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Author Topic: Community Mods and utilities list.  (Read 1215941 times)

Fedor

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Re: Community Mods and utilities list.
« Reply #135 on: August 16, 2009, 09:46:48 am »

Another entry for the "Dwarf Fortress Mods" section.

-The Wonderment Mod Enhances minerals, metals, and gems to add even more flavor to DFs partially medieval, partially fantasy setting.
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Re: Community Mods and utilities list.
« Reply #136 on: August 18, 2009, 01:40:07 pm »

Another entry for the "Dwarf Fortress Mods" section.

-The Wonderment Mod Enhances minerals, metals, and gems to add even more flavor to DFs partially medieval, partially fantasy setting.

Added =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

RavingManiac

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Re: Community Mods and utilities list.
« Reply #137 on: August 20, 2009, 05:34:52 am »

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Re: Community Mods and utilities list.
« Reply #138 on: August 20, 2009, 06:09:47 pm »

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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

The Doctor

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Re: Community Mods and utilities list.
« Reply #139 on: August 22, 2009, 03:22:47 am »

What about Kobold Camp?


I dun see it on the list, senor.
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Re: Community Mods and utilities list.
« Reply #140 on: August 23, 2009, 11:35:15 am »

What about Kobold Camp?


I dun see it on the list, senor.
It's been there, under major mods, for quite some time.

Does the link need to be updated or something?
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

bluephoenix

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Re: Community Mods and utilities list.
« Reply #141 on: September 09, 2009, 06:57:49 am »

I think the embark anywhere mod might be worth putting on here (i haven't tested it yet but i have heard good things about it)
http://www.bay12games.com/forum/index.php?topic=21351.0
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Re: Community Mods and utilities list.
« Reply #142 on: September 09, 2009, 06:33:55 pm »

I think the embark anywhere mod might be worth putting on here (i haven't tested it yet but i have heard good things about it)
http://www.bay12games.com/forum/index.php?topic=21351.0

Ahhh yeah.. kinda surprised I didn't already have it... Must of slipped my mind when I was on a mass adding spree.   Ahh well =) that's why your all here... to find what I miss =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

RedWarrior0

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Re: Community Mods and utilities list.
« Reply #143 on: October 02, 2009, 01:24:43 pm »

Have you put Doomshifter's Dwarvemon mod up? She's putting in the original 151 Pokemon into the game, at 100 or 101 IIRC.
« Last Edit: October 12, 2009, 05:13:03 pm by RedWarrior0 »
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Re: Community Mods and utilities list.
« Reply #144 on: October 02, 2009, 03:22:54 pm »

Have you put the Dwarvemon mod up? He's putting in the original 151 Pokemon into the game. He's at 100 or 101 IIRC.
LOL!? Pokemons?  I suppose.... I hope this isnt the end of all things and the start of the collapse of the universe.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

RedWarrior0

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Re: Community Mods and utilities list.
« Reply #145 on: October 02, 2009, 03:31:20 pm »

Well, you can't "catch" them per se. You can however, (in adventure mode) kill one, stuff it in your backpack, and throw it at someone, yelling "I choose you, ____!". And apparently she saw a zombie charizard once in legends.

Also, it's only the first 151, which is alright in my book.
« Last Edit: October 12, 2009, 05:12:13 pm by RedWarrior0 »
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Re: Community Mods and utilities list.
« Reply #146 on: October 03, 2009, 10:17:11 am »

Well, you can't "catch" them per se. You can however, (in adventure mode) kill one, stuff it in your backpack, and throw it at someone, yelling "I choose you, ____!". And apparently he saw a zombie charizard once in legends.

Also, it's only the first 151, which is alright in my book.

LOL!
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Halmie

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Re: Community Mods and utilities list.
« Reply #147 on: October 10, 2009, 05:45:26 am »

It better stop at that or we could be seeing harry potter mods. :o
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Haspen

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Re: Community Mods and utilities list.
« Reply #148 on: October 10, 2009, 04:52:33 pm »

Have you put the Dwarvemon mod up? She's putting in the original 151 Pokemon into the game. She's at 100 or 101 IIRC.

Erm, fixed :P You have luck she doesn't looked here. Yet :P
« Last Edit: October 26, 2009, 09:20:33 am by Haspen »
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Please tell me the Royal Physician didn't go to the same college as the Spymaster.

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Re: Community Mods and utilities list.
« Reply #149 on: October 12, 2009, 07:25:41 am »

All posters claiming to be female on the internet can be safely assumed to be men. Unless they also claim to be under 17, at which point they can safely be assumed to be cops.

Links, Pics, personal stories, are not proof.  Web cam is fairly reliable though which is why none of the "women" claim to own a working one...

Hehehe Just kidding... I am fairly sure though, she doesn't mind being called a he... Its just something that happens on the internet and I haven't seen anyone who really minds.


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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.
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