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Author Topic: Community Mods and utilities list.  (Read 1215996 times)

profit

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Re: Community Mods and utilities list.
« Reply #165 on: December 14, 2009, 06:13:56 am »

Hey, can I plug my utility?
DF Designer
Forum thread with download linkies
Wiki page with user manual
I've had some good feedback already, and recently managed to port it to Windows (because I know the vast majority of you still labour under that ox).
Added =)

http://www.bay12games.com/forum/index.php?topic=43043.0

Darius Spellcraft mod is shaping up nicely. You want FUN you have it.

Oh, it allows you to place trigger runes And effect runes on furniture, finished goods, and ammo, via Encrusting and studding. He's rapidly updating and expanding.

These runes do, for example : Zombie rune, Fire rune, Regeneration rune, Revivification rune (Resurrection) Magma, and water. This is a utility, as you have to have the spellcraft program running to get the effects to work.
And added =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Sourlout

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Re: Community Mods and utilities list.
« Reply #166 on: December 15, 2009, 04:32:11 pm »

Quote
Introducing Quickfort, a template based construction tool for Dwarf Fortress.

Quickfort is a utility for Dwarf Fortress, built with AutoHotKey, that helps you build fortresses from "blueprint" .CSV files (comma separated values). These files are easily created and edited in an app like Excel. Most building-oriented DF commands are supported through the use of multiple .CSV files to describe the different phases of DF construction (designation, building, stockpiles, and making adjustments).

Located at: http://www.bay12games.com/forum/index.php?topic=35931.0

Extremely, EXTREMELY, useful!  Heck, you don't need to use a paint program anymore if you plan it in excel.
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CobaltKobold

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Re: Community Mods and utilities list.
« Reply #167 on: December 16, 2009, 02:39:30 am »

I smell competing interests.
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Re: Community Mods and utilities list.
« Reply #168 on: December 17, 2009, 06:47:59 am »

Quote
Introducing Quickfort, a template based construction tool for Dwarf Fortress.

Quickfort is a utility for Dwarf Fortress, built with AutoHotKey, that helps you build fortresses from "blueprint" .CSV files (comma separated values). These files are easily created and edited in an app like Excel. Most building-oriented DF commands are supported through the use of multiple .CSV files to describe the different phases of DF construction (designation, building, stockpiles, and making adjustments).

Located at: http://www.bay12games.com/forum/index.php?topic=35931.0

Extremely, EXTREMELY, useful!  Heck, you don't need to use a paint program anymore if you plan it in excel.

Added =)

I smell competing interests.

Interests always compete but... What The Heck are you talking about?
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Sean Mirrsen

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Re: Community Mods and utilities list.
« Reply #169 on: December 17, 2009, 06:51:11 am »

DF Designer and Quickfort. Added in consecutive posts, no less.
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Re: Community Mods and utilities list.
« Reply #170 on: December 17, 2009, 07:31:09 am »

Interesting.... Didn't even notice that... LOL and probably never would have if it was not pointed out.

But still, glad to add them all =)
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Community Mods and utilities thread.

TerminatorII

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Re: Community Mods and utilities list.
« Reply #171 on: January 01, 2010, 03:06:23 am »

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Re: Community Mods and utilities list.
« Reply #172 on: January 01, 2010, 08:42:23 pm »

http://www.bay12games.com/forum/index.php?topic=47229.0
http://dffd.wimbli.com/file.php?id=659


ok done (sorry about the delay been gone a while.)

you have been added, but can you edit your message to link to the file, I would prefer not having two links on the list, so I am just liking to your message.
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Community Mods and utilities thread.

orcishwarrior

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Re: Community Mods and utilities list.
« Reply #173 on: January 13, 2010, 05:16:57 pm »

epic mod list i always thought the basic dwarf fortress was never "fun" enough  ;D
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Re: Community Mods and utilities list.
« Reply #174 on: January 14, 2010, 01:52:01 pm »

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Re: Community Mods and utilities list.
« Reply #175 on: January 15, 2010, 09:06:00 am »

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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Deon

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Re: Community Mods and utilities list.
« Reply #177 on: January 17, 2010, 01:49:45 pm »

Where is the Dwarf Companion? :(
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Re: Community Mods and utilities list.
« Reply #178 on: January 17, 2010, 07:10:05 pm »

Where is the Dwarf Companion? :(
I do not know... If I had a link I would know though... and it would probably be added.


* Edit, now that I looked it up, I know what it is... It has real usabilty issues, but I use it on occassion.  LOL cant get anything but the precompiled one to work either but that probably is not the authors fault *everything updates around it constantly*

I will add it to the pile though.

« Last Edit: January 17, 2010, 07:13:32 pm by profit »
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Community Mods and utilities thread.

Deon

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Re: Community Mods and utilities list.
« Reply #179 on: January 21, 2010, 03:28:50 am »

Dwarf Companion link is on the wiki.
And it works perfectly.

Also please add my Dwemer Fortress [The Elder Scrolls] mod to the list. I didn't know there's another one TES mod though, I am going to check if it has any graphics and dwemer content :).
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