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Author Topic: Joyous wilds  (Read 5461 times)

AlienChickenPie

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Joyous wilds
« on: December 11, 2008, 03:00:48 am »

I found a nice joyous wilds area in my newly generated world. The image of scores of factory-farmed unicorns held in massive stockyards and converted into a steady stream of unicorn roast, unicorn totems, unicorn bolts and unicorn soap appeared in my mind, only to vanish as soon as I read that unicorns never come to savage good biomes. Without unicorns, is there anything about a joyous wilds area that makes it unique and different from an untamed wilds area?
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Footkerchief

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Re: Joyous wilds
« Reply #1 on: December 11, 2008, 03:19:23 am »

Wait, what?  The last fortress I had in joyous wilds had a nonstop stream of unicorns.  That was a couple versions ago, but... where'd you read that?
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AlienChickenPie

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Re: Joyous wilds
« Reply #2 on: December 11, 2008, 03:25:47 am »

The Wiki says that unicorns are limited to benign good biomes.

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TettyNullus

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Re: Joyous wilds
« Reply #3 on: December 11, 2008, 03:28:08 am »

http://www.dwarffortresswiki.net/index.php/Surroundings <seem to suggest that Unicorns might be found in any good areas, but wiki isn't -that- accurate/well-written for creatures in general, you'd be better off using experience when it comes to animals
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Footkerchief

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Re: Joyous wilds
« Reply #4 on: December 11, 2008, 03:29:27 am »

The Wiki says that unicorns are limited to benign good biomes.

I'm not seeing the benign part on the unicorn page.  Maybe you're right and my previous fortress was on a biome crossover or something, but I think it's worth a test embark.
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TettyNullus

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Re: Joyous wilds
« Reply #5 on: December 11, 2008, 03:40:19 am »

Well, I just checked the raw, unicorns have [BENIGN] and [GOOD] tags in it, so... Maybe joyous wilds' too savage? According to the page I linked to, that means they'd be found in Serene areas wouldn't it?
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AlienChickenPie

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Re: Joyous wilds
« Reply #6 on: December 11, 2008, 06:43:20 am »

I think I'm going to try it, but before I do, I need the tags that make the unicorn butcherable.
[BUTCHERABLE_NONSTANDARD] is nowhere to be seen, so there must be another way to do it.
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Footkerchief

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Re: Joyous wilds
« Reply #7 on: December 11, 2008, 09:47:38 am »

You shouldn't need to change anything to butcher them now.
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madrain

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Re: Joyous wilds
« Reply #8 on: December 11, 2008, 06:44:36 pm »

Butchering Unicorns?

My god, I am horrified, and I approve immensely.
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Marlowe

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Re: Joyous wilds
« Reply #9 on: December 11, 2008, 10:50:46 pm »

I'm generally disappointed with the savage biomes on the whole. They're usually just the same as neutral with an additional large predator, sometimes not even that. Sometimes they have nothing but slugmen/snailmen, who are absolutely the most anticlimactic, useless creatures on Toadie's 'cuse-my-french earth.
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Jurph

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Re: Joyous wilds
« Reply #10 on: December 12, 2008, 06:27:30 am »

Slugmen and snailmen make me wish Rock Salt was an economic stone... Go get my cooks to grab three twenty-pound bags from the kitchen!   Maybe carve some short swords out of it, load my catapults with baseball-sized salt rocks, and definitely build a nice flagstone courtyard out of it.  Now let's see those slugmen get anywhere near me!
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Dreambrother has my original hammer-shaped Great Hall.  Towerweak has taken the idea to the next level.

Neoskel

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Re: Joyous wilds
« Reply #11 on: December 12, 2008, 07:25:01 am »

Well, I just checked the raw, unicorns have [BENIGN] and [GOOD] tags in it, so... Maybe joyous wilds' too savage? According to the page I linked to, that means they'd be found in Serene areas wouldn't it?

Wait wait wait. Benign creatures can appear in savage areas. The tag merely lets them exist in calm areas as well, any creature without the [BENIGN] tag can't appear in calm areas. Otherwise there would never be any non-predatory animals in savage areas.

You sir have outsmarted yourself.
« Last Edit: December 12, 2008, 07:27:12 am by Neoskel »
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Urist Mcsurvivalist has been accosted by edible vermin lately.

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AlienChickenPie

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Re: Joyous wilds
« Reply #12 on: December 12, 2008, 09:20:45 am »

Now that the weekend is upon me, I can give this fort a test-embark.
The location, aside from the unicorn-farming and magma prospects, is in a pretty dull location.
Can I expect sieges to spice up the fort's existence in this version? I have human, elven and goblin neighbours, and the goblin civ is marked with a line of red dashes.
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Pilsu

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Re: Joyous wilds
« Reply #13 on: December 12, 2008, 09:43:54 am »

Yeah they'll send troops your way
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Kagus

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Re: Joyous wilds
« Reply #14 on: December 12, 2008, 09:49:24 am »

Most important modification would of course be to give unicorns the ability to breed.  Something they lack in "vanilla".
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