A few scattered ideas relating to evolution, should it be implemented.
1. Dwarf Blood Types/ Genetics
As the world gen creates the world, there can be several blood and genomic type "families" of dwarves, each of which has certain genetic trait likelihoods. As time goes on, the lineages of particular dwarves can be tracked and determined on the basis of their ancestors genes and blood types.
For example:
Urist Rockham is blood type O+, he is susceptible to hemophelia
his wife, Urist Cella is blood type A, she carries male pattern baldness.
They have 10 children.
5 have blood A; 2 females carry male pattern baldness, 2 males are bald, and 1 is not.
4 have O- and 2 of them have hemophaelia
and 1 has O+ and has hemophaelia
Also: Pimples, fatness, tallness, etc. could also be genetically passed.
2. Evolution of the Races (May require genetic mutations)
- The megabeasts can evolve. Now that Toady has enabled more tags, for example, prehistoric dwarves could for example, have prehensile tails that disappear by the time the game starts, but the fossilized dwarves would still have the tails.
- In year 0 the megabeasts could be smaller; that is, all sharks are size 10, however, over time only the successful sharks survive and breed, which leads to larger sharks being begat. Thus, over time the size of newly born sharks increases.
3. Genetic Mutations
- When a creature is born, it is likely to have certain attributes from its parents; but it could also have a genetic mutation, like a hare-lip, or a sixth finger.
- Certain other genetic traits could include the ability to curl a tongue, or wiggle ears.
ex: "Urist Abellethane had a good day today. She likes it when her friend, Urist Donlan wiggles her ears. Urist A. wishes she could wiggle her ears, because then she would be more popular."