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Author Topic: Trenchcoats, and multi-part clothes.  (Read 616 times)

Strife26

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Trenchcoats, and multi-part clothes.
« on: December 15, 2008, 01:07:07 am »

I like trenchcoats; it'd be nice to see them in my favorite game.

Here's my idea, some clothing objects really do cover more then one part of your body, to some extent, a dress works for upper and lower body. A hooded robe covers everything. Footie pajamas! Trench coats cover almost everything! Great coats with collars could cover face-protection. The game should (in my mind) reflect this.


However, often times, is makes sense to wear things UNDER a coat. Most dwarves wouldn't be keen on JUST having a dress to covers those, regions. So, I propose that clothing has to tags additional tags for it.
[cover_full: Bodypart] the article of apparel will cover this part to the dwarves satisfaction.
[cover_part: Bodypart] the dwarf will wear the coat also on this part, but will seek something else to go on top or underneath.

So a hooded robe could look something like this (didn't actually look at raws)

Spoiler (click to show/hide)
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Orange Drink

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Re: Trenchcoats, and multi-part clothes.
« Reply #1 on: December 15, 2008, 03:52:59 am »

I was going to post this in my own thread, but this one will do nicely.

since body armour doesn't actually have any sleeves to protect any of your limbs, armour could use this system to do so.

for example:
chain leggings
cover_full:upper left leg
cover_full:upper right leg
cover_half:lower left leg
cover_half:lower right leg

cover_half for armour could be represented by having half the block percentage it gives the full covered parts.
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Pilsu

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Re: Trenchcoats, and multi-part clothes.
« Reply #2 on: December 15, 2008, 11:00:51 am »

Hoods being separate garments is pretty stupid, yeah
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Cavalcadeofcats

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Re: Trenchcoats, and multi-part clothes.
« Reply #3 on: December 15, 2008, 12:24:51 pm »

Your system is... largely redundant with existing stuff in the raws.

For "covering more than one part of the body, see [LBSTEP], [UBSTEP, and [UPSTEP] here. It's not quite as flexible as your proposed system, but requires much less text to do the same thing. The same's true of your "cover_part/full" system: [LAYER] and [LAYER_PERMIT] on the page linked to do basically the same thing with much more specificity.

Examples in the current system:

Trenchcoat
Code: [Select]
[ITEM_ARMOR:ITEM_ARMOR_COAT_TRENCH]
[NAME:trenchcoat:trenchcoats]
[WEIGHT:100]
[VALUE:20]
[MAINBLOCK:15]
[SECONDBLOCK:15]
[UBSTEP:MAX]
[LBSTEP:4]
[LAYER:OVER]
[COVERAGE:100]
[LAYER_SIZE:20]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:5]
[SOFT]
[LEATHER]

Hooded Robe
Code: [Select]
[ITEM_ARMOR:ITEM_ARMOR_ROBE_HOODED]
[NAME:hooded robe:hooded robes]
[WEIGHT:10]
[VALUE:10]
[MAINBLOCK:5]
[SECONDBLOCK:5]
[UBSTEP:MAX]
[LBSTEP:MAX]
[LAYER:OVER]
[COVERAGE:100]
[LAYER_SIZE:20]
[LAYER_PERMIT:100]
[MATERIAL_SIZE:6]
[SOFT]
[LEATHER]

(Postscript: as far as I can tell, the current robe already covers the head. Presumably the separate "hood" item is something like this.)
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