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Author Topic: Community Mods and utilities list.  (Read 1209220 times)

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Re: Community Mods and utilities list.
« Reply #420 on: February 24, 2011, 09:04:27 pm »

Could you add Colonization: 3000?

For future reference a link would be nice, but yeah, I will add it.

As a side note I am glad the author got that mod off the ground so to speak.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities list.
« Reply #421 on: February 24, 2011, 09:09:18 pm »

Updated the modding guide link as they had moved it on the WIKI.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Brandstone

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Re: Community Mods and utilities list.
« Reply #422 on: February 24, 2011, 11:16:30 pm »

There isn't much to it yet so I'm not sure if it qualifies, but I wouldn't mind Hippo Pack being listed.

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Re: Community Mods and utilities list.
« Reply #423 on: February 25, 2011, 06:50:46 pm »

There isn't much to it yet so I'm not sure if it qualifies, but I wouldn't mind Hippo Pack being listed.
Looks complete enough as you have a download link and a description up. 

Good luck on the rest of it.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities list.
« Reply #424 on: February 26, 2011, 09:08:04 am »

Added "Just Embark tool" and "More Embark Dwarves" to the list.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Urist Imiknorris

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Re: Community Mods and utilities list.
« Reply #425 on: February 27, 2011, 04:46:32 pm »

I recall there being a utility for 40d that would remove the limit of 30 jobs per manager order. Is this still around and(more importantly) does it work for 31.18?
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Re: Community Mods and utilities list.
« Reply #426 on: March 01, 2011, 01:43:23 pm »

I recall there being a utility for 40d that would remove the limit of 30 jobs per manager order. Is this still around and(more importantly) does it work for 31.18?

I have not seen it yet for 31.xx series.

(Bothers to look it up)

Hmm looks like it was made up to 31.12 but has not been supported since.

http://www.bay12forums.com/smf/index.php?topic=62364.0
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Iados

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Re: Community Mods and utilities list.
« Reply #427 on: March 10, 2011, 02:51:57 pm »

i changed my mod's name from "Monster Hunter Creatures" to "Monster Hunter Universe". Also, the description: the bone thing is a part of the mod but it also adds a lot of more things, check the thread :)
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Re: Community Mods and utilities list.
« Reply #428 on: March 10, 2011, 06:26:13 pm »

i changed my mod's name from "Monster Hunter Creatures" to "Monster Hunter Universe". Also, the description: the bone thing is a part of the mod but it also adds a lot of more things, check the thread :)
Updated.
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Aramco

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Re: Community Mods and utilities list.
« Reply #429 on: March 14, 2011, 03:04:45 pm »

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Re: Community Mods and utilities list.
« Reply #430 on: March 14, 2011, 06:25:33 pm »

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Uristocrat

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Re: Community Mods and utilities list.
« Reply #431 on: March 21, 2011, 05:25:07 pm »

You can add this density and color mod to the list if you want.

I really intended it as a suggestion, not a mod, but somehow things turned out this way.
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Re: Community Mods and utilities list.
« Reply #432 on: March 21, 2011, 10:20:35 pm »

You can add this density and color mod to the list if you want.

I really intended it as a suggestion, not a mod, but somehow things turned out this way.

Added =)
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Daywalkah

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Re: Community Mods and utilities list.
« Reply #433 on: March 22, 2011, 03:46:26 pm »

Could you add my Dragon Age mod? Also could you remove my Immortal Dragons mod? That wasn't much of a mod anyway.
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Re: Community Mods and utilities list.
« Reply #434 on: March 22, 2011, 03:59:03 pm »

Could you add my Dragon Age mod? Also could you remove my Immortal Dragons mod? That wasn't much of a mod anyway.

Done =)
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Community Mods and utilities thread.
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