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Author Topic: Community Mods and utilities list.  (Read 1216099 times)

UristMcStudent

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Re: Community Mods and utilities list.
« Reply #285 on: July 02, 2010, 07:50:37 am »

Somebody tried to update DF Tweak for 0.3x.xx?
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Re: Community Mods and utilities list.
« Reply #286 on: July 02, 2010, 11:15:29 am »

Somebody tried to update DF Tweak for 0.3x.xx?

There have been efforts to mimic its abilities in several different programs...

RuneSmith is more geared towards the dwarf side.

DF hack is more geared towards the tile side.

The exact functionality I do not know if it has been mirrored anywhere yet.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

UristMcStudent

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Re: Community Mods and utilities list.
« Reply #287 on: July 02, 2010, 11:55:23 am »

DF hack is more geared towards the tile side.
Maybe, but you cannot alter tiles with it =( I want to write something with that feature, but I don't know anything about DF memory and there is no sources of tweak neither dtil.
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Re: Community Mods and utilities list.
« Reply #288 on: July 02, 2010, 02:46:05 pm »

Hmm..  Well runesmith's creator says he is considering a tile editor so perhaps you can ask him.

Memory edits are fairly straightforward, mostly it is getting the interface built around them and finding their correct locations from what I have seen.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Shukaro

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Re: Community Mods and utilities list.
« Reply #289 on: July 05, 2010, 12:50:08 pm »

I've got a small mod that can be pretty useful if you're genning and discarding lots of worlds. http://www.bay12forums.com/smf/index.php?topic=60815.0

It's a custom workshop that creates a variety of different items and resources, useful for testing custom reactions and such. Sadly, no bone or shell support, as those seem to be borked at the moment.

Also I noticed Baughn's DF Accelerator (http://www.bay12forums.com/smf/index.php?topic=51957.0) wasn't on the list. It's a dll that attempts to speed up dwarf fortress (your framerate) and usually succeeds at it.
« Last Edit: July 05, 2010, 12:59:09 pm by Shukaro »
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Mouse Fortress | Custom Menu and Hotkey Framework
Dwarven Higher Learning Mod | Alternative Skill Training

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Re: Community Mods and utilities list.
« Reply #290 on: July 05, 2010, 09:29:55 pm »

I've got a small mod that can be pretty useful if you're genning and discarding lots of worlds. http://www.bay12forums.com/smf/index.php?topic=60815.0

It's a custom workshop that creates a variety of different items and resources, useful for testing custom reactions and such. Sadly, no bone or shell support, as those seem to be borked at the moment.

Also I noticed Baughn's DF Accelerator (http://www.bay12forums.com/smf/index.php?topic=51957.0) wasn't on the list. It's a dll that attempts to speed up dwarf fortress (your framerate) and usually succeeds at it.
I added you mod, however since the SDL merge has been completed, I believe DF accelerator is no longer required for any improvements in speed.   Thank you though for the heads up =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Shukaro

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Re: Community Mods and utilities list.
« Reply #291 on: July 05, 2010, 09:42:28 pm »

Thanks, didn't know that it was obsolete, I should remove it then, in case in does some weird voodoo magic on my DF.
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Dwarven Higher Learning Mod | Alternative Skill Training

Shukaro

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Re: Community Mods and utilities list.
« Reply #292 on: July 05, 2010, 11:22:30 pm »

I've got another one http://www.bay12forums.com/smf/index.php?topic=60853.0

This one's a workshop that attempts to provide alternate routes of progression for certain dangerous/difficult to train skills. It isn't meant to be a cheat workshop, so I want the reactions to have a reasonable amount of consequence.
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Re: Community Mods and utilities list.
« Reply #293 on: July 06, 2010, 07:14:39 am »

I've got another one http://www.bay12forums.com/smf/index.php?topic=60853.0

This one's a workshop that attempts to provide alternate routes of progression for certain dangerous/difficult to train skills. It isn't meant to be a cheat workshop, so I want the reactions to have a reasonable amount of consequence.

Added =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Shukaro

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Re: Community Mods and utilities list.
« Reply #294 on: July 06, 2010, 06:31:24 pm »

My workshop seems to have evolved into a full-fledged mod http://www.bay12forums.com/smf/index.php?topic=60853.0 with the same goals as before.
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xtank5

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Re: Community Mods and utilities list.
« Reply #295 on: July 12, 2010, 09:49:48 pm »

New unchanged raws.  For 0.31.10  (Who has 0.31.09 anyway?  :P)
http://dffd.wimbli.com/file.php?id=2673
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Re: Community Mods and utilities list.
« Reply #296 on: July 13, 2010, 02:55:33 pm »

New unchanged raws.  For 0.31.10  (Who has 0.31.09 anyway?  :P)
http://dffd.wimbli.com/file.php?id=2673
Added
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

SethCreiyd

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Re: Community Mods and utilities list.
« Reply #297 on: July 15, 2010, 02:04:17 pm »

Would you please add Wizard Tower to the list?
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Re: Community Mods and utilities list.
« Reply #298 on: July 15, 2010, 04:58:53 pm »

Would you please add Wizard Tower to the list?
ok, Added =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

RavingManiac

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Re: Community Mods and utilities list.
« Reply #299 on: July 16, 2010, 08:39:10 am »

Could you add my Seasonal Crops mod to the list?

http://www.bay12forums.com/smf/index.php?topic=61293.0

Also, the mod Wanderer's Friend is probably quite vital for adventure mode: http://www.bay12forums.com/smf/index.php?topic=61304.0
« Last Edit: July 16, 2010, 08:41:33 am by RavingManiac »
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