Hello, and welcome to my new forum game extrrrrravaganza! Okay, maybe not that good, but I'm hoping for the same success that Evolution got. This game is alot simpler, and will thus require alot less work from me. Anyway, on to the game...
"Are you awake, acolyte...?" So says the echoing voice from everywhere and nowhere. The room is dark, but it's not a normal dark. It's deeper, you not only see it, you feel it seep through your skull into your mind. Questions arise, but the darkness takes them too. "What a lovely mind you have... May I take a peek...?" Memories flash against your eyelids, stirring up emotions you thought were long dead. The visions are more vivid then they were when you experienced them firsthand. "How very droll... so you do have nothing left... then you have no objections...?" The darkness lifts, at least to your eyes. You feel it still, in body and brain. "Welcome, acolyte... this is your home... you are mine, and I am yours..." The voice is more distinct now, but still childlike, lilting in tone. It seems to float, and linger in the air. "The world is a messy place... we are not well-liked... we must overcome... will you join me, acolyte...?" You don't feel as if you have a choice. The air seems to tighten around you, and you feel escape would be futile, then painful, then you feel you'd feel nothing at all...Welcome to Unlikely Assassins! It's a loose group of oddities, bent on one goal: Survival. (You were expecting murder, weren't you?) Now, here's what you need to fill out.
Name: Obviously.
Description/Background: VERY VERY IMPORTANT. The game is VERY freeform, and is based mostly in descriptions. This is a description of your character. There is no limit to how creative or odd you may become, just remember:
1. Overpowered = balancing by me. Not what you want.
2. You are UNLIKELY, and an ASSASSIN. Don't be a 21-year old philantropist. The best judge for if you are Unlikely enough: If people would shoot you or run from you on sight, you are on the right track.
3. No aliens, faries, etc. Keep it pseudo-science-y, failed experiment sort of things.
Powers: What you do. The more stuff you do, the less powerful each thing is.
Absorption: How you "eat" the souls of the departed. Mostly just flavor, though it is a necessity.
Weaknesses: Not necessary, but will earn you bonus points in some way.
Other: Random details you want me to know.
Now, this game has a certain level of secrecy to it. Send your sheet directly to me, via PM.
Additional rules shall be revealed as the game goes on, but here's the basics that the voice has revealed:
1. If you are known, you are a liability... I cut my losses...
2. You will obey me... Or I will release you...
3. The souls of humans are... delicious... you will enjoy them...
4. Accidents happen... the mission comes first...
And with that, GOOOOOOOOOOOOO!
(Yes, this is heavily influenced by Paranoia. That's never a bad thing.)