Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

After experimenting with the options, how is 40d13? Problems only count if the defaults don't work.

Faster than 40d, no problems
- 42 (26.1%)
Faster than 40d, problems
- 72 (44.7%)
No slower than 40d, no problems
- 14 (8.7%)
No slower than 40d, problems
- 16 (9.9%)
Slower than 40d, no problems
- 2 (1.2%)
Slower than 40d, problems
- 3 (1.9%)
Doesn't work (please explain)
- 12 (7.5%)

Total Members Voted: 160


Pages: 1 ... 12 13 [14] 15 16 ... 147

Author Topic: FotF: Help test the output code for the next version of DF (40d13)  (Read 376566 times)

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #195 on: December 25, 2008, 09:31:03 am »

Some of you are probably having dependency problems on linux (libstdc++ too old).

A fix is in the pipeline for when Toady wakes up; for the moment, you can fix it by unpacking http://brage.info/~svein/libs.tar.gz in the DF directory.
Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #196 on: December 25, 2008, 09:36:31 am »

Oh, and yep, intro tends to crash it. Turn it off, for your sanity.

Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

The13thRonin

  • Bay Watcher
  • Profession: Handsome Rogue
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #197 on: December 25, 2008, 09:39:47 am »

Any fix for my embark problem?
Logged
I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #198 on: December 25, 2008, 09:44:55 am »

Sorry.. what embark problem?
Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Janus

  • Bay Watcher
  • huffi muffi guffi
    • View Profile
    • Dwarf Fortress File Depot
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #199 on: December 25, 2008, 09:47:15 am »

The new DF release works fine in XP for me. On my somewhat older laptop, it appears to have doubled the low end of the framerate on my current fort (from 9-26 FPS on regular 40d to 18-26 FPS on this one). No change to the upper framerate reached, but still not bad at all. Partial Print seemed to make no real difference whether enabled or disabled.

Another small oddity, the regular 40d window opens properly aligned (I have it windowed in as large of a window as I can get), but this new one has it open spaced down and to the right a short distance so that I have to drag the window back up into position each time I open DF.
Logged
Tomas asked Dolgan, "What place is this?"
The dwarf puffed on his pipe. "It is a glory hole, laddie. When my people mined this area, we fashioned many such areas."
     - Raymond E. Feist, Magician: Apprentice  (Riftwar Saga)

Kuli

  • Bay Watcher
  • Born-Again Zefonist
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #200 on: December 25, 2008, 09:54:51 am »

I can't get it to work yet.  According to Dependency Walker, there's some problem with mpr.dll.  I have this .dll, but it's not working correctly or something.  I don't know, I'm looking at Dependency Walker and don't really know what all this stuff means, so I just took a screenshot:
http://i5.photobucket.com/albums/y181/kulihooray/kulidp.png
Logged
"The power of Zefon compels you!"

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #201 on: December 25, 2008, 10:13:33 am »

I can't get it to work yet.  According to Dependency Walker, there's some problem with mpr.dll.  I have this .dll, but it's not working correctly or something.  I don't know, I'm looking at Dependency Walker and don't really know what all this stuff means, so I just took a screenshot:
http://i5.photobucket.com/albums/y181/kulihooray/kulidp.png
I do not believe that is actually the source of the problem.  Perhaps your openGL drivers are out of date or somesuch.

Programs do fail for odd reasons but I just cannot believe that function would be used inside of dwarf fortress

As a side note, this has reduced my framerate from 4 to 3 fps in my fort. Perhaps my fort was about to go there anyhow though.

« Last Edit: December 25, 2008, 10:20:15 am by profit »
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Thndr

  • Bay Watcher
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #202 on: December 25, 2008, 10:26:09 am »

Was there a fix inbetween 40d and 40d2 for the cat's mouth problem? Because out of the box the workaround seemed to have broken 40d's save compatability with 40d2.

If not I'll just add that little bit in there myself to fix that issue.
Logged

n2

  • Bay Watcher
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #203 on: December 25, 2008, 10:54:49 am »

Is this version any good for practical play? Are any (new) non graphic-related issues possible? Does foreman work with it with 40d settings?
Logged

Hamel

  • Bay Watcher
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #204 on: December 25, 2008, 11:09:09 am »

Eh, all my legendarys are flashing between graphic and non-graphic dwarf tiles. But on a happier note, my FPS seems to have gone up quite a bit.   ;D

EDIT: Also, I am unable to hold down two arrow keys to move the screen at a diagonal angle.
« Last Edit: December 25, 2008, 11:24:33 am by Hamel »
Logged

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #205 on: December 25, 2008, 11:36:11 am »

OKay, people.

The "error in program configuration" bug is a known bug, and is solely cause by my lack of MSVC skills; Toady should have no trouble fixing it.

If you have *other* problems, please mention them. If you have that one, you can fix it by installing the Visual C++ 2008 redistributable package, which can be found at http://www.microsoft.com/downloads/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf&displaylang=en

It wasn't fixed by Toady, and it didn't fix with the MSVC++2k8 libs, restarting to see if that's needed.

Nope, still doesn't work. Same errmsg. "The application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."
WinXPProSP2
T2250@1.73GHz
1GB RAM
ATI Mobility Radeon X1300
« Last Edit: December 25, 2008, 11:50:50 am by CobaltKobold »
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #206 on: December 25, 2008, 11:45:02 am »

For the linux and OS X users, as it turns out the timer code is even more inefficient than I thought it'd be.

I'm rewriting it to use a *much* more efficient version, using interval timers.
Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #207 on: December 25, 2008, 12:18:19 pm »

(Note: v key is broken)
More info:
E'ent 'iewer says it generates 3 SideBySide errors each time I attempt to run 40d2.
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Xgamer4

  • Bay Watcher
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #208 on: December 25, 2008, 12:19:42 pm »

*download 40d-v2*
*embarks on as large an area as possible with mountains, a chasm, HFS, lava, a river, etc*
*waits a minute or so for my CPU to stop committing suicide trying to create everything*
*waits another 30 seconds for CPU to load all the wildlife*
*FPS varies between 20-25*

O_O
Logged
insert something mind-blowing/witty here*

Skeeblix

  • Bay Watcher
    • View Profile
Re: Future of the fort: Help test the output code for the next version of DF
« Reply #209 on: December 25, 2008, 12:44:55 pm »

The new DF doesn't even run for me. On running the .exe, I get an error prompt telling me the application failed to start because it's configured improperly.

I tried downloading a fresh version of the package, and got the same results.
Logged
This is not a signature.
Pages: 1 ... 12 13 [14] 15 16 ... 147