Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 69

Author Topic: Community Mods and utilities list.  (Read 1215965 times)

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #180 on: January 24, 2010, 03:04:41 pm »

Dwarf Companion link is on the wiki.
And it works perfectly.

Also please add my Dwemer Fortress [The Elder Scrolls] mod to the list. I didn't know there's another one TES mod though, I am going to check if it has any graphics and dwemer content :).

I would have to debate the "works perfectly" tag.  It works acceptably, but causes some oddball things in certain instances. It also has problems with pulling thoughts, and in certain instances has been known to lock up on me. There was also an instance where it corrupted DF for me.

I am not saying it's bad... Considering what it  messes around with it does really good... Just I would be cautious when using it. Follow directions carefully, make backups, expect oddities.  Nothing wrong with that though... Just not "perfect"  and not near as polished and user friendly as say Dwarf TheRapist or Dwarf Manager.


As for your mod:

Added =)
« Last Edit: January 24, 2010, 03:07:12 pm by profit »
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #181 on: January 31, 2010, 01:18:35 am »

ATTENTION:

Any major mods I am missing?

I would like to have a complete list for archival purposes before the new version arrives.

Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

sunshaker

  • Bay Watcher
    • View Profile
Re: Community Mods and utilities list.
« Reply #182 on: February 04, 2010, 08:32:37 pm »

People keep talking about the martial art one, but I don't know where it is.
Logged

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Community Mods and utilities list.
« Reply #183 on: February 04, 2010, 10:46:37 pm »

You need to search more. Though, I suspect newer versions for modbase, or something..
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #184 on: February 06, 2010, 12:18:53 am »

Kinda old, would someone verify that it still works...

But yes, any mods not in the list for 40d - 40d16.

Just make sure you give a link to the mod when you post. =)
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Stealtharcadia

  • Bay Watcher
  • Cool Guy 3217
    • View Profile
Re: Community Mods and utilities list.
« Reply #185 on: February 12, 2010, 04:37:19 pm »

So hey, is there any reveal utilities I could use with Mac? Cause I'm tired of looking for this damn HSF.
Logged
Yeah yeah yeah!

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Community Mods and utilities list.
« Reply #186 on: February 13, 2010, 10:04:55 am »

a great utility to add here would be Friendship (was know as Slavery enhancer 4*pi) It allows you to let other races/creatures that are a pet do hauling jobs and drafted to mility, even arming them (makes trading for human weapons and armor to arm your human slaves/buddies)

it comes with a
Simple mode which turns every creature into a part of your civ (makes hunting impossible but you can have a stray cat (tame) recruit) and

Experiment mode (which works perfectly fine, it picks creatures that you inputted into the Races.txt instead of them all "make sure your played race is in there" thus allowing for hunting of wild animals)

it also has a civ changer which works but in a way buggy because you can't give your changed civ any jobs but the standard hual and milityary

on another note Stealtharcadia try using Kazad the 3d viewer if you toggle surface off and turn the light bulb on you can see every underground goodie then just look for landmarks and tada every magma pipe and underground river and HFS is yours to explore

Edit: heres the link for Friendship http://dffd.wimbli.com/file.php?id=1787
« Last Edit: February 13, 2010, 10:06:59 am by Hugo_The_Dwarf »
Logged

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #187 on: February 14, 2010, 07:10:14 pm »

I usually try to ONLY link things that have main topics hosted on the bay 12 forums.

I will put it up with the DFFD link, but if you can dig up a forum post for it, or make one that would be good.
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #188 on: February 14, 2010, 07:16:35 pm »

* side note: I believe Khazad is win32 only and not mac compatible.

Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Community Mods and utilities list.
« Reply #189 on: February 14, 2010, 07:26:56 pm »

* side note: I believe Khazad is win32 only and not mac compatible.
you misspelled it in the first post
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #190 on: February 16, 2010, 04:09:12 pm »

Hmm

Sure did.. Would be really surprised if that was my only mistake.. I transcribe their names from memory most of the time since the forum page is sitting on the clipboard when I am assembling a new link.
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Community Mods and utilities list.
« Reply #191 on: February 16, 2010, 09:17:50 pm »

silly me here is the topic on the fourms link http://www.bay12games.com/forum/index.php?topic=48100.0

Edit: Slavery (aka friendship)
« Last Edit: February 16, 2010, 09:19:47 pm by Hugo_The_Dwarf »
Logged

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #192 on: February 17, 2010, 01:50:39 pm »

silly me here is the topic on the fourms link http://www.bay12games.com/forum/index.php?topic=48100.0

Edit: Slavery (aka friendship)

TY =)
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Daywalkah

  • Bay Watcher
    • View Profile
Re: Community Mods and utilities list.
« Reply #193 on: February 20, 2010, 11:30:19 pm »

I now think it is time to post my brutal dragons to this thread. Please add this:
Immortal Dragons Mod
Logged
Magma cancels flow; interrupted by Ironblood.

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #194 on: February 22, 2010, 10:15:59 am »

I now think it is time to post my brutal dragons to this thread. Please add this:
Immortal Dragons Mod

Added
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.
Pages: 1 ... 11 12 [13] 14 15 ... 69