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Author Topic: Community Mods and utilities list.  (Read 1216128 times)

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Re: Community Mods and utilities list.
« Reply #390 on: November 18, 2010, 03:06:46 pm »

I'm thinking of expanding my game with mods. I like to play with various graphic sets included because the ASCII interface turns me off a little. Are any of the graphics packs compatible with any of the mods? I'd like to use some mods that add more creatures to the game but I don't want to have a mix of nice looking graphics and ASCII symbols running around. What's the best way to add these mods?

Umm..... Some mods are compatible, some are not.

I used mayday's graphics set with few problems with most mods, but there were a couple ascii symbols that ran around when new creatures came out to play.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Captain Mayday

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Re: Community Mods and utilities list.
« Reply #391 on: November 19, 2010, 03:44:05 am »

Profit, please add my Legendary Lands mod (http://www.bay12forums.com/smf/index.php?topic=61301.0) to the list under Major Mods with description: A total conversion mod that substantially increases the biodiversity of the world above, and the world below, as well as increasing the difficulty of the game in general.
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Re: Community Mods and utilities list.
« Reply #392 on: November 20, 2010, 05:17:30 pm »

Profit, please add my Legendary Lands mod (http://www.bay12forums.com/smf/index.php?topic=61301.0) to the list under Major Mods with description: A total conversion mod that substantially increases the biodiversity of the world above, and the world below, as well as increasing the difficulty of the game in general.

Added, but I dropped the words "total conversion" from the description so that it would not be awkward to have it in major mods instead of total conversion mods =)

Glad to see the mod though.  Always love the mayday quality stuff.
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Re: Community Mods and utilities list.
« Reply #393 on: November 29, 2010, 01:43:03 pm »

Added †++†SAECULAR†++†  to the list today.
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Frogwarrior

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Re: Community Mods and utilities list.
« Reply #394 on: December 02, 2010, 12:38:41 am »

Hmmm... Will any of these allow me to see what sort of creatures are currently sneaking? Dwarf Companion used to do this back in the days of 40d; good if you want advance warning on GCS or ambushes.
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Re: Community Mods and utilities list.
« Reply #395 on: December 03, 2010, 07:46:17 pm »

Hmmm... Will any of these allow me to see what sort of creatures are currently sneaking? Dwarf Companion used to do this back in the days of 40d; good if you want advance warning on GCS or ambushes.

I don't know, but I do not think so.
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Community Mods and utilities thread.

Axecleaver

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Re: Community Mods and utilities list.
« Reply #396 on: December 05, 2010, 08:49:31 am »

Dwarf Temp Tool This tool allows you to convert Kelvin, Fahrenheit and even the Celsius temperature scale to the dwarf fortress units of temperature.

This link is broken. And searches on DFFD and the forum turned up nothing. Does anybody know of a mirror (an alternate link)? Or a way to contact the author?
Alternatively, does anyone have a copy they could upload or share?

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Re: Community Mods and utilities list.
« Reply #397 on: December 05, 2010, 02:12:19 pm »

Dwarf Temp Tool This tool allows you to convert Kelvin, Fahrenheit and even the Celsius temperature scale to the dwarf fortress units of temperature.

This link is broken. And searches on DFFD and the forum turned up nothing. Does anybody know of a mirror (an alternate link)? Or a way to contact the author?
Alternatively, does anyone have a copy they could upload or share?
I am sorry, it appears that it is gone.

I *thought* I downloaded a copy for my own use, but I cannot find it.


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TALLPANZER

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Re: Community Mods and utilities list.
« Reply #398 on: December 17, 2010, 04:52:38 pm »

Rune Smith dose not work with the current version of Genesis.
Do you know of a tool would allow me too edit my dwarves fully (cast and all)?
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Re: Community Mods and utilities list.
« Reply #399 on: December 17, 2010, 09:04:42 pm »

 Is Warlord's Bonfire mod not here because it's not compatible with the newer versions?
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Re: Community Mods and utilities list.
« Reply #400 on: December 18, 2010, 12:39:28 am »

Rune Smith dose not work with the current version of Genesis.
Do you know of a tool would allow me too edit my dwarves fully (cast and all)?

I am fairly certain a tool does not exist.  HOWEVER if you knew the offsets you could do it the very hard way and using cheat engine do it...

Not something I would recommend, just possible.

Is Warlord's Bonfire mod not here because it's not compatible with the newer versions?

I have to be honest, it is not here because it has never been mentioned to me before.   I do not know anything about it's compatibility or version, however it appears to be using the newer raws.. including correct entity settings.  So I am thinking it probably could work.   

Test it on .18 for me if you would and if it still works we will have another mod for the list =)
« Last Edit: December 18, 2010, 12:44:38 am by profit »
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Mason11987

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Re: Community Mods and utilities list.
« Reply #401 on: December 20, 2010, 04:22:06 pm »

Hey, can you change my world viewer item on this list to the new link?

http://www.bay12forums.com/smf/index.php?topic=72900.0

Thanks!

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Re: Community Mods and utilities list.
« Reply #402 on: December 20, 2010, 05:03:00 pm »

Hey, can you change my world viewer item on this list to the new link?

http://www.bay12forums.com/smf/index.php?topic=72900.0

Thanks!

I think you are good to go.  Double check my work though =)
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zilpin

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Re: Community Mods and utilities list.
« Reply #403 on: December 22, 2010, 10:40:38 am »

Is Warlord's Bonfire mod not here because it's not compatible with the newer versions?

I have to be honest, it is not here because it has never been mentioned to me before.   I do not know anything about it's compatibility or version, however it appears to be using the newer raws.. including correct entity settings.  So I am thinking it probably could work.   

Test it on .18 for me if you would and if it still works we will have another mod for the list =)


I can confirm that Warlord's Bonfire mod works in 31.18
I genned a new world with it, worked as described.
I also used DF World Tinker to add it into an existing embark and it worked there too.
*wink wink, hint hint*

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Re: Community Mods and utilities list.
« Reply #404 on: December 22, 2010, 03:52:20 pm »

Is Warlord's Bonfire mod not here because it's not compatible with the newer versions?

I have to be honest, it is not here because it has never been mentioned to me before.   I do not know anything about it's compatibility or version, however it appears to be using the newer raws.. including correct entity settings.  So I am thinking it probably could work.   

Test it on .18 for me if you would and if it still works we will have another mod for the list =)


I can confirm that Warlord's Bonfire mod works in 31.18
I genned a new world with it, worked as described.
I also used DF World Tinker to add it into an existing embark and it worked there too.
*wink wink, hint hint*
Sweet!

Added em both.
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