The behemoth slaughter-beast likes its new teeth. I went to test them out on some cuddly elves (roughly human-sized), and on my first attack, I ripped the first poor little cuddly elf in half. Since the slaughter-beast doesn't actually eat the pieces yet, when I was through with four or five cuddly elves, there was gore splattered all over the place.
In general, this new feature should make quadrUpeds more intimidating
I still have some tweaking to do -- mostly with the combat options interface (so you can set up bite attacks and so on). But the first half of the growth additions is basically done. Now I just need to make them subject to damage and severing.
I've included a "socket" variable -- this means that things like teeth can be knocked out without requiring the tooth to be severed. Hairs are also in sockets now. Game whiskers are in sockets too, but I'm not actually sure how that works -- whiskers would seem a lot harder to pull out than a standard hair. I compensated for this by adding a "socket force modifier"... regular hair is very easy to knock out (since in many/most/all mammals it is falling out all the time anywa) so depending on the creature it has a socket modifier of 1% to 20% -- that is, given a creature, it will take 1% to 20% to knock out a hair as it would to actually cut one off if it were fully attached to the skin. Something like that... I set the whisker socket force modifier to 10% to 50%. Same for teeth. Whatever
Doing Save/Load should be very straight-forward in one sense (it is totally mechanical to program), yet in another sense it will be a nightmare (typos, forgetting variables, that kind of thing).
If all goes as planned, I'll have it ready by Sunday. I might want to do some more clean up though, so maybe next weekend is a safer bet.