Hi,
i tested 40d13 + head (after July 11 20:00) on my Linux system (Debian testing, 32bit, ATI X800).
There seems to be a problem with the screen update when DF is _unpaused_.
[...]
Well, this is pretty obviously a driver problem; it fails to allocate.. one megabyte.... of graphics memory. Integrated gpu, I presume?
In any case, I suggest you follow the suggestion and adjust the GARTSize option, wherever that is.
Hi,
no, I have a ATI X800. At it's time it was not so bad. Nevertheless compared to recent GPUs it is quite slow.
GART:
Ahh. Stupid me. Should have used google before posting.
[...]
Setting the GART manually to 64MB solves this error message.
no screen update problem:
still immanent. No change after resolving this GART thing. The screen get updated while the game is pause or by pressing F12, but freezes when the game is running. Any suggestions?
Install the 40d13-head version on top of 40d13 (I made some slight changes), and see if you get any interesting debugging output. GL errors, in particular.
Hi,
I tried the new head version (12. July 23:25). Same problem. (only tested with STANDARD output method)
I also notice that sometimes I get a strange flickering screen while moving the mouse.
Here is the output form DF during the tests:
Using OpenGL output path with client-side arrays
Room for 12000 vertices allocated
Ideal catalog size: 314x300
GPU does not support non-power-of-two textures, using 512x512 catalog.
Asked for 112x70 grid
Setting to 1120x840, grid 112x70, zoom 1,000000
Using OpenGL output path with client-side arrays
Room for 47040 vertices allocated
Using OpenGL output path with client-side arrays
Room for 12000 vertices allocated
Frame 1 complete
Frame 2 complete
Frame 3 complete
Frame 4 complete
Frame 5 complete
Using OpenGL output path with client-side arrays
Room for 47040 vertices allocated
Using OpenGL output path with client-side arrays
Room for 47040 vertices allocated
Using OpenGL output path with client-side arrays
Room for 12000 vertices allocated
Using OpenGL output path with client-side arrays
Room for 47040 vertices allocated
Using OpenGL output path with client-side arrays
Room for 47040 vertices allocated
Using OpenGL output path with client-side arrays
Room for 12000 vertices allocated
Using OpenGL output path with client-side arrays
Room for 47040 vertices allocated
Using OpenGL output path with client-side arrays
Room for 47040 vertices allocated
I also tried to test DF on my Laptop (debian testing, 64bit, Nvidia Quadro NVS 140M) to see if I can reproduce the problem there. But I had no luck:
First DF complained about missing libgtk-x11 libray - after I added /usr/lib to the LD_LIBRARY_PATH in the DF script DF crashes with:
./dwarfort.exe: error while loading shared libraries: libgtk-x11-2.0.so.0: wrong ELF class: ELFCLASS64.
Is DF supposed to run under 64 bit Linux?
Timo
p.s. Sorry for the long post.