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Author Topic: Skull reactions?  (Read 877 times)

TettyNullus

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Skull reactions?
« on: December 12, 2008, 03:55:29 am »

I've been trying to include skulls in smelting reactions, so far I haven't succeed in any way and search turns up nothing helpful. Have anyone succeed in using general skulls in reactions, or if not, a way to help the generalizing process. Even just pointers to mods that uses skull in some reaction or other would help give me some idea of how to make it work  :)
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Deon

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Re: Skull reactions?
« Reply #1 on: December 12, 2008, 04:11:35 am »

What about: [PRODUCT:100:1:SKULL:NO_SUBTYPE:BONE:DWARF] ?
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TettyNullus

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Re: Skull reactions?
« Reply #2 on: December 12, 2008, 04:16:00 am »

Sorry, should've clarified, I'm looking for ways to use general skulls as part of reagent, not as product. I gets more than enough skulls from butchering and only thing they're useful for are totems, which's not exactly... constructive  ;)

ed: most I could figure out was [REAGENT:#:SKULL:NO_SUBTYPE:*:*] the * bits are the parts I can't figure out, :BONE:*] works, as in it don't generates error, but don't recognize NO_MATGLOSS
« Last Edit: December 12, 2008, 04:18:53 am by TettyNullus »
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Deon

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Re: Skull reactions?
« Reply #3 on: December 12, 2008, 04:49:05 am »

is NO_RACEGLOSS token still in? I haven't used it for some time.
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TettyNullus

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Re: Skull reactions?
« Reply #4 on: December 12, 2008, 04:51:36 am »

is NO_RACEGLOSS token still in? I haven't used it for some time.
no dice

Unrecognized Bone Token: NO_RACEGLOSS

while using

[REAGENT:4:SKULL:NO_SUBTYPE:BONE:NO_RACEGLOSS]

or did you meant some other way?
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Deon

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Re: Skull reactions?
« Reply #5 on: December 12, 2008, 04:55:49 am »

Yeah, I meant this way. Now this token is obsolete here then (or not used in such context, I may be wrong since I haven't modded for a while).
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Assassinfox

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Re: Skull reactions?
« Reply #6 on: December 12, 2008, 02:17:20 pm »

What about: [PRODUCT:100:1:SKULL:NO_SUBTYPE:BONE:DWARF] ?

Just spits out bird skulls.  Skulls seem to have some really weird obscure matgloss for them.

Footkerchief

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Re: Skull reactions?
« Reply #7 on: December 13, 2008, 05:19:42 am »

Maybe SKULL:NO_SUBTYPE:DWARF:NO_MATGLOSS ?

That's how meat and the bone item work, apparently.
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Deon

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Re: Skull reactions?
« Reply #8 on: December 13, 2008, 06:16:31 am »

No, the latter is not working too (according to other threads).
But you should try it.
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