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Author Topic: More than one dwarf in a workshop  (Read 1651 times)

mickel

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More than one dwarf in a workshop
« on: August 23, 2007, 05:38:00 pm »

Some workshops make sense to require more than one dwarf. Manning the billows in a smelter for example, is a tough and full time job unless you've got a waterwheel or something driving it. Similarly a billowsworker might be nice in a smithy, if not as necessary.

I'm too sleepy to think of other good examples, but I'm sure there are plenty of places it makes sense to have a helper around. They could be optional for greater speed/quality. Dunno.

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Retales

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Re: More than one dwarf in a workshop
« Reply #1 on: August 24, 2007, 04:46:00 pm »

Slavery! Clearly you should have some pathetic goblin creature to do all the unpleasant hauling and other non-inspiring jobs >:P

[edit] Of course slavery shouldn't be the only way to do this.

Some kind of workgroups or such would be handy. A workgroup of 3 masons: one hauls the rock, one is waiting at the workshop to craft the rock. The last one is on standby. If any of the two dwarves cancel their job, he continues it. And when the product is ready, the last one will haul the finished item to the stockpile.

And the two haulers would also get some experience in masonry. This would also make it a sort of apprentice/master system.

Bah, I'm tired and rambling about too complicated systems :P

[ August 24, 2007: Message edited by: Retales ]

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mickel

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Re: More than one dwarf in a workshop
« Reply #2 on: August 24, 2007, 04:59:00 pm »

An apprentice/master system would go really well with this.
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