Yeah, sorry about the Royal Guard thing. It's all due to a typo in the graphics_example.txt. I'll uh... get round to fixing it eventually. Well, I mean, it's already fixed but I'll release a new, updated tileset at some point.
I would much appreciate that. I'd fix it myself but honestly I have no clue what to do. So unless you explicitly told me how to fix it, I'd be in the dark about it.
It's pretty easy to fix. Just go to the raw folder>graphics>graphics_example. The text file will be full of tokens that look something like this [MILLER:DWARVES:4:8:AS_IS:DEFAULT]
You can use Ctrl+f to find the ones that pertain to royal guards. They will look like this [AXEMAN:DWARVES:2:5:AS_IS:
ROYALGUARD]. The reason that you have the wrong picture for the guards is that the two numbers in the middle are referring to the wrong picture. So, open the other file in your graphics folder and find the picture that you want your royal guards to have. Once you have it, all you have to do is use the pictures (which are set up in a graph) to find the correct number. So, if the graphics look like this:
A B C
D E F
G H I
and B is the picture you want for your royal guard axeman, you have to change the token in the example file to [AXEMAN:DWARVES:
1:0:AS_IS:ROYALGUARD]
Yeah, now that I read that it sounds really confusing, but if you open up the two graphics files and look around and compare a bit I think you'll see what I mean.