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Author Topic: Community Mods and utilities list.  (Read 1209433 times)

orius

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Re: Community Mods and utilities list.
« Reply #690 on: July 27, 2012, 12:27:23 am »

How come the display case mod isn't on the list yet? Many (most?) major mods make use of it, but it's still useful to have separate.

Because no one has given me a link and requested it be added to the list.  =)

If you need a link for the display case, this short topic should suffice:

http://www.bay12forums.com/smf/index.php?topic=105338.msg3120521#msg3120521
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Re: Community Mods and utilities list.
« Reply #691 on: July 27, 2012, 04:25:27 am »

How come the display case mod isn't on the list yet? Many (most?) major mods make use of it, but it's still useful to have separate.

Because no one has given me a link and requested it be added to the list.  =)

If you need a link for the display case, this short topic should suffice:

http://www.bay12forums.com/smf/index.php?topic=105338.msg3120521#msg3120521

Ugg..

That violates rules...

#1 Pretty much any mod or utility Dwarf Fortress related is welcome. *it is not really a mod, just lines of code =( but it could make it into modding tools with a bit of work

#3 The first post in the thread should be clear and explain what the mod does.
#4 The first post in the thread should have the mod or a link to the mod in it.

While I let these slide at times, this is one of those times where I am going to ask it be cleaned up. If you wish to make an official topic and support it as a mod, I will add it, but I am not going to link to a code fragment in a message thread and call it a mod.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Putnam

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Re: Community Mods and utilities list.
« Reply #692 on: July 27, 2012, 04:27:35 am »

How come the display case mod isn't on the list yet? Many (most?) major mods make use of it, but it's still useful to have separate.

Because no one has given me a link and requested it be added to the list.  =)

If you need a link for the display case, this short topic should suffice:

http://www.bay12forums.com/smf/index.php?topic=105338.msg3120521#msg3120521

#1 Pretty much any mod or utility Dwarf Fortress related is welcome. *it is not really a mod, just lines of code =( but it could make it into modding tools with a bit of work


Buh?

That's all any mod is.

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Re: Community Mods and utilities list.
« Reply #693 on: July 27, 2012, 04:41:21 am »

How come the display case mod isn't on the list yet? Many (most?) major mods make use of it, but it's still useful to have separate.

Because no one has given me a link and requested it be added to the list.  =)

If you need a link for the display case, this short topic should suffice:

http://www.bay12forums.com/smf/index.php?topic=105338.msg3120521#msg3120521

#1 Pretty much any mod or utility Dwarf Fortress related is welcome. *it is not really a mod, just lines of code =( but it could make it into modding tools with a bit of work


Buh?

That's all any mod is.

Yes, but usually they include files to add, and a few minor instructions, at least how to install and use it as a mod.   In this case I would like to see some information on how to use this as a modding resource that a novice looking for modding resources could use.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Hugo_The_Dwarf

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Re: Community Mods and utilities list.
« Reply #694 on: July 27, 2012, 12:00:42 pm »

If anything I might as well pin it on the "Modder's Resource" thread, or include it in the acual wiki rip.

Which Profit, may I request that:
Hugo's Little Wiki This is an offline modding resource.

Be turned into:
Project: Modder's Resource FAQ, Links, and a offline Wiki in html.
link is http://www.bay12forums.com/smf/index.php?topic=113225.0

I won't lie, the OP needs alot of work. And I've lacked time to do proper updating for the info that other's have added.
But my wiki rip now has a proper thread, for the great of all modder kind.
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Re: Community Mods and utilities list.
« Reply #695 on: July 28, 2012, 12:53:19 am »

If anything I might as well pin it on the "Modder's Resource" thread, or include it in the acual wiki rip.

Which Profit, may I request that:
Hugo's Little Wiki This is an offline modding resource.

Be turned into:
Project: Modder's Resource FAQ, Links, and a offline Wiki in html.
link is http://www.bay12forums.com/smf/index.php?topic=113225.0

I won't lie, the OP needs alot of work. And I've lacked time to do proper updating for the info that other's have added.
But my wiki rip now has a proper thread, for the great of all modder kind.

