I'm talking about stuff from the vanilla, even though I'm modding. Thus how I've noticed these:
[BODY:2WINGS] should not have the [liMB] tags. Very, very few creatures actually use their wings for wrestling.
Based on playtesting, I also noticed that:
creatures which can fly and still have their wings intact but get a [STANCE] part destroyed maintain their speed reduction, even while flying. Creatures who can fly should automatically fly when they lose the ability to stand, and not get the penalty until they are actually less bodily mobile. For that matter, I don't see why the [FLIER] tag is even needed in the creature definition, if [FLYER] is already included in the body definition.
[DIGIT] does not seem to be a usable [CONTYPE:] tag for which to use in attacking. I tried making a skeleton with a single digit claw instead of a hand, and with [ATTACK:MAIN:CONTYPE:DIGIT: . . .] and I never saw his claw attack. Specifying the body part by [ATTACK:MAIN:CON:DG1: . . .] works fine.
And on to the more complicated observation . . .
I noticed that the humanoid joints are wierd. Looking at, for example, the right arm:
[BP:RUA:right upper arm][CON:UB][liMB][RIGHT]
[BP:RLA:right lower arm][CON:RUA][liMB][RIGHT]
[BP:RH:right hand][CON:RLA][GRASP][RIGHT]
and
[BP:RUA_J:right shoulder][CON:RUA][JOINT][SMALL][INTERNAL][RIGHT]
[BP:RLA_J:right elbow][CON:RLA][JOINT][SMALL][INTERNAL][RIGHT]
[BP:RH_J:right wrist][CON:RH][JOINT][SMALL][INTERNAL][RIGHT]
each joint is actually connected to the relevant arm part kind of like a fleshy knob which, once broken, doesn't really do anything. Why is it not:
[BP:RS:right shoulder][CONTYPE:UPPERBODY][JOINT][SMALL][RIGHT]
[BP:RUA:right upper arm][CON:RS][liMB][RIGHT]
[BP:RE:right elbow][CON:RUA][JOINT][SMALL][RIGHT]
[BP:RLA:right lower arm][CON:RE][liMB][RIGHT]
[BP:RW:right wrist][CON:RLA][JOINT][SMALL][RIGHT]
[BP:RH:right hand][CON:RW][GRASP][RIGHT]
where the joints and limb parts are connected logically? I created a humanoid with this joint structure changed, and he still seems to get around and get injured fine. In fact, it makes injuries a bit more interesting: getting shot in the upper body seems to have a chance of injuring each shoulder. And theoretically, it means that once you break someone's knee, that [STANCE] foot affected, although I haven't noticed this effect until the limb is actually severed. Which brings me to my last observation:
creatures with damamged body parts leading to the [STANCE] parts do not slow down, until the part is severed. They should have a speed reducing effect, becoming greater as the body part gets closer to the [STANCE] part.
Toady, I know you've been working on tissue layering, but I'm not sure if this is been looked at or not.