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Author Topic: Emergent Cooperative Comunity Storyteling Experiment A-001  (Read 9831 times)

Fenrir

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Re: Emergent Cooperative Comunity Storyteling Experiment A-001
« Reply #60 on: December 22, 2008, 09:43:30 am »

((Perhaps you ought to break it up into scenes. I've no idea how you'd decide where one starts and the next one begins, though. In any case, I think it's time for ECCSE A-002. I swear, there'll be no more cheese.))
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Dark

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Re: Emergent Cooperative Comunity Storyteling Experiment A-001
« Reply #61 on: December 22, 2008, 09:49:09 am »

((But this was going so well, and I'm trying really hard not to point fingers at Devath.))
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Fire of Algir Mountain - A quest that doesn't involve getting a crown.

inaluct

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Re: Emergent Cooperative Comunity Storyteling Experiment A-001
« Reply #62 on: December 22, 2008, 11:45:08 am »

((Okay, we could always pretend that it's like an art film. That would solve the coherency problem.))
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qwertyuiopas

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Re: Emergent Cooperative Comunity Storyteling Experiment A-001
« Reply #63 on: December 22, 2008, 11:56:27 am »

The shadow nears the corner, but just as it's owner would become visible, it turns down another street
((There we go, potential flow-disrptive action turned into suspenseful foreshadowing. Now is a good time to give it some plot.))
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Eh?
Eh!

Cheeetar

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Re: Emergent Cooperative Comunity Storyteling Experiment A-001
« Reply #64 on: December 22, 2008, 09:25:15 pm »

The camera follows the shadow as it moves closer towards where the child was.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Little

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Re: Emergent Cooperative Comunity Storyteling Experiment A-001
« Reply #65 on: December 23, 2008, 12:13:57 am »

A chilling cry for help is screamed...
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Devath

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Re: Emergent Cooperative Comunity Storyteling Experiment A-001
« Reply #66 on: December 23, 2008, 12:38:45 am »

((Honestly, I was just trying to preserve what Armok seemed to want. The wall of text only turns off those who really don't care, and don't want to follow general guidelines. Armok never gave his opinion on the action that should be taken, but personally, Cheetar picked up better than Dark. I just6 made a mistake and something got messy. However, Cheetar's post fits far better to the story, such that it should look something like this:))

Spoiler: Edited Compilation (click to show/hide)

[The camera pans around the room]
There is chaos everywhere, with humans running around carrying personal belongings.

((Honestly, we should go from here.))
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Cheeetar

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Re: Emergent Cooperative Comunity Storyteling Experiment A-001
« Reply #67 on: December 23, 2008, 02:26:08 am »

This confuses me. Are we following off from there, or do we follow off from before, or do we wait for Armok to say something?
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Duke 2.0

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Re: Emergent Cooperative Comunity Storyteling Experiment A-001
« Reply #68 on: December 23, 2008, 02:29:38 am »


 ((I say we follow from Devath's summary. Although it would be best for us to tie all of these things together, or at least develop some of these. I propose continuing on the humans in the bunker-like thing as Devath started.))
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Armok

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Re: Emergent Cooperative Comunity Storyteling Experiment A-001
« Reply #69 on: December 23, 2008, 02:59:25 am »

I Herby give Devath semi-adminship, as he seems to know what's going on, understand what I want whit this, and to be responding faster than me.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Devath

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Re: Emergent Cooperative Comunity Storyteling Experiment A-001
« Reply #70 on: December 24, 2008, 12:57:56 am »

Summary:
((I think we'll drop the chaos, as planned, and start with the one that came earlier, the bunker-type scenario. I'll post it again below the summary, and we will start from there.))
((Any arbitrary decisions I make may be questioned, given sufficient reason))
((We should try to keep things to separate scenes in which things occur, no fancy scene-switch tricks. Conclusive scenes are food for the brain.))
Spoiler: Ramblings (click to show/hide)
Spoiler: Edited Compilation (click to show/hide)

The room is a change of pace from the damage seen on the outside. On one side, it appears to be the average house's basement filled with potential apocalyptic amenities. On the other it is covered in metal, and appears to have a large metal blast door on the wall. A small family is huddled near the blast door.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Armok

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Re: Emergent Cooperative Comunity Storyteling Experiment A-001
« Reply #71 on: February 03, 2009, 12:19:57 am »

Why did this die? :(
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shikogan

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Re: Emergent Cooperative Comunity Storyteling Experiment A-001
« Reply #72 on: February 03, 2009, 04:40:31 am »

I concur, this was headed somewhere fantastical. *sigh*

We should therefore continue! What say you?
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qwertyuiopas

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Re: Emergent Cooperative Comunity Storyteling Experiment A-001
« Reply #73 on: February 05, 2009, 08:57:41 pm »

A tapping is heard on the blast door.
(We DO need a bit of "calm" where some characters communicate a bit of the setting)
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Eh?
Eh!

Armok

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Re: Emergent Cooperative Comunity Storyteling Experiment A-001
« Reply #74 on: March 08, 2009, 09:59:20 pm »

bump.  :'(
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
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