8.7%)
No slower than 40d, problems
- 16 (9.9%)
Slower than 40d, no problems
- 2 (1.2%)
Slower than 40d, problems
- 3 (1.9%)
Doesn't work (please explain)
- 12 (7.5%)

Total Members Voted: 160


Pages: 1 ... 20 21 [22] 23 24 ... 147

Author Topic: FotF: Help test the output code for the next version of DF (40d13)  (Read 373255 times)

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #315 on: December 28, 2008, 10:39:38 am »

Oh, and I've mentioned this before, but it bears repeating:

Do not, under any circumstances, set G_FPS higher than your monitor refresh rate. All sorts of things will break, and your framerate will probably end up locked to your refresh rate, or twice that.
« Last Edit: December 28, 2008, 10:46:50 am by Baughn »
Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Savok

  • Bay Watcher
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #316 on: December 28, 2008, 11:02:19 am »

The logic is fine, but the current timer logic has a hard clamp of 20 frames per graphical update. I've suggested that that should be increased.
If I'm reading that right, setting GFPS at 5 prevents FPS from going above 100. Am I reading that right?
Logged
So sayeth the Wiki Loremaster!

Inari

  • Bay Watcher
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #317 on: December 28, 2008, 11:05:12 am »

I'm using the Maytag tileset, and DF is crashing A LOT (I assume from the above that the tileset is the problem, since yes, in d2 it was flicking to the curses quite a bit).

I guess I'll be using d2 until it's fixed.
Logged

Fleeb

  • Bay Watcher
  • The Fleebiest
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #318 on: December 28, 2008, 11:12:00 am »

D3 crashing when I hold two keys at once (shift key plus arrow key). Reproducible.
Logged
"If you push something hard enough, it will fall over" -Fudds First Law of Opposition
"If it goes in, it must come out" -Teslicles Deviant to Fudds Law

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #319 on: December 28, 2008, 11:14:13 am »

Oh, now that's troublesome.

40d4 just got uploaded. The same bug is in BC, so I can fix it in a snap, but there won't be a new release until tomorrow at earliest.

Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Mel_Vixen

  • Bay Watcher
  • Hobby: accidently thread derailment
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #320 on: December 28, 2008, 11:34:34 am »

Cant you upload the fix on the DFMA until its on the mainpage tomorow?

D3 crashing when I hold two keys at once (shift key plus arrow key). Reproducible.
 

Happens for me too on embark whenever i want to resize my embarkrectangel
Logged
[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #321 on: December 28, 2008, 11:38:38 am »

Basically, no. The fix this time requires changing DF's code.. well, BC's code, so it's something I can do, but still code changes.
Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Fleeb

  • Bay Watcher
  • The Fleebiest
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #322 on: December 28, 2008, 11:39:46 am »

40d4 same bug, but you know that already, just confirming it.
Logged
"If you push something hard enough, it will fall over" -Fudds First Law of Opposition
"If it goes in, it must come out" -Teslicles Deviant to Fudds Law

Veroule

  • Bay Watcher
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #323 on: December 28, 2008, 11:41:45 am »

Well that clamp value is very troublesome.  The entire reason for being able to set the G_FPS independent of the FPS was so that people with crappy old graphics cards could squeeze a little more speed out.  The clamp ratio value should be calculated during loading of the init.txt by a division of FPS/G_FPS that the user supplied.

Also regarding the issues with setting the G_FPS too high please read the info here: http://www.gamedev.net/reference/articles/article1009.asp

This shows how to get all potential display modes in Windows, this should also be used when making a full screen mode change.  You can use this information to set a proper G_FPS limit when the user has set it incorrectly.  I will leave it up to you to figure out the correct Linux and Mac equivalents.
Logged
"Please, spare us additional torture; and just euthanise yourselves."
Delivered by Tim Curry of Clue as a parody of the lead ass from American Idol in the show Psych.

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #324 on: December 28, 2008, 12:04:02 pm »

You're perfectly right, of course. I'll admit, when I picked that value it didn't occur to me that it'd mess up my fps-per-gfps calculations.

Well, patch sent and all, and really, how often do you get over 200FPS on a computer that only manages 10GFPS?
Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Inquisitor Saturn

  • Bay Watcher
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #325 on: December 28, 2008, 12:21:12 pm »

Trying both 40d and 40d4, 40d4 seems to in fact have a small DECREASE in framerate. I am using the same save, init file, and art file for both. I had to actually increase the GFPS cap to get it to run as smoothly as the normal version. That's very strange.
Logged

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #326 on: December 28, 2008, 12:32:11 pm »

Did you turn on partial printing?

Also, the changed timer logic means it's unable to get quite as close to the framerate cap as it used to be, but there should be no issues once the game starts getting loaded. Just increase the cap a little.

EDIT: I'd like to point out that this thread now has over nine thousand views.
« Last Edit: December 28, 2008, 12:34:49 pm by Baughn »
Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Xgamer4

  • Bay Watcher
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #327 on: December 28, 2008, 12:39:49 pm »

I'm suffering from the "Shift makes everything die" glitch, but you seem to have already known about that little bug. Other then that, it seems to work fine.
Logged
insert something mind-blowing/witty here*

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #328 on: December 28, 2008, 12:40:52 pm »

Also, yes, there's the max 20x GFPS-FPS multiplier thing. I've sent a patch for that too, making it dynamic.
Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Peewee

  • Bay Watcher
  • Watcher Of Bays
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #329 on: December 28, 2008, 12:48:41 pm »

Lol, you people are keeping toady away from his end-of-month break!
Granted, all he has to do is confirm that the updates you send him work, then make them available for download, but still!
Pages: 1 ... 20 21 [22] 23 24 ... 147