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Author Topic: Community Mods and utilities list.  (Read 1216039 times)

Deon

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Re: Community Mods and utilities list.
« Reply #225 on: April 05, 2010, 06:50:03 pm »

Thank you very much. Your thread is very helpful, your work is awesome :).
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Deon

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Re: Community Mods and utilities list.
« Reply #226 on: April 06, 2010, 01:55:07 am »

Could you add "Includes dangerous mining and deadly archery" at the end of the mod description please? I find the diseases from mining quite entertaining, and the archery overhaul makes ranged fighting viable again which is important for me (and maybe others too :P).
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Lofn

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Re: Community Mods and utilities list.
« Reply #227 on: April 06, 2010, 12:21:57 pm »

Could I put up a couple to be added?  Both are minor mods.

http://www.bay12games.com/forum/index.php?topic=53002.0 - a black lung mod that adds dangerous coal dust to coal veins.
http://www.bay12games.com/forum/index.php?topic=53070.0 - a mod that adds Aliens and Predators from their respective movie franchises.
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KaelGotDwarves

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Re: Community Mods and utilities list.
« Reply #228 on: April 06, 2010, 02:45:45 pm »

I don't see it on the front page so: Chmod has "released" a quickfix version of Dwarf Therapist for the new version- the amazing dwarf manager/foreman-like program: http://dwarftherapist.googlecode.com/files/DwarfTherapist-0.4.3.zip
He knows it's bugged, so he asked that people not report bugs. He only released it to help people out with the basics of profession assigning without going through 200 dwarf screens.

Also the Community Combat Overhaul Mod: http://www.bay12games.com/forum/index.php?topic=53100.0

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Re: Community Mods and utilities list.
« Reply #229 on: April 06, 2010, 07:20:15 pm »

Could you add "Includes dangerous mining and deadly archery" at the end of the mod description please? I find the diseases from mining quite entertaining, and the archery overhaul makes ranged fighting viable again which is important for me (and maybe others too :P).

Ok, I have amended the description.

Could I put up a couple to be added?  Both are minor mods.

http://www.bay12games.com/forum/index.php?topic=53002.0 - a black lung mod that adds dangerous coal dust to coal veins.
http://www.bay12games.com/forum/index.php?topic=53070.0 - a mod that adds Aliens and Predators from their respective movie franchises.

Added =)

I don't see it on the front page so: Chmod has "released" a quickfix version of Dwarf Therapist for the new version- the amazing dwarf manager/foreman-like program: http://dwarftherapist.googlecode.com/files/DwarfTherapist-0.4.3.zip
He knows it's bugged, so he asked that people not report bugs. He only released it to help people out with the basics of profession assigning without going through 200 dwarf screens.

Also the Community Combat Overhaul Mod: http://www.bay12games.com/forum/index.php?topic=53100.0

Thanks profit.


I will add the CCO mod, but Dwarf Therapist is still in pretty rough shape and he does not want it posted elsewhere (Yet!) according to his thread.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

FACM

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Re: Community Mods and utilities list.
« Reply #230 on: April 07, 2010, 08:22:36 pm »

Now that my mod fits the basic requirements for the first post, can it be added in?
http://www.bay12games.com/forum/index.php?topic=53290.0

It's going to add some more variety and fantastical elements into the game, and I'm very open to community suggestions.
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Re: Community Mods and utilities list.
« Reply #231 on: April 08, 2010, 05:52:50 pm »

Now that my mod fits the basic requirements for the first post, can it be added in?
http://www.bay12games.com/forum/index.php?topic=53290.0

It's going to add some more variety and fantastical elements into the game, and I'm very open to community suggestions.

Of course it can be added in. I will get it in there shortly.  If you would like a different description that is not too long just send me a message.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Shadowlord

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Re: Community Mods and utilities list.
« Reply #232 on: April 10, 2010, 12:04:31 am »

I'd like to have Uristmod added to the list. It's a utility which is similar in spirit to what modbase used to do, except portable (There's a linux version already, and the only reason there isn't a Mac OS X version is because I don't have a Mac with OS X), using regexes, and not a colossal hack. Also doesn't eat the comments in your raw files. Open source, but coded in Haskell, which is not easy to read if you don't know it already.
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Re: Community Mods and utilities list.
« Reply #233 on: April 10, 2010, 03:58:40 pm »

I'd like to have Uristmod added to the list. It's a utility which is similar in spirit to what modbase used to do, except portable (There's a linux version already, and the only reason there isn't a Mac OS X version is because I don't have a Mac with OS X), using regexes, and not a colossal hack. Also doesn't eat the comments in your raw files. Open source, but coded in Haskell, which is not easy to read if you don't know it already.


Ahh I was going to add it to the list already since I liked the design and the implementation.   All's you need now is a logic analyzer to compare a vanilla file with a mod file and generate the install files *Would probably get a lot of the lazy modders on board. =)   But yeah, it is added.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities list.
« Reply #234 on: April 10, 2010, 10:22:19 pm »

Dwarf TheRapist has been updated and is an official release.   So it is back on the list!
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Daywalkah

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Re: Community Mods and utilities list.
« Reply #235 on: April 11, 2010, 02:36:39 pm »

I would like to have my new, updated Immortal Dragons Mod added to the list please.
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Re: Community Mods and utilities list.
« Reply #236 on: April 11, 2010, 03:33:53 pm »

I would like to have my new, updated Immortal Dragons Mod added to the list please.


Added =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Venatius

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Re: Community Mods and utilities list.
« Reply #237 on: April 12, 2010, 02:03:59 am »

It isn't my work, so I apologize if this is improper, but the Quickfort utility has been updated to work with 0.31.01. The thread is at http://www.bay12games.com/forum/index.php?topic=35931.0
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Re: Community Mods and utilities list.
« Reply #238 on: April 12, 2010, 12:36:47 pm »

It isn't my work, so I apologize if this is improper, but the Quickfort utility has been updated to work with 0.31.01. The thread is at http://www.bay12games.com/forum/index.php?topic=35931.0

Nope, not improper I take almost all recommendations, only if an author specifically requests to not be advertised, is the only time I will not list them here. (Has happened once)

Thanks for keeping an eye out for new and useful mods for me.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Apolloin

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Re: Community Mods and utilities list.
« Reply #239 on: April 14, 2010, 11:59:50 pm »

I believe that Dwarf Therapist is now up to 0.5.0

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