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Author Topic: Cortex Command - What do you mean data released version 1.0?  (Read 193356 times)

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Re: Cortex Command - What do you mean data released version 1.0?
« Reply #1125 on: October 04, 2012, 09:54:25 am »

Did they add kick to the digger? It's annoying.

Anyway, I successfully captured one area by letting both AIs fight it out, then dropping a bomb  on the surviving brain. That was fun.
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The Darkling Wolf

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Re: Cortex Command - What do you mean data released version 1.0?
« Reply #1126 on: October 04, 2012, 10:34:45 am »

I think the root of the problem is that we can't see where the focus is while moving. I had the same issue.
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Re: Cortex Command - What do you mean data released version 1.0?
« Reply #1127 on: October 05, 2012, 11:21:10 am »

Did they add kick to the digger? It's annoying.
I think there's always been recoil effects from diggers, at least from B26. You can make a skeleton body fly with a heavy digger.
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JacenHanLovesLegos

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Re: Cortex Command - What do you mean data released version 1.0?
« Reply #1128 on: October 05, 2012, 01:03:24 pm »

I believe there was always recoil from diggers (at least in B23), as that was the main method of movemnet in zero-g maps.
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Re: Cortex Command - What do you mean data released version 1.0?
« Reply #1129 on: October 05, 2012, 02:08:59 pm »

Did they add kick to the digger? It's annoying.
I think there's always been recoil effects from diggers, at least from B26. You can make a skeleton body fly with a heavy digger.

Of course, that doesn't necessarily say a whole lot, seeing as pretty much anything beyond throwing a small stone will cause a skeleton to either fly away or shatter; what with them being made of paper and all.

ank

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Re: Cortex Command - What do you mean data released version 1.0?
« Reply #1130 on: October 06, 2012, 07:12:40 am »

Somebody mentioned that their brain died for no reason earlier.
Since we are on the topic of digger kickback, I'd just like to mention that this is the reason your brain sometimes kills itself while auto-digging.
For this reason I never use my brain with autodig, instead I call down engineers to dig.
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sluissa

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Re: Cortex Command - What do you mean data released version 1.0?
« Reply #1131 on: October 06, 2012, 07:43:22 am »

none of my guys seem to want to autodig..I give them the order and sometimes they do it half-heartedly, a few inches here or there, but none of them put effort into it.
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fred1248

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Re: Cortex Command - What do you mean data released version 1.0?
« Reply #1132 on: October 06, 2012, 08:19:34 am »

none of my guys seem to want to autodig..I give them the order and sometimes they do it half-heartedly, a few inches here or there, but none of them put effort into it.

That sounds oddly realistic
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Re: Cortex Command - What do you mean data released version 1.0?
« Reply #1133 on: October 06, 2012, 09:11:26 am »

Somebody mentioned that their brain died for no reason earlier.
Since we are on the topic of digger kickback, I'd just like to mention that this is the reason your brain sometimes kills itself while auto-digging.
For this reason I never use my brain with autodig, instead I call down engineers to dig.
I think it was because i stuffed a rocklet full of grenades causing it to autogib older actors. Including my brain. *sigh*
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Re: Cortex Command - What do you mean data released version 1.0?
« Reply #1134 on: October 06, 2012, 09:43:53 am »

none of my guys seem to want to autodig..I give them the order and sometimes they do it half-heartedly, a few inches here or there, but none of them put effort into it.

They're definitely fixing that, their twitter has listed at lest 3-5 fixes for AI digging.

OREOSOME

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Re: Cortex Command - What do you mean data released version 1.0?
« Reply #1135 on: October 06, 2012, 09:52:26 am »

Thats it. As soon as i can scrape together enough money, I'm gonna get this and KOTOR.
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Re: Cortex Command - What do you mean data released version 1.0?
« Reply #1136 on: October 06, 2012, 10:45:44 am »

none of my guys seem to want to autodig..I give them the order and sometimes they do it half-heartedly, a few inches here or there, but none of them put effort into it.

They're definitely fixing that, their twitter has listed at lest 3-5 fixes for AI digging.

For the moment though, I think it still works to just give them chained move-to waypoints in solid dirt which will cause them to "accidentally" tunnel through the big gold deposits on their way.  It's not permanent, but it also gives you a teensy bit more control over what the dimbulbs are getting up to.

ank

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Re: Cortex Command - What do you mean data released version 1.0?
« Reply #1137 on: October 06, 2012, 11:51:13 am »

That's a nice fix.
I've observed that they dig better when alone, I think multiple diggers mess each other up.
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Re: Cortex Command - What do you mean data released version 1.0?
« Reply #1138 on: October 06, 2012, 11:59:56 am »

Especially if you try to save money and issue them Ronin shovels. Fortunately, the trench shovel from the Wermacht mod doesn't cause as much fun.
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Re: Cortex Command - What do you mean data released version 1.0?
« Reply #1139 on: October 06, 2012, 07:54:53 pm »

Especially if you try to save money and issue them Ronin shovels. Fortunately, the trench shovel from the Wermacht mod doesn't cause as much fun.

"Oh drat, I appear to have dug my own legs off...  Better smack the head of the fellow next to me"


Ronin are just so adorably squishy.  I like trying to get medevac for the heavily wounded, dismembered and bleeding fellows by getting a dropship to pick them up and take them back to base.  Makes me feel like I care.
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