Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 17 18 [19] 20 21 ... 69

Author Topic: Community Mods and utilities list.  (Read 1216058 times)

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #270 on: May 27, 2010, 10:09:36 pm »

how do the utilities for the dfhack work? the readme doesn't really say how to use them, just what they do. I'm stuck in a situation where i need to use them, so any help would be appreciated.

You should try in the DF hack thread, I personally have not used it, and I doubt many here have, but I am betting almost everyone in the thread there would know.

http://www.bay12forums.com/smf/index.php?topic=41916.0

Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

RavingManiac

  • Bay Watcher
    • View Profile
Re: Community Mods and utilities list.
« Reply #271 on: June 08, 2010, 01:33:56 am »

Might want to update the dfhack link to this one: http://www.bay12forums.com/smf/index.php?topic=58809.0
Logged
Thief:"Quiet kitty, Qui-"
Cat:"THIEF! Protect the hoard from the skulking filth!"
The resulting party killed 20 dwarves, crippled 2 more and the remaining 9 managed to get along and have a nice party.

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #272 on: June 08, 2010, 10:16:03 pm »

Might want to update the dfhack link to this one: http://www.bay12forums.com/smf/index.php?topic=58809.0

Ok! Thank you for keeping an eye on things.
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

xtank5

  • Bay Watcher
  • [STEM_CELL_TRANSPLANT]
    • View Profile
Re: Community Mods and utilities list.
« Reply #273 on: June 12, 2010, 04:11:09 pm »

Update to unchanged raws.  This goes to v0.31.06 raws.

Edit:  This goes to v0.31.04 raws.   (.31.05 coming soon)

Edit2: This goes to v0.31.05 raws.
« Last Edit: June 12, 2010, 04:32:12 pm by xtank5 »
Logged
IT'S ALWAYS BEEN WANKERSHIM
Can't get enough Bolo.

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #274 on: June 14, 2010, 02:38:46 pm »

Update to unchanged raws.  This goes to v0.31.06 raws.

Edit:  This goes to v0.31.04 raws.   (.31.05 coming soon)

Edit2: This goes to v0.31.05 raws.

I am unsure if I will be maintaining any raw files on the list at all since they can easily be downloaded from bay12...  However for right now I am going to keep the latest on the list, because I can see as a mod developer how it can be easy to forget to make a separate copy of the original raw's.   I do not see a lot of mod developers making mods for older versions though so I am going to omit the older versions unless there is significant requests for them.
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

xtank5

  • Bay Watcher
  • [STEM_CELL_TRANSPLANT]
    • View Profile
Re: Community Mods and utilities list.
« Reply #275 on: June 14, 2010, 04:31:37 pm »

At least the links are sticking around in the thread so that if  somebody does need them and comes searching they might find them buried back here.
Logged
IT'S ALWAYS BEEN WANKERSHIM
Can't get enough Bolo.

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #276 on: June 14, 2010, 07:39:04 pm »

At least the links are sticking around in the thread so that if  somebody does need them and comes searching they might find them buried back here.

I assume if they see the most recent one in the link to DFFD they may also use the search engine there to find the older ones.... But probably if some one is developing for an older version they will probably never think to even look in the list they will just unzip the raw's from the zip file again.
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

madk

  • Bay Watcher
    • View Profile
    • pineapplemachine
Re: Community Mods and utilities list.
« Reply #277 on: June 16, 2010, 02:55:43 pm »

I wrote a utility to remove the [PET_EXOTIC] and [MOUNT_EXOTIC] tags from the raws automatically, since the Dungeon Master isn't working.

NoExotic

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #278 on: June 16, 2010, 10:14:57 pm »

I wrote a utility to remove the [PET_EXOTIC] and [MOUNT_EXOTIC] tags from the raws automatically, since the Dungeon Master isn't working.

NoExotic

Sounds useful.  It has been added to the list.
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

xtank5

  • Bay Watcher
  • [STEM_CELL_TRANSPLANT]
    • View Profile
Re: Community Mods and utilities list.
« Reply #279 on: June 19, 2010, 10:03:09 pm »

Logged
IT'S ALWAYS BEEN WANKERSHIM
Can't get enough Bolo.

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #280 on: June 19, 2010, 10:33:08 pm »

New raws.  0.31.08
http://dffd.wimbli.com/file.php?id=2548

I am officially impressed....  You have the raws before the version is released.

*Edit* No the versions are just flying at me faster than I can keep up with them =p
« Last Edit: June 19, 2010, 10:36:37 pm by profit »
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Trigonous

  • Bay Watcher
    • View Profile
Re: Community Mods and utilities list.
« Reply #281 on: June 24, 2010, 12:34:34 pm »

Runesmith would make a good addition to the list.  It's basically Dwarf Companion redone for DF2010.  It's not finished yet, but still has some neat functionality.
Logged
So of all the things you can do in DF, it's the fractal artifacts that make you think dwarves are crazy.

Never mind the magma falls, the atom smashers, the cog-and-axle turing-complete computers, or the colonizing of Hell itself... all those are fine, but man, those recursive artifacts! Where do they get such ideas?

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #282 on: June 24, 2010, 09:10:49 pm »

Runesmith would make a good addition to the list.  It's basically Dwarf Companion redone for DF2010.  It's not finished yet, but still has some neat functionality.

Added =)
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Lofn

  • Bay Watcher
  • There was a hole.
    • View Profile
    • Tumblr
Re: Community Mods and utilities list.
« Reply #283 on: June 24, 2010, 09:15:24 pm »

Would you mind adding this tanning mod to the list?
Logged
Also known as Zuhayr.

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #284 on: June 27, 2010, 10:31:10 am »

Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.
Pages: 1 ... 17 18 [19] 20 21 ... 69