Done =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities list.
« Reply #696 on: October 14, 2012, 02:28:56 pm »

Hey all.  I usually get about 2 posts a week to this thread, but I have not had any since July... is everyone suspending modding for some reason or are there just no new mods out?
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Slidey

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Re: Community Mods and utilities list.
« Reply #697 on: October 15, 2012, 02:02:05 am »

Hey all.  I usually get about 2 posts a week to this thread, but I have not had any since July... is everyone suspending modding for some reason or are there just no new mods out?
I think part of the reason is the huge changes in last bits and upcoming ones. I'm sure it will pick up if there's no release soon or its released, then fixed, then played enough people decide to do something else lol
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Brandstone

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Re: Community Mods and utilities list.
« Reply #698 on: October 15, 2012, 09:33:56 am »

The link for the Incubus/Succubus mod appears to be broken. Also, I can't seem to find the thread via search.

Eric Blank

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Re: Community Mods and utilities list.
« Reply #699 on: October 16, 2012, 02:33:33 pm »

Speaking of that, I can't find it either. I coulda swore it was a popular topic on this board recently... The file's still on DFFD, either way:

http://dffd.wimbli.com/file.php?id=6439
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Re: Community Mods and utilities list.
« Reply #700 on: October 16, 2012, 05:24:55 pm »

The link for the Incubus/Succubus mod appears to be broken. Also, I can't seem to find the thread via search.

Speaking of that, I can't find it either. I coulda swore it was a popular topic on this board recently... The file's still on DFFD, either way:

http://dffd.wimbli.com/file.php?id=6439

In this case I have to assume the author or toady one removed it for a reason, as they had to delete the thread.     If anyone finds a new topic please post it on here but until then I am pulling down the link.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities list.
« Reply #701 on: October 20, 2012, 02:38:53 pm »

The link for the Incubus/Succubus mod appears to be broken. Also, I can't seem to find the thread via search.

Speaking of that, I can't find it either. I coulda swore it was a popular topic on this board recently... The file's still on DFFD, either way:

http://dffd.wimbli.com/file.php?id=6439

In this case I have to assume the author or toady one removed it for a reason, as they had to delete the thread.     If anyone finds a new topic please post it on here but until then I am pulling down the link.
And since I have heard nothing more... I am removing it completely.  If you are the author and want it back up, send me a message and a link to it on the forums here.   If you pulled it down for a reason, I am sure the masses would love an explanation =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Putnam

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Re: Community Mods and utilities list.
« Reply #702 on: October 27, 2012, 03:28:44 pm »

That notepad++ thing has been outdated since the release of 31.01.

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Re: Community Mods and utilities list.
« Reply #703 on: October 27, 2012, 03:39:11 pm »

That notepad++ thing has been outdated since the release of 31.01.

Alright, I shall toss it into the outdated links area.
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Community Mods and utilities thread.

Meph

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Re: Community Mods and utilities list.
« Reply #704 on: November 01, 2012, 12:17:08 pm »

I wrote a new mod, found here: http://www.bay12forums.com/smf/index.php?topic=117954.0
It simplifies a few things, and standardizes wood, grass and animal materials, leads to less items and less clutter from invasions. Currently there is a standalone version for 3 different tilesets and 3 OS (win/mac/linux) and a merging with the modest mod.

Here the text you could use:
Accelerated DF - A small mod that increases FPS by ~25% and standardizes animal and plant materials, decreases types of stones and gems, and lowers the amount of clutter left by invasions. A version that includes the modest mod's bugfixes and balancing is aviable as well. Supports Ascii, Phoebus and Ironhand.

It has no big impact gameplaywise, but the raw modding is rather extensive, so you be the judge if this is a minor or major mod. It does edit almost all vanilla raws, so I would put it into major mods, since I uploaded it at DFFD under that topic. Would be nice if you add it to the list :)
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