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Author Topic: Mass bone production  (Read 1999 times)

JoshuaFH

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Mass bone production
« on: December 15, 2008, 10:07:54 pm »

I want everything decorated with bones.

everything, i don't care what it is.

and so i need a way to give myself hundreds, if not thousands, of bones per year.

Hunting? If on a large scale, incredibly fast, but far too dangerous, and risks depopulating the area, so the source is finite.

goblin ambushes? dangerous AND inconsistant.

Fishing? slow, but safe, consistant and has a decent yield.

I'm goin with fishing shads and chars (very common fish with bones) are a good start. Mussels don't have bones, and are a frustratingly common catch, but i'll just have to bear with it.

So does anyone have any tips for me? Would leaving my shads and chars in an open stockpile to rot and be eaten the fastest way? would you advise i forbid them so they don't get cleaned? What about dumping them out of the stockpile? Any advice would help.
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woose1

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Re: Mass bone production
« Reply #1 on: December 15, 2008, 10:12:15 pm »

Do you have a good computer?

CATS. THOUSANDS OF THEM.
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JoshuaFH

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Re: Mass bone production
« Reply #2 on: December 15, 2008, 10:15:57 pm »

As much as i'd love to do that, my computer isn't the best, so i can't.

I have a brook, if that helps, do fish spawn infinitely in brooks? if so, then i don't need to worry about harvesting them too aggressively.

think 20 or 30 fishers would be enough? Do fishers that Fish while standing in the same square fish more slowly? I've always wondered that.
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sev

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Re: Mass bone production
« Reply #3 on: December 15, 2008, 10:17:00 pm »

I want everything decorated with bones.

everything, i don't care what it is.

and so i need a way to give myself hundreds, if not thousands, of bones per year.

I'd go with cattle ranching, myself.  You get nine bones with each cow you butcher.

JoshuaFH

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Re: Mass bone production
« Reply #4 on: December 15, 2008, 10:22:47 pm »

i was under the impression that was a nine bone pile. Piles are used and not individual bones, so that would be great if i were making bolts, but i'm decorating things.
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userpay

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Re: Mass bone production
« Reply #5 on: December 15, 2008, 10:23:20 pm »

fish will eventually run out but I think they respawn given time. 20-30 fishers is unneeded as 2-3 will get the job done well.
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JoshuaFH

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Re: Mass bone production
« Reply #6 on: December 15, 2008, 10:26:40 pm »

I guess the extreme numbers is just a product of my extreme impatience.
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JoRo

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Re: Mass bone production
« Reply #7 on: December 15, 2008, 10:29:43 pm »

If you drop your livestock from high enough to splatter them on impact, you should get more individual bones, I think.  Alternatively, you could drop them from only high enough to knock them unconscious but drop them onto a weapon trap with 10 serrated steel disks.
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MuonDecay

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Re: Mass bone production
« Reply #8 on: December 15, 2008, 10:37:19 pm »

It's a shame fire imps don't breed. Their bones are quite valuable for such a frequently occurring creature.
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Ashery

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Re: Mass bone production
« Reply #9 on: December 15, 2008, 10:41:01 pm »

A possible problem with cattle/etc.: Does decorating use a single bone, or a single *stack* of bones?

If the former, cattle and such work well.

If the latter, create a giant artificial lake for fishing. Or if you have a chasm, you can create a giant underground fishery rather easily. I suppose pumps would also work for draining the excess water in the bottom level...

Anyways, here's a rough drawing of the fishery I was planning:
Code: [Select]
Even/top level, left side:
###########
#>+   
#>+ +++++++
###       +
###       +
#<+ +++++++
#<+       +
##########D

Odd/bottom level, left side again:
###########
###''''''''
###'#'''''#
###''''''''
###''''''''
#<#'#'''''#
#<#''''''''
###########

# = wall
< = water going down
> = water coming from above
' = water
+ = constructed floor (to prevent tower caps)
space = empty space on that level

So what happens is that water will start pouring in from above and it won't start filling the next level of the fishery until the bottom level of each section is filled. This is why a chasm is a near requirement as you're bound to overfill the last level or two...

The drainage for each section switches sides every fishery level (each of which takes up two z levels).

Haven't tested it yet though...so I can't say for certain how well it'd work. Main comp is down, so most of my DF "work" has been using MSPaint to come up with interesting fortress designs ;p And considering how much I'm liking some of the designs, I'm not sure if I'll be completing the fishery anytime soon.
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Marlowe

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Re: Mass bone production
« Reply #10 on: December 15, 2008, 10:45:40 pm »

(1, Rysith's Orcs.+
2, Lots of Serrated disk weapon traps
=
Lots of Orc bits everywhere)
=
Lots of bones.
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JoshuaFH

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Re: Mass bone production
« Reply #11 on: December 15, 2008, 10:47:26 pm »

(1, Rysith's Orcs.+
2, Lots of Serrated disk weapon traps
=
Lots of Orc bits everywhere)
=
Lots of bones.

I take it your intimately familiar with this plan.
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userpay

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Re: Mass bone production
« Reply #12 on: December 15, 2008, 11:33:40 pm »

(1, Rysith's Orcs.+
2, Lots of Serrated disk weapon traps
=
Lots of Orc bits everywhere)
=
Lots of bones.

I take it your intimately familiar with this plan.
I was about to suggest this after seeing the cow dropping thing. Also equip your military with axes since those tend to be the weapons dwarves use that send parts flying.
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beorn080

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Re: Mass bone production
« Reply #13 on: December 16, 2008, 03:46:17 am »

Your best bet is as many unskilled fishers as you can get. Don't allow unprepared fish in any stockpile and the fishermen will simply drop the single fish they catch on their square. Every once in a while order them dumped and you will get hundreds of individual fish a year with enough fishers. Once they rot you get large numbers of individual bones. More skill means more fish per stack and faster stack pulling but the first doesn't help you. Just set everyone to fish and let them drop the fish where they lie.

The tower idea is a good one too. Use a masterwork mechanism with 10 masterwork steel serrated blades will dice a cow into at least 10 parts.
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Yami

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Re: Mass bone production
« Reply #14 on: December 16, 2008, 04:10:49 am »

what you need is an undead high savagery land.  then you'll have all the bones you'll ever need in an unending supply.
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