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Author Topic: Chomp  (Read 12115 times)

Toady One

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Chomp
« on: April 19, 2002, 10:14:00 pm »

The behemoth slaughter-beast likes its new teeth.  I went to test them out on some cuddly elves (roughly human-sized), and on my first attack, I ripped the first poor little cuddly elf in half.  Since the slaughter-beast doesn't actually eat the pieces yet, when I was through with four or five cuddly elves, there was gore splattered all over the place.

In general, this new feature should make quadrUpeds more intimidating :)

I still have some tweaking to do -- mostly with the combat options interface (so you can set up bite attacks and so on).  But the first half of the growth additions is basically done.  Now I just need to make them subject to damage and severing.

I've included a "socket" variable -- this means that things like teeth can be knocked out without requiring the tooth to be severed.  Hairs are also in sockets now.  Game whiskers are in sockets too, but I'm not actually sure how that works -- whiskers would seem a lot harder to pull out than a standard hair.  I compensated for this by adding a "socket force modifier"...  regular hair is very easy to knock out (since in many/most/all mammals it is falling out all the time anywa) so depending on the creature it has a socket modifier of 1% to 20% -- that is, given a creature, it will take 1% to 20% to knock out a hair as it would to actually cut one off if it were fully attached to the skin.  Something like that...  I set the whisker socket force modifier to 10% to 50%.  Same for teeth.  Whatever :)

Doing Save/Load should be very straight-forward in one sense (it is totally mechanical to program), yet in another sense it will be a nightmare (typos, forgetting variables, that kind of thing).

If all goes as planned, I'll have it ready by Sunday.  I might want to do some more clean up though, so maybe next weekend is a safer bet.

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The Toad, a Natural Resource:  Preserve yours today!

Alanor

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Re: Chomp
« Reply #1 on: April 19, 2002, 10:48:00 pm »

The DOGS WANT TEEEEEEEEFFFF!

Give em the TEEEF!

I want to tear up the enemys wihh the maw of a behemoth!

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Alanor
Blood Priest of Armok

spelguru

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Re: Chomp
« Reply #2 on: April 20, 2002, 04:17:00 am »

Teeth... yeah... And they are placed in the mouth of my favourite creature, the behemoth slaughter-beast. Now those humans in the Alliance of Imitlot won´t stand a chance. (Uni: Aloria Seed:1313  Close to sea). Can you belive it when i say that those humans actually killed a BSB (Behe)
without giving me the chance to kill even 1 of them? They are so impolite  :mad: . And get an new version out asap since i want teeth and save.
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Toady One

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Re: Chomp
« Reply #3 on: April 20, 2002, 07:18:00 pm »

In Continuing Development news, we now have growths and tissues being hacked off and splattered on the ground in clumps.  Actually, in the code, it is tissue Chunks and growth Clumps.  In any case, things are a little more messy now.

It's funny to play a titan and watch your opponents hack off little bits of your legs.

I haven't done the attack-with-all-five-claws-at-once thing yet... there are some subtleties that are annoying.

I really just need to do save/load now.  All the other clean up and tweaking is secondary...  but it is piling up again.  Thousands of little twenty minute projects...  <shudder>

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The Toad, a Natural Resource:  Preserve yours today!