Where to start?
First, I think, I should clarify my defintion of dark elves.
They are not dwarves. Whilst dwarves in DF do tend towards the nutty professor kind of semi-evil, this is because (I believe) they are the standard [CIV_CONTROLLABLE] race, and most DF players are sick bastards, who think kitten diets are funny, and can't deal with noble's outrageous demands. Not that I disagree, bring on the cat tallow roasts and the noble room w/ lava flooder says I.
But If you take a look at the dwarves' raws, you will not find the tags [KITTEN_CARN] or [ETHIC:KILL_NOBLE:ALWAYS]. If you see what I mean.
Dark elves are like.. a goblin's mind in an elf's body (DF goblins, that is). With a few bits and bobs added. Plant mutilation is not a common feature of dark elves, but the 'normal' elves in DF's extreme anti-plant-harm lead me to put that in.
Ooh! Harsh!
I'm actually more concerned over the way he hasn't clarified any game mechanics yet. It's looking like he's just writing DF fanfiction.
Well, this is the Community Games
& Stories section. I do want to build a fortress, but a little (big) bit of story is needed to make a fortress intresting enough to be woth reading.
The mechanics are not very impressive. I made a new race called DARKELF, a copy of elves, to which I added various personality modifiers. Then I made a new civilisation in entity_default, from scratch, adding weapons and clothing I think are dark-elven. I added all trapcomps, because you can't have fun without screw pumps and spike traps. They got normal clothing only (because they haven't had time to farm cave spiders etc). I messed with the item improvements, stuff_prefs and religions. They got pretty much every animal tag, and every job. Most of the world-wide things I just copied from the elves, unless they effect DF mode. I set the max starting groups to 1, and the max population 120 so that they would get wiped out within a few years. Ethics are basically the same as the goblins (almost everything acceptable). Logical extremes can stuff it.
I also moddified the kobolds, so that they wouldn't insta die. I made a pretty big mistake there, see below. I also gave elves the [SIEGER] tag, and made them active at the same time as the goblins (all seasons, Progress trigger 2).
Not exactly 1337 modding, but as I mentioned before, you don't need [KITTEN_CARN] to be evil.
Now, fortress proggress. Things were going swell. I had all the pictures and story I needed up to mid summer (why build a depot if everyone hates you?), and was just chugging along, looking for interesting stuff, when the screen jumps to the edge. No announcement. I hit a, but nothing's there. Oh well. Unpause, 5 seconds later: Stray wolf pup (tame) has been struck down! (I brought wolfs)
FTW?
I go to the meeting area, see what the wolfs are doing, and I see them tearing the kobolds walking around there apart. I check the unit list, and sure enough, all kobolds have jumped to hostile.
I suspected a thief must have entered the map, causing all kobolds to become tagged as enemies, explaining the jump to the jump to the edge.
No worries, I thought. I can work this in, easy. Recruit all elves, move them to the surface (kobolds were spread out over the map, meaning most were up there). They start tearing kobolds apart. They easily overpower the site leader, a master swordskobold. I think, thats that. But no! Apparently, rangers are all legendary+5 wrestlers. And only the hunter has a weapon. Icemi gets killed, several get injured enough to run to their beds to rest. I finnaly managed to kill or chase away the rangers, when suddenly:
An ambush! Curse them!
Oh yeah. I turned off [ITEM_THIEF] in kobold raws, but didn't give them CAN_SPEAK. The good news is the ambushers are hostile towards the remaining kobolds, the bad news is that my three remaing upright elves will have to either kill 20 odd kobold warriors, run back and somehow find the cave river before the resting elves die of dehydration, or I'm gonna have to savescum. Oops, can't do that, I saved at the beginning of the kobold war.
Although, as I write this, I consider a third possibilty. A most In-Charecter one. Wall off the exit and live underground. Screw the surface. Find the cave river, start a tower cap farm, breed a bit, then re-emerge after a while to begin the prophesiced world conquest.. yes, that could work.
Eita: Actions speak louder than words. The reason emos and vampires are mocked by SP is that they have many words, but no actions. These elves have many actions, and many words.