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Author Topic: Community Mods and utilities list.  (Read 1209378 times)

WillowLuman

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Re: Community Mods and utilities list.
« Reply #600 on: February 26, 2012, 07:25:19 pm »

Could you put up my Super Heroes & Villains mod? It's not much right now, but I'm still working on it.

http://www.bay12forums.com/smf/index.php?topic=102722.0
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Flying Dice

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Re: Community Mods and utilities list.
« Reply #601 on: March 01, 2012, 11:41:12 am »

Going to request addition of the humbly-named Dicemod. It's fairly simple for the moment, just some new entities, metals, and items. Basically stuff that will add a bit more variety and depth to vanilla without drastically altering gameplay mechanics or balance.

http://www.bay12forums.com/smf/index.php?topic=103214.0
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Putnam

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Re: Community Mods and utilities list.
« Reply #602 on: March 01, 2012, 07:00:02 pm »

Going to request addition of the humbly-named Dicemod. It's fairly simple for the moment, just some new entities, metals, and items. Basically stuff that will add a bit more variety and depth to vanilla without drastically altering gameplay mechanics or balance.

http://www.bay12forums.com/smf/index.php?topic=103214.0

Always remember that the mod that became Genesis mod had a description exactly like that :P

Flying Dice

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Re: Community Mods and utilities list.
« Reply #603 on: March 01, 2012, 08:00:09 pm »

Going to request addition of the humbly-named Dicemod. It's fairly simple for the moment, just some new entities, metals, and items. Basically stuff that will add a bit more variety and depth to vanilla without drastically altering gameplay mechanics or balance.

http://www.bay12forums.com/smf/index.php?topic=103214.0

Always remember that the mod that became Genesis mod had a description exactly like that :P
I'm trying to forget it. The more I try to make myself view this as a little side thing, the more interested I become, and the more attractive it becomes as a way to procrastinate about doing other things.  :P

Of course, it helps that this is the first time I've ever done any sort of modding, so I'm pretty much teaching myself from scratch, and spend more time figuring out what I screwed up than I do brainstorming or making things.
« Last Edit: March 01, 2012, 08:02:18 pm by Flying Dice »
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

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Re: Community Mods and utilities list.
« Reply #604 on: March 04, 2012, 12:33:45 am »

Could you put up my Super Heroes & Villains mod? It's not much right now, but I'm still working on it.

http://www.bay12forums.com/smf/index.php?topic=102722.0

Added.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities list.
« Reply #605 on: March 04, 2012, 12:38:37 am »

Going to request addition of the humbly-named . It's fairly simple for the moment, just some new entities, metals, and items. Basically stuff that will add a bit more variety and depth to vanilla without drastically altering gameplay mechanics or balance.

Dicemod
Added.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

WillowLuman

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Re: Community Mods and utilities list.
« Reply #606 on: March 04, 2012, 01:24:21 am »

Could you put up my Super Heroes & Villains mod? It's not much right now, but I'm still working on it.

http://www.bay12forums.com/smf/index.php?topic=102722.0

Added.

Thanks!
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tahujdt

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Re: Community Mods and utilities list.
« Reply #607 on: March 04, 2012, 09:21:18 pm »

I'm not the one who made it; however, could you post the pokemon mod?
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Re: Community Mods and utilities list.
« Reply #608 on: March 05, 2012, 09:20:14 pm »

I'm not the one who made it; however, could you post the pokemon mod?
No.

Reason: I believe I use to have it on here, I cannot remember the exact reason why but I believe the author asked me to take it down.

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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Meph

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Re: Community Mods and utilities list.
« Reply #609 on: March 07, 2012, 01:55:03 am »

Going to request addition of the humbly-named Dicemod. It's fairly simple for the moment, just some new entities, metals, and items. Basically stuff that will add a bit more variety and depth to vanilla without drastically altering gameplay mechanics or balance.

http://www.bay12forums.com/smf/index.php?topic=103214.0

Always remember that the mod that became Genesis mod had a description exactly like that :P

Yep, my one read like this: Just a way to remove redundant features and fix vanilla bugs. Makes the game faster, since less items types are in it. Lol, look at me now ^^
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Destroid

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Re: Community Mods and utilities list.
« Reply #610 on: March 17, 2012, 12:28:38 am »

Can I get the Underhive Settlement mod added?  It's a total conversion.

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Re: Community Mods and utilities list.
« Reply #611 on: March 19, 2012, 04:14:22 pm »

Can I get the Underhive Settlement mod added?  It's a total conversion.
Added.

Do you care to make up a 1 line of text description?
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Destroid

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Re: Community Mods and utilities list.
« Reply #612 on: March 20, 2012, 11:24:02 am »

"Inspired by Necromunda, a game set in the Warhammer 40k universe, take on the role of free settlers in the Underhive."

Thanks!
« Last Edit: March 20, 2012, 11:29:37 am by Destroid »
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Re: Community Mods and utilities list.
« Reply #613 on: March 20, 2012, 07:42:46 pm »

"Inspired by Necromunda, a game set in the Warhammer 40k universe, take on the role of free settlers in the Underhive."

Thanks!

Cool, Added.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

arclance

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Re: Community Mods and utilities list.
« Reply #614 on: March 25, 2012, 07:36:53 pm »

Could you add my mod
The Bloodwinery - Brew blood brought by caravans, and obtained from body parts or meat into alcohol at The Bloodwinery.
to the list?

Also my mod Dwarven Lamination has been updated for v0.34.06 if you are keeping track of that.
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I think that might be one of the most dwarfen contraptions I've ever seen the blueprints of.
The Bloodwinery v1.3.1 | Dwarven Lamination v1.5 | Tileset Resizer v2.5 - Mac Beta Tester Needed
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