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Author Topic: Yet Another Plant mod (reactions don't work - please help)  (Read 996 times)

Orange Drink

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Yet Another Plant mod (reactions don't work - please help)
« on: December 12, 2008, 01:57:46 am »

since nearly everyone has included new plants of some kind in their mods, i decided to release mine.

the mod is unfinished, and i don't think it will be finished because i keep getting ideas for new plants. the reactions don't work, so i need help getting them working.

PLANTS

Spoiler (click to show/hide)

REACTIONS

Spoiler (click to show/hide)
« Last Edit: December 22, 2008, 12:16:00 am by Orange Drink »
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Deon

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Re: Yet Another Plant mod (reactions don't work - please help)
« Reply #1 on: December 12, 2008, 04:54:38 am »

Use "search" function, sometimes it can give you results sooner than people.

[REAGENT:2:PLANT:NO_SUBTYPE:PLANT:SHATTERWEED] is wrong

use

[REAGENT:2:PLANT:NO_SUBTYPE:SHATTERWEED:NONE]

instead.
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Untelligent

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Re: Yet Another Plant mod (reactions don't work - please help)
« Reply #2 on: December 12, 2008, 08:21:40 pm »

If that doesn't work, try NO_MATGLOSS instead of NONE.
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regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Orange Drink

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Re: Yet Another Plant mod (reactions don't work - please help)
« Reply #3 on: December 13, 2008, 12:06:06 am »

Use "search" function, sometimes it can give you results sooner than people.

Well i'm sorry, but my other thread is a (almost) completly different problem.
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Deon

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Re: Yet Another Plant mod (reactions don't work - please help)
« Reply #4 on: December 13, 2008, 06:14:22 am »

NO_MATGLOSS is better, still NONE is appliciable :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Orange Drink

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Re: Yet Another Plant mod (reactions don't work - please help)
« Reply #5 on: December 14, 2008, 11:32:41 pm »

I forgot to put the metal that shatterweed turns into *facepalm*

Code: [Select]
[MATGLOSS_METAL:SHATTERWEED_ARMOUR]
[NAME:shatterweed][ADJ:shatterweed][COLOR:3:0:1]
[VALUE:4]
[SPEC_HEAT:500]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[ARMOR]
[DAMAGE_PERC:75]
[BLOCK_PERC:75]
[SOLID_DENSITY:100]

EDIT: i've added a variety of new flowers, but i need suggestions on which biomes to put them in.
« Last Edit: December 15, 2008, 12:02:09 am by Orange Drink »
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Orange Drink

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Re: Yet Another Plant mod (reactions don't work - please help)
« Reply #6 on: December 15, 2008, 12:06:06 am »

here they are. i wish i could make another spoiler into a current post.

i also wish there was a way to get the elves pissed if you try selling flowers to them.
the flowers can't be grown, but a barrel of flowers is a good trade source.

Spoiler (click to show/hide)

suggestions on where to put them, please.
« Last Edit: December 16, 2008, 05:59:31 pm by Orange Drink »
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Orange Drink

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Re: Yet Another Plant mod (reactions don't work - please help)
« Reply #7 on: December 16, 2008, 07:11:12 pm »

more dye plants.
these are to make elven traders more interesting, and gave them special potions.

Spoiler (click to show/hide)
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Orange Drink

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Re: Yet Another Plant mod (reactions don't work - please help)
« Reply #8 on: December 21, 2008, 08:05:08 pm »

fixed the reactions.

Code: [Select]
[spoiler][REACTION:SHATTER_HELM]
[NAME:make shatterweed helm]
[SMELTER]
[REAGENT:2:PLANT:NO_SUBTYPE:SHATTERWEED:NO_MATGLOSS]
[PRODUCT:100:1:HELM:ITEM_HELM_HELM:METAL:SHATTERWEED_ARMOUR]

[REACTION:SHATTER_GAUNTLET]
[NAME:make shatterweed gauntlets]
[SMELTER]
[REAGENT:2:PLANT:NO_SUBTYPE:SHATTERWEED:NO_MATGLOSS]
[PRODUCT:100:1:GLOVES:ITEM_GLOVES_GAUNTLETS:METAL:SHATTERWEED_ARMOUR]

[REACTION:SHATTER_BOOTS]
[NAME:make shatterweed boots]
[SMELTER]
[REAGENT:2:PLANT:NO_SUBTYPE:SHATTERWEED:NO_MATGLOSS]
[PRODUCT:100:1:SHOES:ITEM_SHOES_BOOTS_LOW:METAL:SHATTERWEED_ARMOUR][/spoiler]

you haven't actually fixed my problem with the mangoes and such.
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Deon

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Re: Yet Another Plant mod (reactions don't work - please help)
« Reply #9 on: December 21, 2008, 10:02:25 pm »

Do you ever care to look into your errorlog.txt? You have two different plants with the same name: MANGO tree and MANGO plant. The game doesn't allow you to have duplicate entries.
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Orange Drink

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Re: Yet Another Plant mod (reactions don't work - please help)
« Reply #10 on: December 22, 2008, 12:08:08 am »

really? i keep looking through my error log whenever a mod is done and nothing is there about that.

EDIT: fixed the problem now. just added an E to MANGO plant.
« Last Edit: December 22, 2008, 12:15:18 am by Orange Drink »
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Orange Drink

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Re: Yet Another Plant mod (reactions don't work - please help)
« Reply #11 on: December 31, 2008, 01:07:51 am »

. . .
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Orange Drink

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Re: Yet Another Plant mod (reactions don't work - please help)
« Reply #12 on: January 03, 2009, 01:01:42 am »

. . . . . . . . . . . .
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