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Author Topic: Community Mods and utilities list.  (Read 1209194 times)

Jordrake

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Re: Community Mods and utilities list.
« Reply #375 on: October 27, 2010, 09:51:38 am »

I nominate MixMod for addition, if only to draw attention to it because I feel someone, if not the original creator, needs to pick up it's torch. Also it's one of few mods that I use.

*Cough*Also S.L.A.D.E
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Re: Community Mods and utilities list.
« Reply #376 on: October 27, 2010, 04:37:45 pm »

I nominate MixMod for addition, if only to draw attention to it because I feel someone, if not the original creator, needs to pick up it's torch. Also it's one of few mods that I use.

*Cough*Also S.L.A.D.E

LOL K added.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

RantingRodent

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Re: Community Mods and utilities list.
« Reply #377 on: November 02, 2010, 10:32:57 pm »

I just posted a raw merging utility: http://www.bay12forums.com/smf/index.php?topic=69655.0
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Graphical Overhaul 0.31 DFFD | Bundle |  Thread (beta3)
Raw Patcher DFFD  | Thread (1.0)
Graphical Overhaul 40d DFFD | Bundle
ASCII Tileset 40d DFFD  | Thread (2.0)

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Re: Community Mods and utilities list.
« Reply #378 on: November 03, 2010, 08:32:21 pm »

I just posted a raw merging utility: http://www.bay12forums.com/smf/index.php?topic=69655.0

Added

Also cleaned up a missing bracket in the list.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Hugo_The_Dwarf

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Re: Community Mods and utilities list.
« Reply #379 on: November 11, 2010, 09:16:56 am »

DFusion the link to the Fourm thread is: http://www.bay12forums.com/smf/index.php?topic=69682.0
This utility lets the user have more then just Dwarves as your playable race so if you ever wanted humans and dwarves, or Dwarves and Golems you can or ten races all under one fort. It also comes with Embark Anywhere, a Race changer (affects migrants), Embark (which you can customize) and simple embark (just changes how many dwarves you start with), and more.
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Re: Community Mods and utilities list.
« Reply #380 on: November 11, 2010, 12:41:52 pm »

DFusion the link to the Fourm thread is: http://www.bay12forums.com/smf/index.php?topic=69682.0
This utility lets the user have more then just Dwarves as your playable race so if you ever wanted humans and dwarves, or Dwarves and Golems you can or ten races all under one fort. It also comes with Embark Anywhere, a Race changer (affects migrants), Embark (which you can customize) and simple embark (just changes how many dwarves you start with), and more.

Alright, I will add it.   For now I am going to drop it under utilities.

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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Tarran

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Re: Community Mods and utilities list.
« Reply #381 on: November 14, 2010, 01:23:39 am »

You should remove "Friendship" enhancer since it's been succeeded by DFusion.
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Re: Community Mods and utilities list.
« Reply #382 on: November 14, 2010, 09:11:56 am »

You should remove "Friendship" enhancer since it's been succeeded by DFusion.

OK, I will do so.

Thanks for the vigilance.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Lagotrope

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Re: Community Mods and utilities list.
« Reply #383 on: November 16, 2010, 07:43:24 pm »

Kobold Camp's moved to a new thread, at http://www.bay12forums.com/smf/index.php?topic=70558.0

Doesn't appear it was on the list anyhow, but if it could be at this link then that would be peachy. (Major Mod, should that not be known.)
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Rumrusher

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Re: Community Mods and utilities list.
« Reply #384 on: November 17, 2010, 03:15:21 am »

someone updated tweak for .17-18 but mostly the tile editer
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Re: Community Mods and utilities list.
« Reply #385 on: November 17, 2010, 04:12:06 am »

Kobold Camp's moved to a new thread, at http://www.bay12forums.com/smf/index.php?topic=70558.0

Doesn't appear it was on the list anyhow, but if it could be at this link then that would be peachy. (Major Mod, should that not be known.)

that's odd... I thought it was on there ages ago... Anyhow.. it is on now.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities list.
« Reply #386 on: November 17, 2010, 04:13:34 am »

someone updated tweak for .17-18 but mostly the tile editer

Fine.. I will hunt it down...  >:(   

Next time a link would be nice.

*Edit* I am not adding it currently due to 2 things.

#1 It does not appear to be the origional authors work.
#2 It does not have a forum link, I can only find it on DFFD.

If I am incorrect in both of those things please inform me with links pointing to appropriate forum messages.

« Last Edit: November 17, 2010, 04:20:31 am by profit »
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Rumrusher

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Re: Community Mods and utilities list.
« Reply #387 on: November 17, 2010, 06:20:52 am »

someone updated tweak for .17-18 but mostly the tile editer

Fine.. I will hunt it down...  >:(   

Next time a link would be nice.

*Edit* I am not adding it currently due to 2 things.

#1 It does not appear to be the origional authors work.
#2 It does not have a forum link, I can only find it on DFFD.

If I am incorrect in both of those things please inform me with links pointing to appropriate forum messages.
sorry about not giving the link. I wonder if I make a thread for this would tweak be added?
or would 1# prevent this from being put on the list seeing a third party updated the version?
« Last Edit: November 17, 2010, 06:23:20 am by Rumrusher »
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Re: Community Mods and utilities list.
« Reply #388 on: November 17, 2010, 11:55:48 pm »

sorry about not giving the link. I wonder if I make a thread for this would tweak be added?
or would 1# prevent this from being put on the list seeing a third party updated the version?

If you will agree to provide (at least some semblance of) support and make it plain that it is not your original creation I will gladly add it (But would also take it down if for some reason the original author wanted me to).   It is a good tool, I just would prefer to not have a bunch of completely unsupported / "borrowed" things on the list.   It would conflict with the spirit of the threads creation.

So yeah,  Just make a thread, explain it's use, and drop a link here and I will add it.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Demantiae

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Re: Community Mods and utilities list.
« Reply #389 on: November 18, 2010, 12:43:52 pm »

I'm thinking of expanding my game with mods. I like to play with various graphic sets included because the ASCII interface turns me off a little. Are any of the graphics packs compatible with any of the mods? I'd like to use some mods that add more creatures to the game but I don't want to have a mix of nice looking graphics and ASCII symbols running around. What's the best way to add these mods?
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