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Author Topic: Community Mods and utilities list.  (Read 1216460 times)

profit

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Re: Community Mods and utilities list.
« Reply #75 on: March 16, 2009, 12:22:28 am »

I'm the author. I've edited the first post in that thread to include a link to the mod.
Excellent =)   

I have updated the list to link there instead =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Great Cthulhu

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Re: Community Mods and utilities list.
« Reply #76 on: March 16, 2009, 09:37:47 am »

Thanks. :)
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Crossroads Inc.

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Re: Community Mods and utilities list.
« Reply #77 on: March 17, 2009, 09:23:17 pm »

OK I just downloaded two mods..
ORCS and Primitive civs'

I put all the files into my objects folder and now DF crashes if I try and start a new world...
PS I have a Mac... Help?
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Ask not what the Dwarfs can do for you...
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Mephansteras

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Re: Community Mods and utilities list.
« Reply #78 on: March 17, 2009, 10:34:05 pm »

Hmm...I'm not too familiar with the Orcs mod. What new files does it include?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Crossroads Inc.

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Re: Community Mods and utilities list.
« Reply #79 on: March 17, 2009, 11:57:57 pm »

It was only three,
creature_orc
entity_orc
language_orc

I put the mall into my "Objects" folder... I do something wrong?
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profit

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Re: Community Mods and utilities list.
« Reply #80 on: March 18, 2009, 12:17:41 am »

Is that two mods at once?

Have you tried just orcs, and just primitive civs?
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Crossroads Inc.

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Re: Community Mods and utilities list.
« Reply #81 on: March 18, 2009, 12:38:09 am »

silly me, i put it in the wrong raw file.
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Ask not what the Dwarfs can do for you...
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profit

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Re: Community Mods and utilities list.
« Reply #82 on: March 18, 2009, 08:16:17 pm »

silly me, i put it in the wrong raw file.
Ahh.  Well excellent it works now =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

gumball135

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Re: Community Mods and utilities list.
« Reply #83 on: March 24, 2009, 12:28:37 pm »

Handy thread.

Thank you.
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profit

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Re: Community Mods and utilities list.
« Reply #84 on: March 29, 2009, 07:18:36 pm »

Handy thread.

Thank you.
Most welcome.

And I hope you find it even more useful now that I have added a little color to make it's outline form a little more clear.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Mephansteras

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Re: Community Mods and utilities list.
« Reply #85 on: March 29, 2009, 07:22:05 pm »

Might as well add the Frost Giant variant for CivForge to the list: Civilization Forge: Frost Giant Citadel

This takes the 1.8 version of CivForge and changes the playable civ to be Frost Giants instead of Dwarves.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

profit

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Re: Community Mods and utilities list.
« Reply #86 on: March 29, 2009, 07:25:12 pm »

Might as well add the Frost Giant variant for CivForge to the list: Civilization Forge: Frost Giant Citadel

This takes the 1.8 version of CivForge and changes the playable civ to be Frost Giants instead of Dwarves.

Sounds sweet.  I will add it post haste =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Blakmane

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Re: Community Mods and utilities list.
« Reply #87 on: April 14, 2009, 01:59:30 am »

Hi profit

I've just released a new mod: dark dwarves. It would be great if you could add it to the list

link here: http://www.bay12games.com/forum/index.php?topic=34022.0
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profit

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Re: Community Mods and utilities list.
« Reply #88 on: April 14, 2009, 03:09:48 pm »

Hi profit

I've just released a new mod: dark dwarves. It would be great if you could add it to the list

link here: http://www.bay12games.com/forum/index.php?topic=34022.0

Of course. 

As a side note. Your mod looks awesome, and I can see where DF would benefit from the addition of a few of its features in the main program.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

TerminatorII

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Re: Community Mods and utilities list.
« Reply #89 on: April 14, 2009, 10:51:02 pm »

Here is my own mod. It allows anyone to easily and quickly chage the amount of metal generated by any reaction. It also allows anyone to turn ANY stone into ANY metal with the reaction as all metal tags (and the need for them) have been removed. There are some glitches with nickle and some alloys as they apear to be hard coded into the game (ATM)

http://dffd.wimbli.com/file.php?id=659
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