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After experimenting with the options, how is 40d13? Problems only count if the defaults don't work.

Faster than 40d, no problems
- 42 (26.1%)
Faster than 40d, problems
- 72 (44.7%)
No slower than 40d, no problems
- 14 (8.7%)
No slower than 40d, problems
- 16 (9.9%)
Slower than 40d, no problems
- 2 (1.2%)
Slower than 40d, problems
- 3 (1.9%)
Doesn't work (please explain)
- 12 (7.5%)

Total Members Voted: 160


Pages: 1 ... 103 104 [105] 106 107 ... 147

Author Topic: FotF: Help test the output code for the next version of DF (40d13)  (Read 373342 times)

kutulu

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Is there a reason for nearly every single file in the linux tarball to be marked executable? Seems like a security issue to me.

EDIT: Ok right off the bat I'm getting this error:
Code: [Select]
$ ./df
./dwarfort.exe: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory
Running locate tells me it's at /usr/lib64/libSDL-1.2.so.0

Currently installing the 32-bit version to see if it'll find that. Will edit again with results.

The binary is 32-bit, so your dynamic loader isn't going to pay any attention to 64-bit libraries.  You'll need 32-bit copies of everything that's not already in the tarball.
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Baughn

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They shouldn't all be marked executable, but it's a cleanliness issue, not a security issue.

I'll look into it, I guess.
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C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Toksyuryel

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Ok it's no longer complaining about libsdl now that I got the 32bit version installed. However, now it is complaining about libtiff, which I DO have a 32bit version installed.
Code: [Select]
$ ./df
./dwarfort.exe: error while loading shared libraries: libtiff.so.4: cannot open shared object file: No such file or directory
$ locate libtiff.so
/usr/lib64/libtiff.so
/usr/lib64/libtiff.so.3
/usr/lib64/libtiff.so.3.8.2
/usr/lib32/libtiff.so
/usr/lib32/libtiff.so.3
/usr/lib32/libtiff.so.3.8.2

I believe it is looking for version 4 of libtiff... which only currently has an alpha release. 3.8.2 is the last stable release of it. Are you requiring the alpha version of libtiff, or is this a mistake?
« Last Edit: June 14, 2009, 01:14:55 am by Toksyuryel »
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brainfire

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If you symlink libtiff.so.4 to .3 then it works just fine. I did it in <df directory>/libs, for minimal potential for breakage.

I think the reason for this is explained earlier in the thread. IIRC it's related to some Debian weirdness.
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You can allow or stop your dwarves from eating these mushrooms, but it's entirely optional and doesn't turn Dwarf Fortress into Dwarf hookah-smoking pad.

Toksyuryel

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HOLY MOTHER OF ARMOK THAT IS FAST. I think I may actually need FPS limiting for the intro because it went so fast the sounds overlapped... WOW. That was amazing. Toady, you rock hardcore.
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Baughn

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I'm the one who actually wrote that code, though.  :'(
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C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Toksyuryel

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Oh, ok. Baughn you rock hardcore.

^_^
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Baughn

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Hehe. Anyway..

At http://brage.info/~svein/df40d11-resizing.tar.bz2 is a not-so-experimental build that allows you to resize the DF window while it's running. I've already submitted a patch to toady, but I figured someone might like to try it.

Which reminds me, I was supposed to make the initial grid-size calculation automatic too.
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C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Fieari

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What's the chance your tinkering will enable smaller grid sizes than currently allowed (to support things like 32x32 tiles)?
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Baughn

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Zero.

However, interestingly, this build does allows larger grid sizes than 200x200.

Actually using them would probably result in disaster, though it didn't in my test.
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C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Footkerchief

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Does the auto-resizer increase the grid size, or just stretch the current grid?
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Baughn

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It increases the grid size. To beyond 200x200 if asked, which *does* crash the game eventually.

I've fixed that, and added a zoom function. You can now zoom the game by using the mouse wheel; it should of course be a rebindable function, but toady will have to do that part.

So, http://brage.info/~svein/df40d11-zoom.tar.bz2 now.
« Last Edit: June 14, 2009, 03:11:23 pm by Baughn »
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C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Footkerchief

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Wait, so you can... zoom out to see the whole map?  Like Supreme Commander or something?  Or is it some other kind of zooming?
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Baughn

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Subject to the 200x200 grid limit, but if it fits in that, then sure. :P
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C++ makes baby Cthulhu weep. Why settle for the lesser horror?

brainfire

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The zoom is awesome. Is there/will there be a way to 'reset' to the original zoom level?
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You can allow or stop your dwarves from eating these mushrooms, but it's entirely optional and doesn't turn Dwarf Fortress into Dwarf hookah-smoking pad.
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