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Author Topic: Progressive Child Aging; Making Children Useful  (Read 2948 times)

Neonivek

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Re: Progressive Child Aging; Making Children Useful
« Reply #15 on: December 12, 2008, 06:40:57 pm »

Well think of it this way... Toady hasn't implimented any other way to haul Gold statues (Which are a great many times more heavy then a single dwarf)... So why wouldn't he allow infinate hauling right now?

Or if you hate answering things with another question: The reason Toady allows dwarves to lift things many times larger then they should reasonably be able to is because Toady has yet to impliment an alternative hauling system.
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Tack

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Re: Progressive Child Aging; Making Children Useful
« Reply #16 on: December 12, 2008, 11:34:36 pm »

I've got an idea, how about apprenteship children, sorta.
As in from about 5 onwards, instead of bumming around the meeting area, they follow their fathers around, and gain experience along with the fathers as the fathers work... Uh, understandable stuff now.

Urist McCarpenter and his boy Urist McUselessfuck, go to make a table, McCarpenter gets 20exp from making the table, and even though the boy had no part in it, he gains some 5exp or something.

That way we can have useful dwarves coming into society at least. and the cheesemakers will come down a bit.


Other fixes, or suggestions.

The boy hangs around the dad intead of "No Job" or "On Break" just in case there's haul or pull lever orders etc.

When a daddy soldier goes on patrol, or duty, the boy stays with the mother.


Any thoughts?
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TettyNullus

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Re: Progressive Child Aging; Making Children Useful
« Reply #17 on: December 12, 2008, 11:40:30 pm »

I'd rather there be ability to have an area dedicated for the kids, it gets annoying watching kids swarm after their parents, esperically when I have some slightly dangerous project being done, like controlled collpasing, magma redirecting and wall-breaching for magma and water, not to mention it gets distracting watching gaggles of kid chase after their mum.
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Tack

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Re: Progressive Child Aging; Making Children Useful
« Reply #18 on: December 13, 2008, 12:02:31 am »

toggleable?

or school/preschool? a place where itty bitty dwarves can go with one adult watching over them, while they learn basic social skills.
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Warlord255

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Re: Progressive Child Aging; Making Children Useful
« Reply #19 on: December 13, 2008, 01:48:43 am »

I'd rather there be ability to have an area dedicated for the kids, it gets annoying watching kids swarm after their parents, esperically when I have some slightly dangerous project being done, like controlled collpasing, magma redirecting and wall-breaching for magma and water, not to mention it gets distracting watching gaggles of kid chase after their mum.

A Child Care assignable labor would be one way to manage kids; it'd be more useful than Animal Caretaking.
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Tormy

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Re: Progressive Child Aging; Making Children Useful
« Reply #20 on: December 13, 2008, 08:18:41 am »

Nop...just read my post above yours. The max. amount of weight what a creature can carry around must be defined sooner or later, which should be based on attributes. The max. strength of a kid should be also quite low even if it's "maxed". Thus a simple hauling - age restriction wouldn't work perfectly. Even small kids should be able to haul seeds and stuff like that, but only young adults should be able to haul full plates for example.

That doesn't really make sense with DF's model of encumbrance though -- anyone can haul an infinite amount of weight, it just slows you down.   If that changes later, okay, but what about tending the fields or doing lightweight crafting, which don't involve heavy hauling?  Your model doesn't really touch on that -- physical strength is not the only consideration.

It must be changed later, that is why I've said what I've said. My suggestion would make the system much more realistic. It makes no sense that a small kid is able to lift up and haul heavy objects. It is making no sense that a single dwarf is able to lift up and haul a cage what contains  one or more dragons. This must be fixed in the future, and strength must have an important factor in this case. Yes it's not the only attribute what should be important, that is correct however.
« Last Edit: December 13, 2008, 12:06:01 pm by Tormy »
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scribbler

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Re: Progressive Child Aging; Making Children Useful
« Reply #21 on: December 13, 2008, 04:20:42 pm »

What if children could automatically work in the family business? Depending on the civ's ethics, children automatically take on appropriate tasks of their parent's jobs or, if there aren't any or there are too many children, they can work with friends, or in an extreme even be fostered by a dwarf of a higher station.
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Tormy

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Re: Progressive Child Aging; Making Children Useful
« Reply #22 on: December 13, 2008, 06:11:16 pm »

What if children could automatically work in the family business? Depending on the civ's ethics, children automatically take on appropriate tasks of their parent's jobs

Why should they?   ???
I understand that this would mean less micromanagement for the player, which is good, but frankly I don't think that it makes too much sense.
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Dragooble

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Re: Progressive Child Aging; Making Children Useful
« Reply #23 on: December 13, 2008, 06:14:17 pm »

Better idea:  She-Dwarves have three or more dwarves at a time, who chew their way out of the mother, killing her.  The baby dwarves grow up within ten minutes.
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A creature the size of europe can occupy only one tile.

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Re: Progressive Child Aging; Making Children Useful
« Reply #24 on: December 13, 2008, 08:32:08 pm »

I just set the blighters to grow up in 1 year.

Dwarves are not simpering humans.  The mother can give birth while walking and the child is able to be a member of society by 2.
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Tack

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Re: Progressive Child Aging; Making Children Useful
« Reply #25 on: December 13, 2008, 09:49:57 pm »

how can you set the growing up age?

but it'd be good if they could learn useful skills while aging.
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Re: Progressive Child Aging; Making Children Useful
« Reply #26 on: December 14, 2008, 12:55:25 am »

Edit your raw/objects Creature_standard.txt

Edit dwarves to line where it says this

[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]

to this

[CHILD:1][BABY:1][MULTIPLE_LITTER_RARE]
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Warlord255

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Re: Progressive Child Aging; Making Children Useful
« Reply #27 on: December 14, 2008, 02:52:41 am »

Edit your raw/objects Creature_standard.txt

Edit dwarves to line where it says this

[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]

to this

[CHILD:1][BABY:1][MULTIPLE_LITTER_RARE]

I'd do that for the efficiency, but it would unnerve me knowing that one of my dwarves was 2 years old.
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Tack

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Re: Progressive Child Aging; Making Children Useful
« Reply #28 on: December 14, 2008, 03:34:18 am »

if they can walk, They're ready to be drafted into the army!
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.
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