...At least I don't have Flint's job. I do NOT feel like going toe-to-toe with something seven feet tall.
When you get into late game, draft him into the military (as 'unarmed') and have him fight with a pickaxe and heavy armor.
Which is it?
Anyway, back to the story!
My name is Kib Amkolrigoth, and I'm recording this now for the history of the fortress in case I don't make it back. Duty must be upheld. Tosid continues to be indisposed, and I seem to have become the nominal leader while he rants in his mechanic's workshop. Unfortunately, dark times loom ahead.
To begin at the beginning...
Just around the arrival of summer, Tosid Vodsazir, who had been serving admirably, if a bit pessimistically, as our expedition leader, announced that he was not to be bothered and sealed himself in our mechanic's workshop, refusing all contact with the outside. I've taken the liberty of reading his previous journals, and it seems that he's planning something big. Having no idea how long such a project will take, we decided in counsel that I should take over, at least until Tosid regains his senses.
Though Tosid spent no more than a week inside the mechanics shop, he still appears to be under the sway or whatever secret urge is driving him. He emerged with a mechanism, carved from dolomite, studded with iron, and decorated with leather and shell, but has since continued to refuse to lead, instead demanding that our masons, shoruke and hat, make twenty four obsidian grates and the same number of dolomite grates. He also ordered that some of the armormaking steel be diverted to make steel blocks, and has buried himself in the mechanics workshop, churning out mechanisms at an amazing pace. The mechanism that he carved during his solitude is sitting in a stockpile in the deepest chambers of the fort, and I've stopped going down there. Sometimes, it seems like its moving on its own. I'm not sure what Tosid is planning, but I'm not sure I want to be in the fortress when it is complete.
Tosid's plans, though, are the least of my worries at the moment. Shortly after he emerged, we were overjoyed to see a human caravan, as well as their diplomat, making their way down the river valley towards our gates. Before the caravan could reach safety, though, the orcs made their appearance. It is clear that the caravan had been followed, and that both they and we were caught in a pincer.
The bulk of the orcs arrived to the west, riding beak dogs. I've been unable to get a clear count of their numbers, but it is at least two dozen, mixed between wrestlers, slashers, lashers, and snipers. They are lead by two guards and a master lasher, all three of which appear to be fearsome warriors by the trophies that they wear. My main concern, though, was the two squads that arrived over the hills behind us. Though there were only twenty of them, they were perfectly positioned to cut the caravan off from our gates. They were also lead by the fearsome Utes Devilfray, an enormous brute of an orc with an equally large and brutal axe.
Though I feared to commit our freshly-formed military, we had no choice but to sortie out and try to allow the caravan time to get within the safety of our fortress. Though we bought the diplomat time to get within the drawbridges, the mules of the caravan proved to be too slow, and were overrun by orcs before they could even cross the brook. The rest of the caravan broke and fled, and while we and the human guards did their best to hold off the orcs, the mules were slaughtered and one of the wagons destroyed before they could escape. The battle was incredible, and the marksdwarves are still complaining about the severed human head that lodged itself in our lower fortifications. The effort to make the entrance way look like anything other than a blood-soaked battleground after the siege will be monumental. After retreating inside and clearing out the orcs that had made it inside before we could retract the bridges, we took stock of our situation.
We had lost two brave dwarves in our first clash with the orcs, Tekkud Astellikot and Iton Alathaban. I've allowed their bodies to be interred in the warrior's tomb below the forges, though sadly Tekkud fell outside the fortress, and thus will have to wait before being recovered. We also learned that unlike goblins, unarmed combat is simply useless against the orcs. You can snap an arm back on itself, and the orc will just try to hit you with the other one. All of the holds are useless. I, an accomplished wrestler, spent nearly ten minutes trying to beat one into submission inside our gates with The Tooninator, and they were seldom even inconvenienced by the less-skilled troops. I've decided that the only way that we can kill these orcs is through massive damage and bleeding, so I ordered our metalcrafter to forge battle axes for us. None of us is proficient in their use, but most of them aren't very proficient in anything at the moment, and an inexpertly swung axe can still take off a head. The axes themselves aren't of the best quality either, but we have no way to get anything better.
Two problems presented themselves. The first, and most pressing, was the human diplomat. Though he was safe within the walls, he told me privately that though he greatly respected us and our homes, he was sure that he would go stark raving mad if he stayed for more than a few months. The death of their diplomat, especially in our fortress, would kill any hope that we had of trade or mutual aid with the humans, and I cannot allow that. The second was one of our dwarves, Goden Ashokkivish, was severely wounded in the first battle and now lies dying of thirst in the barracks. Tosid keeps claiming that we have a magnificent plumbing system and fresh water, he just has to start it up, but starting it seems to be the last thing on his mind right now. If he wasn't officially our leader, I'd order him drafted just to have a few "sparring" sessions with him. I digress. We must find a way to get fresh water into our fortress before Goden dies of thirst.
We'd learned from our first encounter, but the time limits imposed by the diplomat and Goden demanded swift action. The most that I could allow for preparation was a month, giving us until just before Galena to make ourselves ready and plan.
The diplomat handled the news of the situation remarkably well, carrying out his meeting with Tosid despite the pressure and Tosid's strangeness. The humans want short swords, waterskins, quivers, and backpacks. The diplomat's requests for musical instruments, scepters, rings, earrings, and idols were, I assume, a product of stress. By mid-malachite, all of the paperwork had been filled out, and the diplomat announced that he was ready to leave.
During this time, our three marksdwarves, including the hero Flint, had been harassing the orcs outside our gate, and on the 7th of Malachite Meng Italrith finally struck the killing blow on Utes. I am glad that I will not have to face him in the coming battle, as I had seen him not only take bolts to all parts of his body and simply laugh, but I watched a bolt that had pierced his upper leg completely heal as he walked around on it, taunting us.
And so now, on the 21st of Malachite, we will stand ready on the outer bridge, waiting for the plan to swing into motion. Only three orcs loiter outside the gate now, and we still have fourteen soldiers with us. The extra one is the miner Shoruke, who asked to be fitted for plate and said that she will stand beside us in battle, matching axe stroke for pick swing. I feel honored to fight with one as brave as she. If all goes according to plan, we will rush out and engage the two lashers and the wrestler that still remain, while the diplomat flees to safety, the bodies of our dead are recovered, and water is fetched for Goden. Then, before the main body of orcs can make its way to us and slaughter us with superior numbers and ranged weaponry, we will retreat back inside the fortress and seal the entrance, to wait out the remainder of the siege. It is the best that I can hope for.
Wish me luck.
((Pictures of the aftermath of the battle soon!))The top level of the battle. The mules were coming in along the lower right when they died, and the main battle happened on the plateau in front of the fortifications. The head, visible just in front of the right marksdwarf, was severed by Utes and flew into the fortification from across the moat. I have no idea how I'm going to get it out. Most of the red ground tiles, apart from right in the entrance way, are blood.
The lower level of the battle, taken just before the second sortie. The three remaining orcs are on the mid-right, the body of Utes is in the brook, the dead dwarf is in the brook towards the center, and the diplomat is in the dining room.
Total death count so far: two merchants, a wagon, two horses, a muskox, a camel, 8 caravan guards, two dwarves, 15 beak dogs, and 15 orcs.