Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 44 45 [46] 47 48 ... 69

Author Topic: Community Mods and utilities list.  (Read 1209470 times)

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #675 on: June 28, 2012, 02:54:26 am »

http://www.bay12forums.com/smf/index.php?topic=112297.0
can you please add my to the list. The mod is a minor mod that adds creatures to the game. The mod name is fey beast mod.
Thank you,
xasio7

Added.

http://www.bay12forums.com/smf/index.php?topic=112297.0
can you please add my to the list. The mod is a minor mod that adds creatures to the game. The mod name is fey beast mod.
Thank you,
xasio7

I think the point of the mod is to make a entirely new mod, not a modpack.


...Well it is a modpack but you get what I mean.

...not sure what you're trying to say here.

...Now that I reread what I said I dont either.

Please put comments about a mod in a mods main thread not in here. If there is a reason you believe a mod should not be included in this list please message me or the mods creator privately.   

Thank you =)

I ask for my mod to be included in this list.  I am not good at making summaries, so I apologize if you think the description is a tad under par.

Dragonic Civilization Three powerful enemy civilizations, two allied civilizations, and the playable dragon civilization.  15 different types of dragons

Added.
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Community Mods and utilities list.
« Reply #676 on: June 28, 2012, 09:21:07 pm »

I don't know if this can be listed anywhere "Hugo's Little Wiki It has a good amount of Modding tokens from the Wiki in it. Not all but a good deal, it even has a nice navigation window. It is done in HTML so it has to be opened in a browser or something that runs HTML code. Very simple, very small.

If anyone wants me to get the entire Wiki in it. I guess they can PM me.

But I don't know if something like this fits in here. It is more of a modder's resource then a mod or utilitiy
Logged

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #677 on: June 30, 2012, 02:16:33 pm »

How is it different than the modding section on the main wiki?
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Community Mods and utilities list.
« Reply #678 on: June 30, 2012, 10:37:30 pm »

Well half the time when I try to get to the modding section on the wiki i'm taken to some tutorial on how to make outdated cheat reactions. Most of the time I'm searching in the search box for tokens I need. So I find it easier to have a quick handbook the flip through then several wiki pages to fuss with (tabs, and all that jazz)

Spoiler: Image of the layout (click to show/hide)
I added two "frames" in the main index called "HugoWiki.html"
what these frames do is:
On the left is the navigation to the various Token categories, click one of the links for the desired topic and BAM
On the right is what is followed by the BAM the info is opened up in here, so switching of pages.

So if you want to have a list of Body tokens, and need to quickly goto some creature tokens. You can do so almost instantly. Also it requires no internet access to use.

So as for different I guess:
  • Offline
  • Is not segmented into pages, so click and go with no load inbetween or searching.
  • It's Simple, no fancy-ness

Kindof lame reasons, but I like it (probally cause I made it, and I find it annoying to load up the wiki constantly :P) It's a nice thing to have when you just need a quick lookup
Logged

Toxicshadow

  • Bay Watcher
    • View Profile
    • github
Re: Community Mods and utilities list.
« Reply #679 on: July 01, 2012, 11:13:17 pm »

Sometime could I get my mod PlayableCiv+ added? It's only in its alpha testing right now so I'm not sure if you'd want to add it or not.
Logged
Quote
'ere the Chias get hungry...

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #680 on: July 04, 2012, 09:47:00 pm »

Well half the time when I try to get to the modding section on the wiki i'm taken to some tutorial on how to make outdated cheat reactions. Most of the time I'm searching in the search box for tokens I need. So I find it easier to have a quick handbook the flip through then several wiki pages to fuss with (tabs, and all that jazz)

Spoiler: Image of the layout (click to show/hide)
I added two "frames" in the main index called "HugoWiki.html"
what these frames do is:
On the left is the navigation to the various Token categories, click one of the links for the desired topic and BAM
On the right is what is followed by the BAM the info is opened up in here, so switching of pages.

So if you want to have a list of Body tokens, and need to quickly goto some creature tokens. You can do so almost instantly. Also it requires no internet access to use.

So as for different I guess:
  • Offline
  • Is not segmented into pages, so click and go with no load inbetween or searching.
  • It's Simple, no fancy-ness

Kindof lame reasons, but I like it (probally cause I made it, and I find it annoying to load up the wiki constantly :P) It's a nice thing to have when you just need a quick lookup

Good enough reasons. I will add it under modding help or something =)
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #681 on: July 04, 2012, 09:54:03 pm »

Sometime could I get my mod PlayableCiv+ added? It's only in its alpha testing right now so I'm not sure if you'd want to add it or not.

The link in your signature needs some more testing as well..  But I have added it.
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #682 on: July 04, 2012, 09:57:22 pm »

I removed the old version info because it was extremely outdated.   IF someone would like to test all the utilities again I would put new data up.
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

A Dwarf

  • Bay Watcher
    • View Profile
Re: Community Mods and utilities list.
« Reply #683 on: July 06, 2012, 10:49:08 pm »

edit: nm
« Last Edit: July 07, 2012, 04:05:59 am by A Dwarf »
Logged

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #684 on: July 09, 2012, 12:31:28 am »

Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: Community Mods and utilities list.
« Reply #685 on: July 20, 2012, 10:15:04 am »

I think that the "Rise of the Mushroom Kingdom" mod has advanced enough to go here.  Care to put it up?

http://www.bay12forums.com/smf/index.php?topic=110704.0

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Community Mods and utilities list.
« Reply #686 on: July 20, 2012, 11:38:26 am »

I think that the "Rise of the Mushroom Kingdom" mod has advanced enough to go here.  Care to put it up?

http://www.bay12forums.com/smf/index.php?topic=110704.0

I think my troll mod has been up there ever since it was literally just trolls that would invade you once in a while and mostly trade with you otherwise >_>

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #687 on: July 21, 2012, 01:05:34 am »

I think that the "Rise of the Mushroom Kingdom" mod has advanced enough to go here.  Care to put it up?

Rise of the Mushroom Kingdom You should view what this mod does, it is Mario themed, but I do not think I can make a description to do it justice.

Added.
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

CLA

  • Bay Watcher
    • View Profile
Re: Community Mods and utilities list.
« Reply #688 on: July 21, 2012, 03:55:47 pm »

Hey, I finished adding graphics for all creatures for my ASCII-like Graphic Set. So I guess it's complete now. Can you add it to the Graphic pack category?
Thanks.
EDIT: I forgot, the link is in the signature, of course.
here it is again, nonetheless.
http://www.bay12forums.com/smf/index.php?topic=105376.0
Logged
CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #689 on: July 22, 2012, 01:20:58 am »

Hey, I finished adding graphics for all creatures for my ASCII-like Graphic Set. So I guess it's complete now. Can you add it to the Graphic pack category?
Thanks.
EDIT: I forgot, the link is in the signature, of course.
here it is again, nonetheless.
CLA Graphic Set

Added =)
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.
Pages: 1 ... 44 45 [46] 47 48 ... 69