Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 79

Author Topic: Cortex Command - What do you mean data released version 1.0?  (Read 193676 times)

DFNewb

  • Bay Watcher
    • View Profile

This game is great like one cool feature I like is if you place  your brain bunker underground with no entrance the AI will dig into it to attack you
« Last Edit: December 24, 2008, 09:09:29 am by DF newb »
Logged
Reasonableman playing Batman: Arkham Asylum
Luke_Prowler : Boot: apply directly to the forehead

lambskin

  • Bay Watcher
    • View Profile
Re: Cortex Command - disembodied brain controls worms, soldat, sharks with pewpe
« Reply #106 on: December 24, 2008, 10:16:01 am »

This game is great like one cool feature I like is if you place  your brain bunker underground with no entrance the AI will dig into it to attack you
Ya, but you can just wall it off.
Logged
STRIKE THE ETC.

PowerGoal45, MEET THE CYBERFIST, (Future): You use your iron geared prosthetic hand to crush a piece of stone in front of the cowering goblin, and it passes out.

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Cortex Command - disembodied brain controls worms, soldat, sharks with pewpe
« Reply #107 on: December 24, 2008, 10:26:12 am »

This game is great like one cool feature I like is if you place  your brain bunker underground with no entrance the AI will dig into it to attack you
Ya, but you can just wall it off.
With good enough diggers, they will still get in.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

DFNewb

  • Bay Watcher
    • View Profile

When I want to dig I just use the heavy Flamer its better then the best digger. :)
Logged
Reasonableman playing Batman: Arkham Asylum
Luke_Prowler : Boot: apply directly to the forehead

Wooty

  • Bay Watcher
    • View Profile

Chocolate PAIN!!  >:(
Spoiler (click to show/hide)




But seriously, this game is awsome. The physics are epic, the AI is fairly good, the graphics are great, and its very easy to mod and edit and mess around with.
Do the skirmishes ever end? I've had one going for about two hours now, there are about four pits that go all the way down into oblivion, I've killed every single enemy and 80% of their dropships, and they aren't mining any gold.
« Last Edit: December 24, 2008, 04:12:53 pm by Wooty »
Logged
Quote from: Toady One
It's important to wear lots of face paint while you program. And you can type with your long Gene Simmons tongue.

Okenido

  • Bay Watcher
  • Loli Advocate
    • View Profile
    • New Various Nonsense

I believe that they end only when you die.
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile

You can only lose.  Reminds me of....oh nevermind.
Logged

Neonivek

  • Bay Watcher
    • View Profile

You can also run out of money and ways to earn money.

Which doesn't give you a "Game Over" but counts as one.
Logged

DFNewb

  • Bay Watcher
    • View Profile

I recently learned that you can make money by kidnapping enemy soldiers with your drop ships  :) 
Logged
Reasonableman playing Batman: Arkham Asylum
Luke_Prowler : Boot: apply directly to the forehead

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile

Haha, I'll have to try that!   8)
Logged

cowofdoom78963

  • Bay Watcher
  • check
    • View Profile

I tryed this game, only to find its too much for my crap computer.
Well it still worked somehow. I found that the best way to kill anything is to just fill a drop ship with frags and smash it into a group of enemys, its pretty much is a sure death to all of them no matter what.

Even if their inside, if you are a good enough pilot you can get them pretty easily
Logged

Antioch

  • Bay Watcher
    • View Profile

hmmmm I find the modding rather hard, since I have to learn a whole new programming language.

I just want a non looped map with tons of enemies spawning at the right end
Logged
You finish ripping the human corpse of Sigmund into pieces.
This raw flesh tastes delicious!

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

See the training mission for an example of a non looping map. Look at the new zombie cave mission for both of the features.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

cowofdoom78963

  • Bay Watcher
  • check
    • View Profile

I really wish the models in this game were less fragile, I mean it seems like their legs break off after just triping over a bit of debris. also their too slow and keep getting stuck in the grass :-\.

I hope they get the bodys fixed in the later versions.
Logged

Okenido

  • Bay Watcher
  • Loli Advocate
    • View Profile
    • New Various Nonsense

But I do appreciate the fact that you can get your head ripped off by a flying piece of debris.
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 79