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Author Topic: Community Mods and utilities list.  (Read 1216135 times)

dephelis

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Re: Community Mods and utilities list.
« Reply #360 on: October 08, 2010, 08:33:14 am »

Thanks. =)

I also updated the wiki link... missed my one up top only updated the one in modding.   thankfully Mozleron finally messaged me about it

will post  the visualizer that works with .15 seems most likely to be maintained

I'd include Stonesense too, it is actively maintained.

It uses more offsets than just terrain and basic construction data (try dwarfs, critters, workshops, stockpiles then add a few more things) so takes slightly longer to update than basic visualisers do. Which is further complicated by Toady's recent ninja releases.

They use dfhack as a core component and are testing the lastest version (which gives compatibility up to .16) as we post.
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Re: Community Mods and utilities list.
« Reply #361 on: October 08, 2010, 04:37:18 pm »

Thanks. =)

I also updated the wiki link... missed my one up top only updated the one in modding.   thankfully Mozleron finally messaged me about it

will post  the visualizer that works with .15 seems most likely to be maintained

I'd include Stonesense too, it is actively maintained.

It uses more offsets than just terrain and basic construction data (try dwarfs, critters, workshops, stockpiles then add a few more things) so takes slightly longer to update than basic visualisers do. Which is further complicated by Toady's recent ninja releases.

They use dfhack as a core component and are testing the lastest version (which gives compatibility up to .16) as we post.

Oh good. Added it in.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

magistrate101

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Re: Community Mods and utilities list.
« Reply #362 on: October 09, 2010, 04:22:57 pm »

Incubus/Succubus Mod Not Safe for work.

i'm afraid that most of the DF combat system is NSFW :D

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Re: Community Mods and utilities list.
« Reply #363 on: October 10, 2010, 09:14:26 pm »

Incubus/Succubus Mod Not Safe for work.

i'm afraid that most of the DF combat system is NSFW :D

You would be surprised how much more lenient Americans are about violence than sexuality....

EXAMPLE: GTA4  Kill with guns, hand to hand, run pedestrians down with cars, kill, kill, blood, death....  No one complains.....   Someone discovers there is one blurry cock that the programmers had locked out and cannot be accessed unless the game is cracked....   AHHHHHHHHH ITS A SEX BLAH BLAH *GASP* Retailers pull it, and the ratings agency gives it a Adults only rating making it so only adults can buy it... Instead of Mature which means kids could buy it...   Anyhow... I digress....

I decided not to add that one script thingy today that I had mixed feelings about adding.

The link does not point to a forum post and it seems like a game eater... If the makers of it give it a forum home with some instructions and a place to ask questions and the like I will probably reconsider but for now it is off.


« Last Edit: October 10, 2010, 09:16:36 pm by profit »
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Tellemurius

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Re: Community Mods and utilities list.
« Reply #364 on: October 11, 2010, 11:17:23 pm »

here is the new link: http://www.bay12forums.com/smf/index.php?topic=63529.0 gives me a idea to make the most perverted and realisitic mod there can be.

Deon

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Re: Community Mods and utilities list.
« Reply #365 on: October 11, 2010, 11:18:59 pm »

Yeah, the current link to I/S mod is broken. Which kind of perverted/realistic mod do you want? If you mean the addition of genitals, Genesis already does it.
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Re: Community Mods and utilities list.
« Reply #366 on: October 12, 2010, 05:13:00 pm »

Oh link changed?  Thank you =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

bluephoenix

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Re: Community Mods and utilities list.
« Reply #367 on: October 14, 2010, 05:49:57 am »

Soundsense should be added to the list, it is a really nice mod.

http://www.bay12forums.com/smf/index.php?topic=60287.msg1639698#new
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Re: Community Mods and utilities list.
« Reply #368 on: October 15, 2010, 01:30:46 am »

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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Vattic

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Re: Community Mods and utilities list.
« Reply #369 on: October 15, 2010, 06:37:41 pm »

I use WinMerge all the time when modifying raws. You can compare the contents of two folders or two documents. You view both side by side with highlights and a zoomed out view so you can easy jump to differing lines. Really useful and free.
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zilpin

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Re: Community Mods and utilities list.
« Reply #370 on: October 15, 2010, 07:48:09 pm »


K Diff 3

Supports 3 way merges.
Read the info on the website before trying to use.
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Re: Community Mods and utilities list.
« Reply #371 on: October 16, 2010, 06:42:39 pm »

I use WinMerge all the time when modifying raws. You can compare the contents of two folders or two documents. You view both side by side with highlights and a zoomed out view so you can easy jump to differing lines. Really useful and free.

I use it to... I had really never thought about adding it to the list but it makes sense.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

darkflagrance

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Re: Community Mods and utilities list.
« Reply #372 on: October 16, 2010, 10:54:15 pm »

How strange. The Fortress Defense Mod is not yet here. I would like to request that it be added.

The Fortress Defense Mod adds a host of new enemies to the game that launch sieges against the player's fortress. It is designed to give players who are experienced with the military and desire more/stronger opponents than goblins a challenge worth facing.

Edit: thanks!
« Last Edit: October 18, 2010, 05:27:07 pm by darkflagrance »
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Re: Community Mods and utilities list.
« Reply #373 on: October 17, 2010, 03:04:39 pm »

How strange. The Fortress Defense Mod is not yet here. I would like to request that it be added.

The Fortress Defense Mod adds a host of new enemies to the game that launch sieges against the player's fortress. It is designed to give players who are experienced with the military and desire more/stronger opponents than goblins a challenge worth facing.

Adding it now =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities list.
« Reply #374 on: October 18, 2010, 11:47:23 am »

Updated the Dwarf therapist link to reflect the new projects maintainer.

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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.
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