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Author Topic: Dig Three Squares II: Forum Fortress  (Read 26141 times)

n9103

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Re: Dig Three Squares II: Forum Fortress
« Reply #30 on: December 16, 2008, 02:20:17 pm »

.. am I the only one that's been playing, and noticed it was there from the first turn?

And someone actually take a turn dagnabit.. I'm trying to woodsplosion the place!

EDIT: In an act of self-moderation, I'll get saplings first for all my trees, to try and slow the woodsposion :P
« Last Edit: December 16, 2008, 04:34:01 pm by n9103 »
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Gaulgath

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Re: Dig Three Squares II: Forum Fortress
« Reply #31 on: December 16, 2008, 04:56:16 pm »

Alright, removed the vein since it was against the rules.


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...,.,..,████████████████████████
.,.,.,..,,████████████████████████
.,.,E..,████████████████████████
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.▓"=.,,,••████████████████████
.,.,.█.█••████████████████████
.,.]▓.,.█,████████████████████████


The mason move three tiles east again.
« Last Edit: December 16, 2008, 05:00:59 pm by Gaulgath »
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Creamcorn

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Re: Dig Three Squares II: Forum Fortress
« Reply #32 on: December 16, 2008, 05:00:44 pm »


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...,.,..,███████₤₤₤₤█████████████
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.,.]▓.,.█,████████████₤₤₤₤████████


The wood cutter finishes the mysterious construction!

The wood cutter creates The Roasts of roasting a wooden axe! The wood cutter is now a legendary woodworker, and she is also super dwarvenly tough, which for dwarfs is the equivelent of being 1990s Selma Hayek!
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

n9103

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Re: Dig Three Squares II: Forum Fortress
« Reply #33 on: December 16, 2008, 05:18:19 pm »


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.,.,.█.█••████████₤₤₤█████████
.,.]▓.,.█,████████████₤₤₤₤████████


Three Saplings Sprout
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Creamcorn

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Re: Dig Three Squares II: Forum Fortress
« Reply #34 on: December 16, 2008, 05:29:27 pm »


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..ττ.,..,███████₤₤₤₤█████████████
.,.,.,..,,██████₤₤₤₤██████████████
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I move the woodcutter to the tree, make her chop it down, and have her pick up the log, using the Roasts of Roasting.


[/color][/color] Log underneath Legendary Woodworker
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

n9103

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Re: Dig Three Squares II: Forum Fortress
« Reply #35 on: December 16, 2008, 05:52:28 pm »


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.,.,E..,██████₤₤₤₤██████████████
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.,..,..M..█•███████₤₤₤₤██████████
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.,,..,.█••████████₤₤₤█████████
.,.]▓.,.,████████████₤₤₤₤████████


Three Saplings Sprout


P.S. creamcorn, you need to close your tags in reverse-order
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Creamcorn

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Re: Dig Three Squares II: Forum Fortress
« Reply #36 on: December 16, 2008, 06:00:00 pm »


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.,.]▓.,.,████████████₤₤₤₤████████


Ah color tags, all right.

Anyway to help with the wood chopping I spawn a ♂wood cutter, just a wood cutter no other skills with an iron battle axe. He chops down two trees, which takes up the rest of my actions.
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

n9103

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Re: Dig Three Squares II: Forum Fortress
« Reply #37 on: December 16, 2008, 06:20:55 pm »


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.,,..,.█••████████₤₤₤█████████
.,.]▓.,.,████████████₤₤₤₤████████


Three Saplings Sprout
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Squeegy

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Re: Dig Three Squares II: Forum Fortress
« Reply #38 on: December 16, 2008, 07:17:49 pm »

Actually that was just a vein of something I put in.
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Fenrir

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Re: Dig Three Squares II: Forum Fortress
« Reply #39 on: December 16, 2008, 07:27:21 pm »

Actually that was just a vein of something I put in.
My apologies if the rules were unclear, but the vein is against the rules and must be removed.
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penguinofhonor

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Re: Dig Three Squares II: Forum Fortress
« Reply #40 on: December 16, 2008, 08:14:19 pm »

Fixed it. Creamcorn, I don't know why the hell you put size and font tags into it. It doesn't need them.

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.τ.,.τττ,,████████████████████████
.,.,E..,████████████████████████
..,k,.,..,████████████████████████
.,..,..M..█•█████████████████████
.▓"=.,,••████████████████████
.,,..,█••████████████████████
.,.]▓.,.,████████████████████████


Two new trees grow, and one sapling grows into a tree.
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Creamcorn

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Re: Dig Three Squares II: Forum Fortress
« Reply #41 on: December 16, 2008, 08:50:39 pm »

I never used any size or font tags. :'(

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..τ.,τ.,████████████████████████
.τ.,.τττ,,████████████████████████
.,.,E..,████████████████████████
..,k,.,..,████████████████████████
.,..,..M..█•█████████████████████
.▓"=.,,••████████████████████
.,.,.,█••████████████████████
.,.]▓.,.,████████████████████████


I make ♂wood cutter2 grab the log south west of him, and make the legendary wood cutter move two tiles east west onto the workshop.
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

Duke 2.0

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Re: Dig Three Squares II: Forum Fortress
« Reply #42 on: December 16, 2008, 09:05:10 pm »


 Dig Three Squares: Of Rocket Carp and Underground features.
 Dig Three Squares 2: I'm covered in TREES! TREES!

 The miner makes his way into the earth! I'm not sure about 2D vein mechanics, but lets assume every vein is very, very tiny.


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.▓"=.,,••*████████████████████
.,.,.,█••*████████████████████
.,.]▓.,.,████████████████████████
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Fenrir

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Re: Dig Three Squares II: Forum Fortress
« Reply #43 on: December 16, 2008, 10:32:24 pm »

I make ♂wood cutter2 grab the log south west of him, and make the legendary wood cutter move two tiles east west onto the workshop.
Remember, creatures can move up to five tiles for each action. Does anyone think that's too fast? I made it three tiles in the preivous game, but I thought I'd try five this time.
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Devath

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Re: Dig Three Squares II: Forum Fortress
« Reply #44 on: December 17, 2008, 12:22:44 am »


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,τ,..τ..,.,█████████████████████████
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..,.,E..,█████████████████████████
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,.,.]▓.,.,█████████████████████████
..,..,.,.,,.,█████████████████████████

Map Expanded
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown
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