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Author Topic: Community Mods and utilities list.  (Read 1241520 times)

Daywalkah

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Re: Community Mods and utilities list.
« Reply #315 on: July 25, 2010, 11:03:01 pm »

In my opinion, it would be easier to upload new raws only for the releases that have changes in the raws. IIRC, it is about half and half when it comes to releases that have changed raws, and those that don't. You could have the raws listed as 'Raws for versions 31.75, 31.76, 31.89 (random numbers for example).

Though you two might not think this task is infuriating, then I would lol at myself :o.
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xtank5

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Re: Community Mods and utilities list.
« Reply #316 on: July 25, 2010, 11:05:09 pm »

Yeah, well I don't really know if the raws are changed so I just upload new ones anyways.  Five minutes of my time is not much.
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Daywalkah

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Re: Community Mods and utilities list.
« Reply #317 on: July 25, 2010, 11:40:43 pm »

Though you two might not think this task is infuriating, then I would lol at myself :o.

If you don't mind, I'm going to lol at myself now :P.
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profit

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Re: Community Mods and utilities list.
« Reply #318 on: July 26, 2010, 05:25:03 pm »

50% might find it to be so, but I abide since I see the value in having the latest raw's available to modders.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Daywalkah

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Re: Community Mods and utilities list.
« Reply #319 on: July 26, 2010, 05:32:11 pm »

It makes sense, it is very helpful. Modders, including myself, tend to make mistakes like every other human being and downloading the raws over the entire release is much easier. For that I am grateful profit and xtank5.
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Shukaro

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Re: Community Mods and utilities list.
« Reply #320 on: July 28, 2010, 08:24:11 pm »

I've written an AHK script that adds a mouse-based user interface to Dwarf Fortress. If you would be so kind as to add it to the utility list. (If it's up to your standards)
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Mouse Fortress | Custom Menu and Hotkey Framework
Dwarven Higher Learning Mod | Alternative Skill Training

profit

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Re: Community Mods and utilities list.
« Reply #321 on: July 29, 2010, 07:51:40 am »

I've written an AHK script that adds a mouse-based user interface to Dwarf Fortress. If you would be so kind as to add it to the utility list. (If it's up to your standards)
Interesting...
I use AHK extensively and it's versatility has always amazed me.

I am using a dll call with a memory read to pull coordinates from a 3D game and control the avatar using keyboard and mouse interface all from within AHK..  and technically I could just write the commands back using a dll call as well from within it...

With a GUI too..

They went all out when they wrote AHK.. It can do almost anything.

Anyhow yeah your script is certainly welcome in the utilities section.  =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Captain Mayday

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Re: Community Mods and utilities list.
« Reply #322 on: July 29, 2010, 07:54:35 am »

hey Profit, can you update the front page with a description for vbase as follows:
"Extensive set of body parts and creature variations intended as a modder's resource'
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profit

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Re: Community Mods and utilities list.
« Reply #323 on: July 29, 2010, 07:56:07 am »

hey Profit, can you update the front page with a description for vbase as follows:
"Extensive set of body parts and creature variations intended as a modder's resource'

Yep of course..  I noted it needed a description but I was short on time when I added it originally.
« Last Edit: July 29, 2010, 07:57:48 am by profit »
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Mason11987

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Re: Community Mods and utilities list.
« Reply #324 on: July 31, 2010, 12:17:17 am »

Could you add World Viewer as a utility? 

Description - "A utility to easily view the details of your World, including a graphical map.  Works for mods as well."

Thanks!

profit

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Re: Community Mods and utilities list.
« Reply #325 on: July 31, 2010, 09:48:50 am »

Could you add World Viewer as a utility? 

Description - "A utility to easily view the details of your World, including a graphical map.  Works for mods as well."

Thanks!

Added =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

pugi

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Re: Community Mods and utilities list.
« Reply #326 on: August 04, 2010, 05:03:50 am »

I noticed the link to Phoebus' Graphic Set is outdated, it links to this one, but this one is the current one.
There is also a line break in the current link which should be removed :P
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profit

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Re: Community Mods and utilities list.
« Reply #327 on: August 05, 2010, 07:08:44 pm »

I noticed the link to Phoebus' Graphic Set is outdated, it links to this one, but this one is the current one.
There is also a line break in the current link which should be removed :P

Kk I will g3t things updated.
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Community Mods and utilities thread.

Foamy

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Re: Community Mods and utilities list.
« Reply #328 on: August 13, 2010, 08:43:42 pm »

Could you add my mod Hunter's Moon to the list? i think it would go under total conversions.

http://www.bay12forums.com/smf/index.php?topic=63082.msg1457019#msg1457019
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profit

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Re: Community Mods and utilities list.
« Reply #329 on: August 13, 2010, 11:55:46 pm »

Could you add my mod Hunter's Moon to the list? i think it would go under total conversions.

http://www.bay12forums.com/smf/index.php?topic=63082.msg1457019#msg1457019

Added.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.
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